July 8, 20223 yr Author 5 minutes ago, lzamm said: Has the weather radar API (for third-party WASM aircraft) been left out or have I missed it? I think they added the weather radar API for WASM: Quote Added a new sample about how using Terrain/Weather API Implemented Terrain/Weather API i5-12400, RTX 3060 Ti, 32 GB RAM
July 8, 20223 yr Author Wow, this SU10 is huge. So many goodies added in SU10. DLSS, Weather Radar for WASM (now PMDG 737, Fenix A320, Aerosoft CRJ, can all implement weather radar), better cloud layer system, Premium and Deluxe planes are no moddable, moving sim windows to multiple monitors, etc. SU10 is a game changer and once the bugs are sorted out, it will be a big step forward for MSFS. i5-12400, RTX 3060 Ti, 32 GB RAM
July 8, 20223 yr Wow looks great. Looking forward to a decently modded 787. Running i5-9600K @ 4.8ghz - 32GB DDR4 3200mhz - GTX 3070.
July 8, 20223 yr 2 minutes ago, abrams_tank said: Wow, this SU10 is huge. So many goodies added in SU10. DLSS, Weather Radar for WASM (now PMDG 737, Fenix A320, Aerosoft CRJ, can all implement weather radar), better cloud layer system, Premium and Deluxe planes are no moddable, moving sim windows to multiple monitors, etc. SU10 is a game changer and once the bugs are sorted out, it will be a big step forward for MSFS. Fenix already has a weather radar I believe, they use an external one.
July 8, 20223 yr 2 minutes ago, Tuskin38 said: Fenix already has a weather radar I believe, they use an external one. They had terrain but not weather I think? Edited July 8, 20223 yr by CornishCracker
July 8, 20223 yr Just now, CornishCracker said: They had terrain but weather I think? Maybe that's what I was thinking of.
July 8, 20223 yr 14 minutes ago, rfelger said: How do you enable the DLSS feature? Have you enabled DX12?
July 8, 20223 yr 1 minute ago, Aaron555 said: What is the beta download size? 11GB (15 uncompressed) if you have the most expensive edition. 8GB if you have the basic edition. Edited July 8, 20223 yr by Tuskin38
July 8, 20223 yr What about this Photogrammetry City ? Do we still have to disable it when/if FPS is an issue at an airport ? Michael Moe Edited July 8, 20223 yr by Michael Moe Michael Moe
July 8, 20223 yr Guessing it will only be a matter of time before we see Active Sky available for MSFS Added a new sample about how using Terrain/Weather API Implemented Terrain/Weather API Tyson Rose
July 8, 20223 yr Just now, snwboardn said: Guessing it will only be a matter of time before we see Active Sky available for MSFS Added a new sample about how using Terrain/Weather API Implemented Terrain/Weather API Thats not the same as opening the weather system API for 3rd parties like ActiveSky. This is more to do with weather radars etc. Edited July 8, 20223 yr by Zangoose Vote to fix transparent sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/
July 8, 20223 yr 1 minute ago, Zangoose said: Thats not the same as opening the weather system API for 3rd parties like ActiveSky. This is more to do with weather radars etc. Interesting, so only pulling info out not putting it in... Well I know ATC programs like FSHud have been needing it. Tyson Rose
July 8, 20223 yr Author 1 minute ago, snwboardn said: Guessing it will only be a matter of time before we see Active Sky available for MSFS Added a new sample about how using Terrain/Weather API Implemented Terrain/Weather API Don't think so. This is just exposing the bitmaps for the weather radar in WASM. I doubt the changes will be enough for Active Sky in MSFS. i5-12400, RTX 3060 Ti, 32 GB RAM
Archived
This topic is now archived and is closed to further replies.