December 25, 20214 yr Question for you all... If you had to pick 1 or 2 settings within the sim that affect the performance of the sim for better or for worse what would that be? Probably an open ended question but thought I would get your feedback. Merry Christmas! Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 25, 20214 yr 5 minutes ago, Zimmerbz said: Question for you all... If you had to pick 1 or 2 settings within the sim that affect the performance of the sim for better or for worse what would that be? Probably an open ended question but thought I would get your feedback. Merry Christmas! 1) Terrain LOD for the CPU 2) Resolution and resolution scale for the GPU 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
December 25, 20214 yr Author Just now, MrFuzzy said: 1) Terrain LOD for the CPU 2) Resolution and resolution scale for the GPU If i have some stutters, would that be more of a CPU or GPU issue? Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 25, 20214 yr Depends, but on my end Ryzen 5 3600 runs over 80degrees whereas my 1060 gpu runs some 50 to 60degrees. Petteri Pulkkinen EFNU, Finland
December 25, 20214 yr I would say TEXTURE RESOLUTION. Most leave it in ULTRA, but this brings stutter in big airports and complex planes, as it easily surpasses 8GB of VRAM in many cases.
December 25, 20214 yr Author 2 minutes ago, leonbr said: I would say TEXTURE RESOLUTION. Most leave it in ULTRA, but this brings stutter in big airports and complex planes, as it easily surpasses 8GB of VRAM in many cases. Would you say there is a noticeable difference between ultra and high in terms of visuals and performance? Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 25, 20214 yr 52 minutes ago, Zimmerbz said: If i have some stutters, would that be more of a CPU or GPU issue? Be sure to go into Options > General > Developer and enable its frame rate counter while dialing in the best settings for you--it has several parameters to view to help you ascertain if the CPU main thread is the limiting factor, or GPU is the limiting factor. Then play around with various settings until you get something you are happy with. As mentioned Terrain LOD has a very big hit on the CPU mainthread, and resolution/rendering scale on GPU. Of note, setting Render Scale on 100 = keeping the output to your display the same as what resolution you set. Also, if you do not have a G-Sync clapable display set your display refresh rate at 60Hz, then use Vsync ON in-sim, and set frames to 30. This will give you your best shot at stutter-free, once you've dialed in settings so that you can maintain 30--and it is critical for Vsync to remain stutter-free to keep frames at >=30. If you have a very weak system you could actually get more graphic detail by setting the frame limit to 20 in-sim, w/ Vsync ON, but you're of course more able to perceive a frame rate of 20, but it's not out of the question for some and free to try. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 25, 20214 yr 2 hours ago, Zimmerbz said: If i have some stutters, would that be more of a CPU or GPU issue? Stutters are due to CPU or I/O access (mass storage reading). 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
December 25, 20214 yr If you're GPU limited at a higher resolution, one of the biggest settings you can try for a performance boost is render scaling - try somewhere between 80 and 90% on a 4K screen. 9 minutes ago, MrFuzzy said: Stutters are due to CPU or I/O access (mass storage reading). Yup, try and install the sim on a fast SSD / NVMe drive, and play around with the rolling cache on or off. Could also be network, particularly around photogrammetry. Edited December 25, 20214 yr by DylanM
December 25, 20214 yr 2 hours ago, leonbr said: I would say TEXTURE RESOLUTION. Most leave it in ULTRA, but this brings stutter in big airports and complex planes, as it easily surpasses 8GB of VRAM in many cases. This only applies to GPU'S with not alot of VRAM and as a result would be a secondary setting to tinker with. A simmer can still have cpu related stutters on a very mismatched or mis-configured system and have more than enough VRAM to accommodate the texture resolution. So as far is i see it the primary sliders to adjust roughly would be the ones MR fuzzy Mentioned. After that you can move to texture resolution .. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
December 25, 20214 yr Apart from Terrain LOD and Resolution it is Volumetric Clouds that takes most performance hit on my computer. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
December 26, 20214 yr 14 hours ago, Zimmerbz said: ... If you had to pick 1 or 2 settings within the sim that affect the performance of the sim for better or for worse what would that be? The setting that reverts the sim back to SU4 code. The best combination of performance/LOD's/visuals - it's been downhill ever since. So much so we need an entire SU8 dedicated to "bug" fixes. I truly wonder sometimes whether we will ever get that solid platform back. Edited December 26, 20214 yr by irocx Regards, Kendall 7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.
December 27, 20214 yr On 12/26/2021 at 1:53 AM, irocx said: I truly wonder sometimes whether we will ever get that solid platform back. I hear you, but, don't you remember what it was like originally? I mean, how it was actually like? It was awful. Don't you remember night lighting? The apocalyptic photogramatry? We didn't even have fog until this latest update. Turboprop logic has vastly improved. We couldn't even taxi the 787 or 747. Yes, there is still a huge amount of work to achieve what we want, but we're so much better off than we were a year ago. Sure, the tree distance thing kinda sucks, but overall, I think the sim is doing very well. SU5, even though it only had good intentions, did break quite a few things. BUT we did see a huge performance gain. They listened and gave us a higher LOD slider, which if you set to 400, will destroy performance. Clouds did look better earlier on, but I think they are focusing on DX12 rendering now, so there's no need to polish a word not allowed. I think this pseudo nostalgia comes from the marketing trailers, not the actual sim. I just think that we need to have a grounded interpretation of what has gone on and what is going on. I want the final product as much as you do, but to say we should revert to SU4? No way. I'm not trying to single you out, irocx, it's just that this sentiment has caused an uproar in the community, and I'm on the other side of the aisle with this. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
December 27, 20214 yr On 12/26/2021 at 10:53 AM, irocx said: The setting that reverts the sim back to SU4 code. The best combination of performance/LOD's/visuals - it's been downhill ever since. So much so we need an entire SU8 dedicated to "bug" fixes. I truly wonder sometimes whether we will ever get that solid platform back. Performance is much better now than in SU4, where everything was on the main thread. The only good thing that SU5 brought was the glass cockpits elaboration on another thread, with a massive framerate increase in airliners cockpit view. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
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