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787flyer

P3D performance with new Image scaling & sharpening?

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Hi Folks,

 

I see Nvidia have released their latest GRD driver (496.76 WHQL) and it now contains an improved render scaling and sharpening feature.

https://www.guru3d.com/news-story/nvidia-announces-updated-open-source-image-scaling-sdk.html

The new feature can be accessed directly from NCP or alternatively via GeForce Experience if you have that installed.

Has anyone had the opportunity to try this out yet and is there any noticeable difference in performance?

 

Note: This is independent of DLSS and should run on any game is my understanding.

Regards,

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Mark Aldridge
P3D v5.1 HF1 and sometimes FSX!

MFG Crosswind | ACE B747 yoke |Honeycomb Bravo throttle|  i7-8700K @4.5Ghz | MSI Z370 HD3 Tomahawk | MSI GTX 1070Ti Armor 8Gb |16Gb Corsair 3000Mhz DDR4 DRAM| Samsung EVO 850 500Gb |WD Blue 1Tb SSD SATA disk | Adata XPG SX8200 Pro 2Tb NMVe SSD disk | Acer Predator 34p 3440x1440p  | beQuiet Silent Base 800 tower  

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I too would be interested in hearing about anyone's experience of the new driver functions.

I've been using DSR for a couple of years now, a NVidia scaling function that can be applied to any game.

What it does is add screen modes greater than that of the monitor and scaled to fit.

My 1920x1080 native displays can now do 2560x1440 and 3840x2160.

Does tend to get a bit heavy for the GPU on the AA side of things though, maybe 5 to 30% more GPU required depending on the AA and scenery and a bit taxing on my 1070Ti to the point I have to drop down to SSAAx2 (from x4) on occasion. That said the AA is better anyway due to the scaling effect smoothing the rough edges so to speak.

But I can fly in 4k @ 30 fps vsync'd over scenery where there are not too many custom 3d objects, usually though I stick to 2560x1440.

And I manage other GFX configs such as sharpness, lighting, HDR, etc via Reshade as reshade allows for on the fly realtime adjustments.

2560x1440 pic on 1920x1080 native display.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

3840x2160 pic on 1920x1080 native display.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Cheers

Edited by Rogen
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Ryzen 3800X clocked to 4.5 Ghz, 32 GB ram, Samsung 1 x 1 TB NVMe 970 and 2 x 1 TB SSD 850 Pro raided, NVidia 1070 Ti clocked to 2 Ghz

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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Thanks for posting.  I'm always curious how this actually works.  I mean how can you upscale something from 1440p to 4k if the monitor itself is incapable of showing 4K?  This is a genuine question. 

thanks. 


9700k | Maximus XI Hero| 32gb DDR4 3000 |EVGA FTW3 3090 | 1tb EVO Plus 970 and 500GB M2+3TB HDD | 43" Samsung X60R 4k and 2  22" monitors | Corsair RM1000x |  240MM AIO.| MFG Crosswind | T16000M Stick | Saitek Throttle Quad | Skalarki MCDU and FCU | Saitek Radio Panel

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4 hours ago, micstatic said:

Thanks for posting.  I'm always curious how this actually works.  I mean how can you upscale something from 1440p to 4k if the monitor itself is incapable of showing 4K?  This is a genuine question. 

thanks. 

It's fairly straightforward, though power-consuming, to do this in real time on a modern GPU. Each frame is rendered internally to a frame buffer of 3840 x 2160, and then the GPU scales the finished frame down to 1920 x 1080 for display. Rendering the frame at a higher resolution provides better scaling of polygons and other effects, and then the down-sampling can be done using a GPU-native transform which avoids pixelating the image. The result is an image that can look sharper and more detailed than one natively rendered at 1920 x 1080. Also, you can capture video at 4K, so if you're recording video and you want the highest quality but your display itself is only 1080p, or if you're adding rendering effects (like P3D's infrared filter), you can grab the video frames directly from the framebuffer. In the early days of VR (we're talking Oculus Rift PDK here), you would use DSR to sharpen up the image going to the headset, because the headset displays were relatively poor resolution. There are much better native solutions for that nowadays (including DLSS).

