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3 minutes ago, warbirds said:

If I knew how it would be done already...my buddy is working on it though and he has pulled lots of rabbits out of his hat. 

Yeah, DLSS has been out for 3 years now and is featured in over 200 games. I'm sure the novel idea of being able to enable it on unsupported hardware hasn't come up in anyone's mind nor has it been attempted by people much, much smarter than your friend. I'm sure now, 3 years later, your buddy will crack the code. 

Edited by Sethos
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1 minute ago, warbirds said:

my buddy is working on it though

Does he also do work on flux capacitors? 

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Not seeing that much of a performance increase with DLSS. Still can't push LOD past 130 or else I get lots of stutters. Disappointed to say the least. Running 5800x, 3080.

This was tested around KSAN and KLAX in the FBW A320.

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2 minutes ago, Booms said:

Not seeing that much of a performance increase with DLSS. Still can't push LOD past 130 or else I get lots of stutters. Disappointed to say the least. Running 5800x, 3080.

This was tested around KSAN and KLAX in the FBW A320.

Wow! So I wouldn't get much performance gain if I switch my 1080 Ti for a 3080 as I was thinking of doing.


Sergio Naiberg

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5 minutes ago, Booms said:

Not seeing that much of a performance increase with DLSS. Still can't push LOD past 130 or else I get lots of stutters. Disappointed to say the least. Running 5800x, 3080.

This was tested around KSAN and KLAX in the FBW A320.

Could be a CPU bottleneck not GPU, so DLSS wouldn't do anything to improve that.

Edited by Tuskin38
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4 minutes ago, Booms said:

Not seeing that much of a performance increase with DLSS. Still can't push LOD past 130 or else I get lots of stutters. Disappointed to say the least. Running 5800x, 3080.

LOD is geometry, i.e CPU bound effect. DLSS won't help you there. 

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Just now, Sethos said:

LOD is geometry, i.e CPU bound effect. DLSS won't help you there. 

DX12 might since it supports better multicore use.


Noel

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Even with DX12, it was at most 2-3fps more.

Shouldn't Asobo come at this with a different angle - optimize CPU utilization. Even in heavy populated areas like KLAX, the CPU was hovering around 40%.

I don't think the solution is to throw more money into our PC's if said software is poorly optimized.

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13 minutes ago, warbirds said:

If I knew how it would be done already...my buddy is working on it though and he has pulled lots of rabbits out of his hat. 

My uncle that works at nVidia thinks that you and your buddy should just stop with this nonsense.

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9 minutes ago, Booms said:

Shouldn't Asobo come at this with a different angle - optimize CPU utilization.

DX12 improves CPU multicore use.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

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for me DX12 is causing artifacts in the scenery and seems not that smooth (i9900k and 2080ti) so i went back to Dx11 and DSLL and that is kind of ok


Carsten U

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15 minutes ago, Noel said:

DX12 improves CPU multicore use.

It better should be, it's core functionality from DX12 to use more then 2 or 4 cores...

Edited by awf

 

André
 

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From reading comments around the internet, they're saying DX12 works better with certain AMD CPUs than with Intel?
Is that correct? And what CPUs?


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Experience with Flight Simulator since early 1990s

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47 minutes ago, Booms said:

Even with DX12, it was at most 2-3fps more.

 

DX 12 smooths it out, Doesn't necessarily give more FPS. I was able to bump up TLOD using DX12 as it didn't introduce stutters like it does in DX11. 

Edited by Ianrivaldosmith
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36 minutes ago, RTK1972 said:

DX12 is causing artifacts in the scenery

Vram exhaustion?

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