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Blurry Distant Mountains

Featured Replies

4 hours ago, Langeveldt said:

Yeah not that convinced..  It could also be due to my horrible 10 up 10 down internet maybe?  It still loads close up stuff fine though.  I'm not raging about the sim as it's still beautiful enough to fly in, but I'd just love distant things to be a little more crisp.  I have a 5700XT and a decent rig with frames locked at 30 and scaling at 150, 1080p. 

I took this near FAGG a little while ago, and inthe sim I'd get the middle cluster of mountans looking like the mushy top of a cappucino even with LOD on 4.0

I imagine if there was an easy workaround i'd have been told it by now. 

 

I40fZGh.jpg

I agree with you, MSFS can look sharp like your photo out to the distance.  I now see sharp textures to the far distance at a Terrain LOD of 2 after an MSFS re-install.  It is so difficult to find out if your MSFS has a software issue, your NVCP settings need a tweak or your hardware/drivers are the issue.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

21 minutes ago, MrBitstFlyer said:

Try different NVCP settings, but maybe re-install MSFS to see if something is wrong with the sim.

I still have to disagree with you about completely reinstalling the sim, and now encouraging others to do it. Especially for an issue such as this where the base sim is working and it is likely just a config issue.

There is no logic in it as the base files will be the same.

Every time you start the sim it checks for updates, and at the same time will redownload a base file if you have accidentally deleted it.

At most, renaming some of the config files (not deleting them) such as the user config file will refresh the sim back to default settings, and it takes seconds.  That is a better place to start.

Ironically, reinstalling the sim may not always refresh the config files, as in some installations they are stored in the windows user folder and may not be deleted or overwritten during a reinstall.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

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4 hours ago, steve310002 said:

I have 20:20 perfect vision, and I fully agree, distant mountains and scenery in 4k are blurry, at least on my rig. However, prior to SU5, they were not as blurry.

I have a 2K ultrawide monitor and I see sharp texture into the distance.  However, it was a journey through two months of awful blurries until I got back to sharp textures.  Hotfix two improved sharpness a bit then many edits to the NVCP gained a little more.  Really crisp textures out to the far distance at a LOD of 2 came after an MSFS re-install.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Just now, bobcat999 said:

I still have to disagree with you about completely reinstalling the sim, and now encouraging others to do it. 

There is no logic in it as the base files will be the same.

Every time you start the sim it checks for updates, and at the same time will redownload a base file if you have accidentally deleted it.

At most, renaming some of the config files (not deleting them) such as the user config file will refresh the sim back to default settings, and it takes seconds.  That is a better place to start.

Ironically, reinstalling the sim may not always refresh the config files, as in some installations they are stored in the windows user folder and may not be deleted or overwritten during a reinstall.

All I can say is, prior to the re-install I had to have my terrain LOD at 5 to see sharp distant textures.  After the re-install, with nothing else changed, I had sharp distant textures at LOD 2.  I agree though that others may re-install and have no joy.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

49 minutes ago, MrBitstFlyer said:

I see nothing blurry in those real world photos.  The only blurriness I see is from some of the photos poorly taken, enlarged or taken through dirty windows.  Distant mountains in MSFS should only be blurry depending on weather conditions, but the OP is not talking about weather.

The real world always has an atmospheric haze at the horizon, which has nothing to do with weather, but rather arises from the long path of low-angled light passing through the atmosphere at the horizon . This is noticeable on any high-altitude commercial jet flight. Just speaking for myself, what I see in MSFS closely resembles those real-world flights. 

Edited by cobalt

1 hour ago, cobalt said:

The real world always has an atmospheric haze at the horizon, which has nothing to do with weather, but rather arises from the long path of low-angled light passing through the atmosphere at the horizon . This is noticeable on any high-altitude commercial jet flight. Just speaking for myself, what I see in MSFS closely resembles those real-world flights. 

Yes, the world always has haze.  Agreed - what has this got to do with blurry textures in MSFS?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

6 minutes ago, MrBitstFlyer said:

Yes, the world always has haze.  Agreed - what has this got to do with blurry textures in MSFS?

If you want to check if your system works fine with different terrain LOD settings, go to developer mode, ground and debug the tiles with different LODs. You can analyse if dem, landclass, etc. are found, if tiles are streamed or loaded from disc and especially at what distance the system reduces tile size and increase LOD from 12 to 17.

Some people fiddling around with config files and then complain with fuzzy comments about unsharp, blurry and so on. Who knows, this whole thing is not really robust yet, it can only get  better…

5 hours ago, MrBitstFlyer said:

Yes, the world always has haze.  Agreed - what has this got to do with blurry textures in MSFS?

Just that distant blurriness in MSFS may not be a defect, it may be accurately depicting the real world. In fact, flightsim scenery that is sharp all the way to the horizon is decidedly not realistic.

Edited by cobalt

Best method I have found is to lower the humidity setting to less than 20% and avoid flying except from 10 am to 2 pm so the sun is not low in the sky!

 

Edited by fppilot

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58 minutes ago, cobalt said:

Just that distant blurriness in MSFS may not be a defect, it may be accurately depicting the real world. In fact, flightsim scenery that is sharp all the way to the horizon is decidedly not realistic.

I don't think Langeveldt was referring to the horizon, but mid distance mountains which should be sharp in clear conditions.

This two screen shots are from discovery flights.  First is Fort William in Scotland.  Distant mountains are sharp as they should be.  Mountains at the horizon are in the haze so textures are softer.

Hotfix-26.png

Next is the Naples discovery flight. Distant mountains are sharp, but in the far distance, especially top left, textures are softening because of the haze (so I would not refer to them as blurry).  Before hotfix 2, even the mountains in the mid distance were completely blurry for me.

Hotfix-27.png

Edited by MrBitstFlyer

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • 4 weeks later...
On 9/3/2021 at 5:06 PM, steve310002 said:

I have 20:20 perfect vision, and I fully agree, distant mountains and scenery in 4k are blurry, at least on my rig. However, prior to SU5, they were not as blurry.

Me too

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
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On 9/3/2021 at 4:56 PM, urthgental said:

In my perception also the distance looks realistic. the distance is always blurry, here you can compare to what you should expect:

https://bit.ly/3sXRUev

The distant scenery in those images isn't blurry, that is haze.  If textures can still be seen through the haze they will be sharp.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

On 9/3/2021 at 2:43 PM, iFlySimX said:

Nope...welcome to MSFS 2020....

Distant blurriness does manifest itself on plenty of PCs, mine included until recently.  Hotfix 2 SU5 partly fixed it for me, but a recent re-install gives me sharp textures out to the horizon at a terrain LOD of 200.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Interestingly, I just bought a new rig with a 3080 and 10700k, did a fresh install and the blurriness of distant scenery appears to be a bit less.

Could this be in part due to having a faster or more modern graphics card? I was using 4K with my old card at similar settings so it's not that. I don't think it's placebo. It might also explain why some people see it and others don't at all. Perhaps different hardware is rendering graphics slightly different at the same settings.

I have always suspected part of the issue is people do not go outside and look at real mountains and instead rely on the sort of online hi res photos taken with polarising lenses and then sharpened and oversaturated that are popular as desktop wallpaper.

Regardless of that though, the blurriness in the distance you get occasionally in MSFS does not seem to be intentional to represent haze -  otherwise it would not be randomly changing from one system to the next and anyway if it were intentional you would expect a "haze" slider. 

Edited by Glenn Fitzpatrick

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