 

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Host PC - 9700K @ 4.8GHz, 32GB DDR-3200, 512GB NVMe + 2TB NVMe storage, RTX 2080 SUPER primary + GTX 980Ti secondary GPU, AIO cooling
Client PC - 8700K @ 5GHz, 32GB DDR-3200, 512GB NVMe + 2TB NVMe storage, GTX 1080Ti GPU, AIO cooling
Software: Win10, P3D 5.2, tons of ORBX, ASP3D / FSGRW, SPAD.neXt, Immersive Display Pro and just too many others to mention...

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I've got a 1080p monitor connected to a 3060 12gb card with the latest drivers. Can someone tell me how do i upscale to 1440p? 

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Clinton Royston Fernandes.

Vabb-Mumbai India.

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7 hours ago, Falconfly said:

I've got a 1080p monitor connected to a 3060 12gb card with the latest drivers. Can someone tell me how do i upscale to 1440p? 

Well, if you want to trial DSR there's this thread.

https://www.avsim.com/forums/topic/565307-using-dsr-low-latency-and-sparse-grid-aa/

Otherwise NVidia have their release blurb with info on their new functionality.

https://www.nvidia.com/en-us/geforce/news/battlefield-2042-game-ready-driver/

Cheers


Ryzen 3800X clocked to 4.5 Ghz, 32 GB ram, Samsung 1 x 1 TB NVMe 970 and 2 x 1 TB SSD 850 Pro raided, NVidia 1070 Ti clocked to 2 Ghz

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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Seems like it may be for full screen only?

"For each game, go into the in-game settings and select Fullscreen mode"


Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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I have tried this driver and saw indeed a little increase in FPS BUT my image quality has been reduced massivly. Everything is unsharp now (but I have activated sharpening xD)

Reverting back to my previous driver.


Cheers,
Bernd🌈✈️

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Loaded new driver.

Doesn't work for me. Option is not available on menu. Not even sharpening as it used to be.


Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

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11 hours ago, IanHarrison said:

Loaded new driver.

Doesn't work for me. Option is not available on menu. Not even sharpening as it used to be.

Ian, which version and was it the Game Ready Driver version you installed?


Mark Aldridge
P3D v5.1 HF1 and sometimes FSX!

MFG Crosswind | ACE B747 yoke |Honeycomb Bravo throttle|  i7-8700K @4.5Ghz | MSI Z370 HD3 Tomahawk | MSI GTX 1070Ti Armor 8Gb |16Gb Corsair 3000Mhz DDR4 DRAM| Samsung EVO 850 500Gb |WD Blue 1Tb SSD SATA disk | Adata XPG SX8200 Pro 2Tb NMVe SSD disk | Acer Predator 34p 3440x1440p  | beQuiet Silent Base 800 tower  

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3 hours ago, 787flyer said:

 

Ian, which version and was it the Game Ready Driver version you installed?

It was 496.76 and yes the G.R.Driver. The only thing I didn't do was to use DDU but I did use Clean install and cleared shaders.


Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

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Maybe this will help, if you're having trouble with 496.76. I haven't tried this myself.

GeForce Hotfix Driver Version 496.84


Version: P3Dv5.3, CPU: Core i9-9900K @ 4.6 GHz with HT on,  GPU: GTX 1080,  RAM: 32GB,  MONITOR: 32" 4K with G-Sync enabled, OS: Win10 20H2, Target Frame Rate: P3D 120, NCP Max Frame Rate 35.

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11 hours ago, DonMuskopf said:

Maybe this will help, if you're having trouble with 496.76. I haven't tried this myself.

GeForce Hotfix Driver Version 496.84

Thanks. It gives me the new driver but unfortunately it seems that my system cannot take advantage of scaling, as there is no option for this. I will revert to my old drivers.


Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

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Well, I was able to get NIS running once (and only once) in P3D windowed mode, confirmed with the “NIS” overlay indicator on.  Without much testing, it seemed to give me about 5 extra FPS when at the gate at FSDT ORD and LAX.  I was briefly optimistic.

 

Exited the sim to try and replicate, but haven’t been able to get NIS to activate since.

 

The joys of windowed mode, just like Vsync and Gsync, and other GPU features.


Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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On 11/20/2021 at 8:41 AM, IanHarrison said:

Thanks. It gives me the new driver but unfortunately it seems that my system cannot take advantage of scaling, as there is no option for this. I will revert to my old drivers.

I am also running a 1080, I had the option, but even if I activate it its not working :D

496.13 currently the best stable driver for me.


Cheers,
Bernd🌈✈️

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