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SU 10 beta update 1.27.20.0

Featured Replies

7 minutes ago, lagaffe said:

On the other hand, DX12 is designed to be much closer to the hardware than DX11 is, which allows, among other things, when the programming is well done, to have a faster rendering.

Aaaah. So that’s what the expression “closer to metal” refers to. Can’t believe I didn’t get that until now.

This site also has good info on 11 vs 12:

https://www.hardwaretimes.com/what-is-the-difference-between-directx-11-and-directx-12/

7950X3D | RTX 4090 | 64GB DDR5

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24 minutes ago, lagaffe said:

Just for fun 😃 Do you know the differences between DX11 and DX12?


Apart from the fact that DX12 is more up-to-date, the main technical points are VRAM management.
a) On DX11, the management of this memory is mainly done by the operating system, whereas on DX12, this management is deferred to the application. This induces a lot more work for the programmers in order to make an efficient port.
On the other hand, DX12 is designed to be much closer to the hardware than DX11 is, which allows, among other things, when the programming is well done, to have a faster rendering.
So yes, a DX12 game will be a bit faster but it will require a lot of work from the developers to ensure this.

b) Another counterpart is a more delicate memory consumption (VRAM) and more often a higher VRAM usage (complexity of management by the programmers).
If you refer to the discussions on Prepar3D during the transition to DX12, you will see that these are the main points that Lockheed Martin had to solve to optimize Prepar3D v5.

The main feedback on Prepar3D in DX12 was that these versions consumed more VRam at identical settings.
Then for the speed, as this API allows many more technical things, it goes without saying that programmers try to use them to enrich the simulator and therefore who says more effects says that the gain in speed is very quickly consumed and therefore in the end we have a more beautiful simulator but not really faster.

References:

- https://docs.microsoft.com/en-us/windows/win32/direct3d12/important-changes-from-directx-11-to-directx-12

- http://prepar3d.com/forum/viewtopic.php?t=138387

- https://prepar3d.com/forum/viewtopic.php?t=144586

Excuse me for my unorthodox English but being French developer, I might make some mistakes in my translations 😉

PS: I have worked for 35 years as a Windows administrator and in application development for PCs

Pour une fois que je comprends l anglais😄

Frédéric Giraud

7 minutes ago, grandfred29 said:

Pour une fois que je comprends l anglais😄

Yes, blunt reality.

Beautiful DX12, but hard to manage!

Regards

 

 

I was out of town when 1.27.20.0 got pushed out and rolled back so it never got installed on my system.

Before I left, 1.27.18.8 crashed just about every time I looked at the screen. Yesterday, I flew 4 short flights Zero in flight crashes, but got the graphics overheating message and crash once in the screen right before the flight starts. Today, I also had an interface crash, but flying has been perfectly fine. Did Asobo fix something in 1.27.18.0, or did they make a server side fix? Seems stable now and nothing should have changed on my end since 1/27.20.0 never got installed.

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

29 minutes ago, MDFlier said:

Did Asobo fix something in 1.27.18.0, or did they make a server side fix? Seems stable now and nothing should have changed on my end since 1/27.20.0 never got installed.

These instability issues introduced in .18 is what I'm worried about for final release. By some divine intervention I haven't suffered from them myself (knock on wood). Have no idea if they changed anything server side. 

7950X3D | RTX 4090 | 64GB DDR5

Just now from Yumminava: 

Quote

We have a build coming soon that will put every platform on the same version number together. 

 

7950X3D | RTX 4090 | 64GB DDR5

  • Author
30 minutes ago, Cpt_Piett said:

Yumminava

admit you did this on purpose so we could not find her post.

Yummivana. I found it. yummi.

https://forums.flightsimulator.com/t/asobo-fair-to-assume-that-beta-10-is-done/542337

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

48 minutes ago, turbomax said:

admit you did this on purpose so we could not find her post.

Yummivana. I found it. yummi.

https://forums.flightsimulator.com/t/asobo-fair-to-assume-that-beta-10-is-done/542337

Ah, good. Guess I was a bit hasty there on the keyboard 😉

Today I learned that she also has a first name: Jayne

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

On 9/12/2022 at 4:28 PM, lagaffe said:

Just for fun 😃 Do you know the differences between DX11 and DX12?

I was wondering what all the fuss was about. Unfortunately I tend to nod off when people start talking technical so thank you for this explanation (for which I stayed fully awake).

Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System.

UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.

I`ll take, "Which graphics API is newer? for $1000, Alex.".

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

Sorry, but most TV eschewing flightsimmers don't know who Alex is.

Dave Swigert

 WIN 11  i9-14900KF  64 GB ram   Viewsonic 32"   60Hz 2K monitor   NVIDIA MSI RTX 4080S    Asrock Z790 
  

Let's go to the Beta 1.27.21.0

Source: https://forums.flightsimulator.com/t/new-update-1-27-21-0-september-13th-2022/542328

Quote

Beta testers,

A new update (1.27.21.0) is now available to download for Sim Update 10 on all platforms. The purpose of this build is to align build numbers across Steam, OneStore, and Xbox platforms before the final release of Sim Update 10. There are no new updates or bug fixes in this version, except for fixes in the .20 build which will now be applied to the OneStore version as well.

Thank you for all your support and feedback the past few months!

MSFS Team

New thread: 

 

Edited by vbazillio

Vincent B.
Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.

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