June 10, 20223 yr 41 minutes ago, Ianrivaldosmith said: Check out the guy posting over the official forums yesterday, he was from Asobo. He was giving the impression that the team was really small compared to the mammoth sim. He gave the impression that they had bitten off more than they could chew to me. I saw the message, too, but sorry, it doesn't fit into my image. The Asobo MSFS group was said to be around 200 people, plus a few from MS. Contractors from Blackshark & Co not included, as I understand. Aces is said to have had around 100 people working on FSX at the end of its life. Further it's said the XP devs are a bunch of 20 or so. AeroflyFS4 is developed by 2+6 (or so) people. There may be a tolerance but the orders of magnitude are certainly right. Either 95% of the MSFS devs are working on WUs (which, however, are partially outsourced, too) and Reno and Maverick stuff or I don't understand why they consider resources as "small". Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 10, 20223 yr 37 minutes ago, pmb said: The Asobo MSFS group was said to be around 200 people, Interpreting what the guy said, and throwing in some assumptions (everyone loves assumptions here at avsim), it would seem that there is way less than 200 people…
June 10, 20223 yr 10 hours ago, lwt1971 said: ... and really hoping the new WU is somewhere in Africa, South America, S.E. Asia, or Australasia/Oceania! If I am not mistaken, previously the WU updates also added languages support for the same region. For WU X they are adding Simplified Chinese so... Personally I am hoping Central America / the Carribean or Africa although Indonesia might also be great. Edited June 10, 20223 yr by orchestra_nl Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
June 10, 20223 yr Author 2 hours ago, pmb said: he horizon line bug was present and reported upon release, if memory serves me right in the alpha already. It was visible in the X019 trailer too, so it's safe to say that this has always been a bug in the rendering engine. It could be related to the precision of the lighting system, similar to what Sebastian said about the shadow casting causing the clouds to look like volcanic ash (higher precision is needed, but it is not feasible with today's hardware). 1 hour ago, NZ255 said: ‘Not planned’ is different to ‘never doing’. Looks like they’ve only got dev plans for the next 6 months (Q4 22) That's true, as things like the mirrored aircraft textures and the encrypted Deluxe/Premium aircraft are being revisited. However, keep in mind that they were assigning stuff like the trains to 2023 as far as back in the few months after release, and the horizon line bug has been under investigation for nearly two years now. It's either here to stay, or getting fixed with a major engine rewrite in the very, very long future (or maybe even a Microsoft Flight Simulator II with a new engine).
June 10, 20223 yr 1 hour ago, Ianrivaldosmith said: Check out the guy posting over the official forums yesterday, he was from Asobo Got a link to the thread? Edited June 10, 20223 yr by NZ255
June 10, 20223 yr 6 minutes ago, NZ255 said: Got a link to the thread? He was posting in several threads, his username is Skeedorr Director of consumer engagement apparently. Edited June 10, 20223 yr by Ianrivaldosmith
June 10, 20223 yr 15 minutes ago, Ianrivaldosmith said: He was posting in several threads, his username is Skeedorr Director of consumer engagement apparently. Have you got the link to the post please? Thanks Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 10, 20223 yr 11 minutes ago, MarcG said: Have you got the link to the post please? Thanks This one https://forums.flightsimulator.com/t/why-is-asobo-not-fixing-the-most-obvious-bugs/523345/105 and This one https://forums.flightsimulator.com/t/su10-now-coming-in-august/522493/286 Quote There are somethings that likely will not be addressed for some time, or maybe not at all. That I can’t tell you. But as stated above I can tell you that bugs, feedback on bugs, new bugs, old bugs are reviewed. And work is being done to address bugs within the sim. Quote But please remember that this is a large product with a very small team working very hard. Though I believe some still think we don’t care or read the forums, reddit, and other forums, we truly do. We will continue to work with the community as we change and hope that you continue to ride with us as we work on this amazing sim. Quote The team wants to do the right thing for the community. Do we want to lower our release cadence? Absolutely not. But the team is made of humans. Humans that are working long hours to fix things, create things, and just build upon things. Often I feel that it’s forgotten how big and daunting this sim is. Edited June 10, 20223 yr by Ianrivaldosmith
June 10, 20223 yr He's merely covering the cracks, I've seen this before with other games/Sims. Using the "very small" team is an excuse when they've consistently broken aspects of the Sim that worked perfectly before but at the same time added new features...the history speaks for itself in that respect. Just like the Q&As and pointless weekly updates - Actions speak louder than words. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 10, 20223 yr 1 minute ago, MarcG said: He's merely covering the cracks, I've seen this before with other games/Sims. Using the "very small" team is an excuse when they've consistently broken aspects of the Sim that worked perfectly before but at the same time added new features...the history speaks for itself in that respect. Just like the Q&As and pointless weekly updates - Actions speak louder than words. I have to say, it doesn't look promising for the 10 year plan. I mean its a great sim/game in all, but my eyes are peeling around the corner towards you know what, to see what they come up with..... Could be back to downloading ortho before I know it!
