December 11, 20214 yr 4 hours ago, Hamilton_ said: Thanks Mr ladbound! Mr killthespam, these pics you posted above was exactly what I wanted to see, thanks a lot my friend! 👍 Lol, wish I'd taken pics starting at Berlin yesterday. Absolutely pelting it down with snow, couldn't see a thing through the windows before window heat was on...... G Gary Davies aka "Gazzareth" Simming since 747 on the Acorn Electron
December 11, 20214 yr 22 minutes ago, Chuck Dreier said: I'm not going to even try iFly until there are Delta liveries. Have you checked their file library at least?http://library.flight1.net/
December 11, 20214 yr Looks like there is a delta 737-800. Just need a -900 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
December 12, 20214 yr 18 hours ago, threegreen said: the iFly definitely seems too bright and whiteish to me. The color appears to be lacking the anthracite-like grey, especially in darker scenarios, that you would find on a real NG and it seems there is too much light in the cockpit. It is a very interesting topic, I must admit. I don't know if you are a RW 737NG pilot. If you are, I take what you say with a nod. I have been in a 737NG cockpit, but only at an airport and it was almost twenty years ago, so unfortunately I don't remember much. So, I decided to ask my friend, who currently is a 737-800 pilot, what he thinks. As he is not a simmer, I sent him iFly VC screenshots to look at and compare to what he sees in his daily office. He told me a moment ago that it is spot on to him and very similar to what his impression of this cockpit is. We need to consider the fact we all probably know, that different photos taken in cockpits with different cameras and in different lighting conditions show different effects. It is, to a degree, similar to what we see in our sims, having different graphics and in-sim settings, monitors and eyes. I do not intent to criticize PMDG, each to their own, but I have never found their VC textures to be convincing / visually attractive to me. But that is personal. Anyway, thanks for this interesting conversation. That's what I like this forum for.
December 12, 20214 yr 4 hours ago, Rafal said: I don't know if you are a RW 737NG pilot. I wish, hehe. I'm working at my local airport on the side which gets some 737s. I don't remember the cockpit background panel being that bright from the times I peeked into the cockpit. Maybe I'll be able to take a peek next time as I don't remember much what the weather was like, but I thought the color in the NGXu was pretty much spot on as far as I can compare the two from memory. Then again, I use Envshade to lighten up the NGXu cockpit because of the EA bug. Which picture did you send your friend? Maybe it's just me or a P3D lighting thing but I always feel like there some sort of light source within the cockpit and the contrast between bright sunlight outside and the darker environment in the cockpit seems too faint, kind of like flying a convertible with no roof.
December 12, 20214 yr 4 minutes ago, threegreen said: Which picture did you send your friend? The orignal ones that iFly shows in their gallery.
December 12, 20214 yr 1 hour ago, Rafal said: The orignal ones that iFly shows in their gallery. I don't want to be intrusive, but do you mind showing your friend these two pictures I just took with the NGXu? I guess he'll/she'll say they are too dark based on the feedback for the iFly. I'm curious now. Did you show the pictures from the P3D v5 version btw? I just noticed some of the pictures I looked at were of the older iFly 737 and they look slightly different. Edited December 12, 20214 yr by threegreen
December 12, 20214 yr On 12/11/2021 at 1:36 PM, kevinfirth said: ..and it's a no from me then, otherwise I would likely have picked this up ☹️ Exactly the same here, also a no go without rain effects. 👍 Edited December 12, 20214 yr by Hamilton_ Hamilton Müller
December 12, 20214 yr 23 hours ago, Gazzareth said: Lol, wish I'd taken pics starting at Berlin yesterday. Absolutely pelting it down with snow, couldn't see a thing through the windows before window heat was on...... LOL Exactly, I did a flight (XP-11) EDDF - EDDT, arriving EDDT snow, ice formation, wipers worked a LOT. 😀 Top! Edited December 12, 20214 yr by Hamilton_ Hamilton Müller
December 12, 20214 yr 28 minutes ago, threegreen said: do you mind showing your friend these two pictures I just took with the NGXu? I may do it, however not now, as I already sent a 'good night' to him, since he is leaving to work very early in the morning. 28 minutes ago, threegreen said: Did you show the pictures from the P3D v5 version btw? Of course. Ones like this: https://galleries.flight1.net/?gallery=737ng-options#&gid=1&pid=7 By the way, maybe it's a question of my monitor, but your cockpit seems almost black to me. Edited December 12, 20214 yr by Rafal
December 12, 20214 yr 2 minutes ago, Rafal said: I may do it, however not now, as I already sent a 'good night' to him, as he is leaving to work very early in the morning. Of course. Ones like this: https://galleries.flight1.net/?gallery=737ng-options#&gid=1&pid=7 By the way, maybe it's a question of my monitor, but your cockpit seems almost black to me. If you still get the chance I'd certainly be interested in the answer, although I just looked at a bunch of real world pictures, the iFly and the NGXu and the NGXu indeed seems too dark, even with adjustments. Guess I'll have to find a way to lighten it up further somehow. Maybe adjusting the VC texture files works. It looks good on my TV as well as in my VR headset, although still too dark as it seems. I knew it's a bit too dark with EA and HDR on, but even without EA and HDR it appears too dark.
December 13, 20214 yr Posted the most obvious issues people have with the iFly 737 Adv over on the iFly support forums, namely: 1. There is no TrueGlass or other similar windscreen effects for the VC 2. The time it takes to reach certain flap settings (whether extension or retraction) are too quick 3. Engine spool time is too quick 4. Thrust is required to overcome ground friction when already taxiing (Though this seems to be an intermittent problem for me. Sometimes continual power application is needed after breakaway thrust, other times not, despite being heavy with fuel). iFly's response to these points are: Quote 1. We looking into this. 2. Fixed in upcoming SP1. 3. This is controlled by P3D core. 4. This is a FS/P3D ground friction limitation. (it depends on your aircraft GW) We develop our product(s) meshed/integrated with P3D core, this allows for the least disruption when simulator updates or newer version(s) are released (example P3D version 1 - 4). #3 & 4 requires you build systems outside the sim core's control and that in itself brings new problems and challenges. Make of that what you will. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
December 13, 20214 yr P3D does have the option of tables for fuel_flow_gain e.g. here are some I've been experimenting with for spool management. Maybe you can adjust the spool rate via a table of entries, assuming there are none that is. [TurbineEngineData] // https://www.fsdeveloper.com/forum/threads/turboprop-engine-tuning.443327/ // A previously undocumented capability is to configure your fuel_flow_gain in the aircraft.cfg to be a function of engine speed (N2 for straight turbines, N1 for turboprops) // Fuel flow gain constant table. This can be used in lieu of the single constant (above) in order to make the fuel flow gain a function of N1. The table will load sequentially (.0, .1, .2, ...) up to a maximum of 5 entries. // Each entries first value is the N1 input, the second is the scalar at that N1. The constant will be linearly interpolated in between data points. fuel_flow_gain.0 = 25.0, 0.001 fuel_flow_gain.1 = 45.0, 0.010 fuel_flow_gain.2 = 65.0, 0.025 inlet_area = 0.5 rated_N2_rpm = 37500 // 33000 static_thrust = 85 Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
Archived
This topic is now archived and is closed to further replies.