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Public beta for SU7 hotfix is out

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Just now, Ricardo41 said:

eddb - berlin brandenburg

Well according to the latest METAR:

EDDB 061820Z 11004KT 9999 FEW019 BKN046 00/M01 Q1015 NOSIG

I mean I'd say the first pic looks fairly accurate. More so than REX WF. 

Former Child, Current Adult

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After about 30 minutes of experimentation with the public beta, I feel that I'm getting a little better overall performance, especially at the large, detailed, premium airports. The clouds and weather formations look gorgeous and are likewise performing better than before. There is much less pixilation around the edges of the clouds, and less discoloration and dirty-snow-ball appearance. All good! But the clouds are still sitting directly on the ground. How can this possibly go unnoticed?

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

It looks to me like the clouds are now even closer to the ground. Looks like billowing smoke rising from the ground. 

The clouds at the ground is the worst bug and they still didn’t fix it. If I’ve read the patch notes carefully so I should have known better, but how can they still not fix this, very dissapointed as this is immersion breaking. Please all vote for this at the official forum. 

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This is exactly what a public opt-in beta is for.  Folks, if you are in the beta testing and the clouds are close to the ground, post some pictures of the problem and make sure you give enough information for the devs to track it down (ie. latitude/longitude or specific location, time of day, add-ons being used, your hardware specs, etc), and you can upvote the thread.

i5-12400, RTX 3060 Ti, 32 GB RAM

8 minutes ago, David Mills said:

After about 30 minutes of experimentation with the public beta, I feel that I'm getting a little better overall performance, especially at the large, detailed, premium airports. The clouds and weather formations look gorgeous and are likewise performing better than before. There is much less pixilation around the edges of the clouds, and less discoloration and dirty-snow-ball appearance. All good! But the clouds are still sitting directly on the ground. How can this possibly go unnoticed?

Have you tried other airports with varying weather? I personally haven't really encountered this bug even with vanilla SU7. 

Former Child, Current Adult

The Assistance menu bug is fixed. Hooray! But apart from that most of the download seemed to be about Asobo's obsession with its default liveries. No other noticeable changes for me otherwise.

Just now, abrams_tank said:

This is exactly what a public opt-in beta is for.  Folks, if you are in the beta testing and the clouds are close to the ground, post some pictures of the problem and make sure you give enough information for the devs to track it down (ie. latitude/longitude or specific location, time of day, add-ons being used, your hardware specs, etc), and you can upvote the thread.

Yes please do this. This is our chance to make our voices heard but the devs need SPECIFIC info, not just random out-of-context pictures. 

Former Child, Current Adult

7 minutes ago, Ricardo41 said:

It looks to me like the clouds are now even closer to the ground.

I agree, totally.

3 minutes ago, liamp51 said:

Have you tried other airports with varying weather? I personally haven't really encountered this bug even with vanilla SU7. 

Yes. I suffer this cloud-altitude problem everywhere. Here is an interesting difference, however, in the public beta. Previously, I experienced these ground-level clouds only when I used Live Weather. When I instead used the canned presets -- few clouds, broken clouds, etc. -- the altitude of the clouds appeared to be fine. Now, however, the cloud altitude is at, or near, ground level with these presets as well. I'm personally getting better performance and noticing other improvements to the sim. So if they'd just kick all the cloud altitudes up about 3000 feet from where they are now, I'd be a happy camper with this beta. Also, I concur with a previous message that the Assist Options have been fixed. They're no longer reset to Easy every time you change something in the Content Manager.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

4 minutes ago, David Mills said:

I agree, totally.

Yes. I suffer this cloud-altitude problem everywhere. Here is an interesting difference, however, in the public beta. Previously, I experienced these ground-level clouds only when I used Live Weather. When I instead used the canned presets -- few clouds, broken clouds, etc. -- the altitude of the clouds appeared to be fine. Now, however, the cloud altitude is at, or near, ground level with these presets as well. I'm personally getting better performance and noticing other improvements to the sim. So if they'd just kick all the cloud altitudes up about 3000 feet from where they are now, I'd be a happy camper with this beta. Also, I concur with a previous message that the Assist Options have been fixed. They're no longer reset to Easy every time you change something in the Content Manager.

Well hopefully they can track down the issue with this beta! It's good to hear that other areas have improved though! 

Former Child, Current Adult

22 minutes ago, abrams_tank said:

This is exactly what a public opt-in beta is for.  Folks, if you are in the beta testing and the clouds are close to the ground, post some pictures of the problem and make sure you give enough information for the devs to track it down (ie. latitude/longitude or specific location, time of day, add-ons being used, your hardware specs, etc), and you can upvote the thread.

Beat me to it 🙂

It's clear some people think this is early access to a hotfix. No, it's a potentially still bugged build for testing only, and you're only supposed to be downloading it if you plan on submitting detailed and useful bug reports to the development team, that include the kind of information Abrams has mentioned.

This is not the build that will be issued as the hotfix. The release version will have further fixes, albeit only if they are able to trace the cause based on comprehensive and coherent bug reporting.

EDIT: Clouds hugging the ground, for example -- if you have this issue, report via the correct channel, and include everything you can: time of day, live or preset weather, weather conditions, departure airport, destination, aircraft being flown, flight type selected (IFR, VFR...), third-party add-ons installed, third party add-ons used during flight, etc., etc. Because they need all data to work out why, where and when it does or doesn't happen.

Edited by March Hare

I just had a thought. Perhaps the sim is indeed rendering the clouds at the "correct" altitude. But the altitude information is somehow getting bollixed up en route from its data source to the sim.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

When can we expect this to go live for the rest of us?

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1 minute ago, captain420 said:

When can we expect this to go live for the rest of us?

It's available now for anybody who wants it.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

2 minutes ago, David Mills said:

It's available now for anybody who wants it.

Well it's still in beta, I mean when can we expect a final release?

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