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Sim Update 10 beta is out!

Featured Replies

  • Author
5 minutes ago, lzamm said:

Has the weather radar API (for third-party WASM aircraft)  been left out or have I missed it?

I think they added the weather radar API for WASM:

Quote
  • Added a new sample about how using Terrain/Weather API

  • Implemented Terrain/Weather API

 

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Replies 694
  • Views 114.5k
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Wow, this SU10 is huge.  So many goodies added in SU10. DLSS, Weather Radar for WASM (now PMDG 737, Fenix A320, Aerosoft CRJ, can all implement weather radar), better cloud layer system, Premium and Deluxe planes are no moddable, moving sim windows to multiple monitors, etc.

SU10 is a game changer and once the bugs are sorted out, it will be a big step forward for MSFS.

i5-12400, RTX 3060 Ti, 32 GB RAM

Wow looks great. Looking forward to a decently modded 787.

Running i5-9600K @ 4.8ghz - 32GB DDR4 3200mhz - GTX 3070.

2 minutes ago, abrams_tank said:

Wow, this SU10 is huge.  So many goodies added in SU10. DLSS, Weather Radar for WASM (now PMDG 737, Fenix A320, Aerosoft CRJ, can all implement weather radar), better cloud layer system, Premium and Deluxe planes are no moddable, moving sim windows to multiple monitors, etc.

SU10 is a game changer and once the bugs are sorted out, it will be a big step forward for MSFS.

Fenix already has a weather radar I believe, they use an external one.

2 minutes ago, Tuskin38 said:

Fenix already has a weather radar I believe, they use an external one.

They had terrain but not weather I think?

Edited by CornishCracker

Just now, CornishCracker said:

They had terrain but weather I think?

Maybe that's what I was thinking of.

14 minutes ago, rfelger said:

How do you enable the DLSS feature?

Have you enabled DX12?

1 minute ago, Aaron555 said:

What is the beta download size? 

11GB (15 uncompressed) if you have the most expensive edition.

8GB if you have the basic edition.

Edited by Tuskin38

What about this Photogrammetry City ? Do we still have to disable it when/if FPS is an issue at an airport ?

Michael Moe

Edited by Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

Guessing it will only be a matter of time before we see Active Sky available for MSFS

  • Added a new sample about how using Terrain/Weather API

  • Implemented Terrain/Weather API

Tyson Rose

Just now, snwboardn said:

Guessing it will only be a matter of time before we see Active Sky available for MSFS

  • Added a new sample about how using Terrain/Weather API

  • Implemented Terrain/Weather API

Thats not the same as opening the weather system API for 3rd parties like ActiveSky. This is more to do with weather radars etc. 

Edited by Zangoose

Vote to fix transparent  sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/

1 minute ago, Zangoose said:

Thats not the same as opening the weather system API for 3rd parties like ActiveSky. This is more to do with weather radars etc. 

Interesting, so only pulling info out not putting it in... Well I know ATC programs like FSHud have been needing it. 

Tyson Rose

  • Author
1 minute ago, snwboardn said:

Guessing it will only be a matter of time before we see Active Sky available for MSFS

  • Added a new sample about how using Terrain/Weather API

  • Implemented Terrain/Weather API

Don't think so. This is just exposing the bitmaps for the weather radar in WASM. I doubt the changes will be enough for Active Sky in MSFS.

i5-12400, RTX 3060 Ti, 32 GB RAM

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