June 10, 20223 yr In reading through those official forum threads, I think "Skeedorr" is probably meaning that the team that monitors community questions/issues/requests is a "small" team, not the entire MSFS dev team. Obviously the *entire* dev team is not "very small" from all what they keep saying/doing and from what we know. Note this quote here: https://forums.flightsimulator.com/t/why-is-asobo-not-fixing-the-most-obvious-bugs/523345/101?u=lwtxb "The team that works on addressing the issues they find themselves, the community finds, or just random one off issues, is a small team. They are working very hard and doing the best that they can." And then here: https://forums.flightsimulator.com/t/su10-now-coming-in-august/522493/259?u=lwtxb "Please know that our team will always be evolving everything we do and how we do it. We will always take community feedback into account as we make these changes. But please remember that this is a large product with a very small team working very hard. Though I believe some still think we don’t care or read the forums, reddit, and other forums, we truly do. We will continue to work with the community as we change and hope that you continue to ride with us as we work on this amazing sim." Most of his responses on this topic is around the various customer requested fixes/enhancements and how some of them have not been addressed at all in the two years. And this is because the way that Asobo operates is to focus on in-house priorities, combined with user-requested fixes/enhancements, to form the overall prioritized backlog and roadmap, which I think is the practical way. On a side note, I always find it's quite amazing to see the level of engagement and passion in the official forums, even the disgruntled ones (and perhaps them especially) who keep posting and requesting and complaining, at the end of the day that's a good thing... for a sim to have this much community interest and engagement. That level of engagement is also mirrored here on avsim in the MSFS forum. From all what I see, the pace of development and progress on this sim is quite good, even despite the steps backwards they sometimes take with regressions and own goals. From what we started with two years ago to now, I'd say there has been great overall progress. And at least for me, none of the you-know-what sims coming in the near future even begin to compel. But always glad if there are more choices, and hey at the end of the day if competition can spark each other then as always we the end-users win :) Edited June 10, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 10, 20223 yr 1 minute ago, lwt1971 said: I think the "Skeedorr" is probably meaning that the team that monitors community questions/issues/requests is a "small" team, not the entire MSFS dev team. Obviously the *entire* dev team is not "very small" from all what they keep saying/doing and from what we know. Quote But please remember that this is a large product with a very small team working very hard. Would indicate otherwise. I suppose it is all down to ones interpretation.
June 10, 20223 yr 2 hours ago, Ianrivaldosmith said: Would indicate otherwise. I suppose it is all down to ones interpretation. Maybe Skeedorr is comparing MS to Asobo. sp
June 10, 20223 yr Directx 11 is on its knees and won't be able to do anything better. Directx 12 will improve things greatly .It is for me the most important. The rest is a normal and regular cleaning (bug) process. Small or large team, rotten bug or not, today accompanied by the FENIX ,Live weather, FSrealistic Pro & Google Map (in my case) for example... gives us unparalleled global realism. Whether you fly in VFR or IFR MSFS is the only simulator where you don't have the impression of landing in the same place as you took off. This is exactly the balance I was looking for and that MSFS gives me. And to finish and not to speak only of me and what I selfishly wish... It is the only simulator which can satisfy and make happy at the same time a kid, a father of a family, an serious simmer or a quadriplegic. "How much the world is big.The worl is very big"
June 10, 20223 yr 1 hour ago, filou said: a father of a family, an serious simmer or a quadriplegic. 🙄🙄😳
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