September 26, 20223 yr I'm yet to see anyone from Asobo actually stating they're considering changing the current SU10 wind gusts injection in live weather, or any sort of "dumbing down"... is there a official forum post or anywhere else where this was seen/heard? Edited September 26, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
September 26, 20223 yr 2 hours ago, Dillon said: So far the vote in the official forums point to keeping this feature in the sim as is with refinements for cloud interaction. It's things/topics like this that really fleshout real world pilots and those who have knowledge about real world aviation versus gamers claiming to be real world pilots. If this is too much for you please don't even think about stepping into a real world cockpit (although I'd love to see these same guys step out of a cockpit after spin training🤪). I'll go even further to say I'd love some of these guys complaining about this to spend a few hours in a Cessna 152. I could keep going because it's funny reading this stuff.🙃 I'll add gamers/Xbox users have an expectation because as an example flying in Airliners is so much smoother than it once was in birds like the 737-200 and 727. Today with wing flex even in moderate turbulance it's not that bad. So if you base your flying on current airliners and have never been in a small plane, with an Xbox controller there shouldn't be an issue on short final in gusty conditions with a 5 knot crosswind component. O.K., I'm trying to make since of this and it's not working...😌😁 Hmm, You make a consistent point about the IRL pilot thing, May one enquire your Hours experience?
September 26, 20223 yr 1 hour ago, abrams_tank said: Well I disagree with you on some of these. We had more wind gusts before but they were dumbed down. It was the hard core simmers that asked for the wind gusts to be added back. Whoever influenced Asobo to make these decisions, we should be happy that they've done it. As you mentioned, hiring WT was a success that we can all enjoy now with the comprehensive changes to the G1000. The tuning of turbulence and gusts is a move in the right direction. The same with the recent changes to low cloud layers and the interpolation between METAR and non-METAR weather. And of course CFD and improved prop physics. All these changes are pointing towards MSFS/Asobo aiming to make this sim as realistic as possible, and not just a sightseeing simulator. Edited September 26, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 26, 20223 yr 1 hour ago, abrams_tank said: No, you're just wrong. The most vocal people in the forums and the ones that are most likely to vote on issues are actually the "hard core" simmers, many of whom are real life pilots. Most of the casual users of MSFS just don't care and most won't bother to vote. And most casual users don't even know the details of flight models, the details of live weather, the details of the G1000, etc, and they don't care either. This is why Jorg hired Working Title, because the "hard core" simmers kept complaining about the G1000 and other instruments were missing a lot of functionality, and the lack of progress on them. I think it's also why Jorg hired Andrey (Petrovich) Solomykin from IL-2 Sturmovik, because the same "hard core" simmers keep nitpicking at the flight model. It's the "hard core" simmers that are driving the changes in MSFS, and many of the top voted wish list items are coming from the "hard core" simmers . Hmm, I count myself as a very casual/inexperienced simmer despite holding a Pilots Licence for many years, so not sure I fit in to your appraisal, but thanks for the insight Edited September 26, 20223 yr by Sceadu
September 26, 20223 yr Author 7 minutes ago, lwt1971 said: I'm yet to see anyone from Asobo actually stating they're considering changing the current SU10 wind gusts injection in live weather, or any sort of "dumbing down"... is there a official forum post or anywhere else where this was seen/heard? From the video in the first post, 737 NG Driver claimed Asobo may reduce the gusts based on feedback from some MSFS users. I don't know where 737 NG Driver got that information or what his source is. In any case, if we are vocal enough to oppose the reduction of gusts, I think Asobo won't remove what they did. The poll is a nice way to show Asobo that we like the gusts. 98% like the gusts, 2% do not like the gusts. That's an overwhelming majority in favor of the gusts. i5-12400, RTX 3060 Ti, 32 GB RAM
September 26, 20223 yr 3 minutes ago, Sceadu said: Hmm, You make a consistent point about the IRL pilot thing, May one enquire your Hours experience? 120 hours in a Cessna 172, 50 hours in Beech Sundowner, 2 flights in the back seat of an F/A-18B (NAS Lemoore, 1995, during my tenure in VAQ-34 before the squadron was decommissioned. It was the first fighter squadron in the Navy Women flew in). This is just to name a few. I've also had time in B747, A320 simulators in Northwest Training center located in Eagan MN before the merge with Delta. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 26, 20223 yr Seems to me that perhaps there is a 3rd alternative here that would potentially satisfy a broad range of experience, wants, needs, etc. I’m not privy to the internal coding of the sim, but perhaps ASOBO could make available a user setting that applied a % scaler on wind gust from 0 to 100 (aka a slider) with 0 negating any gust factor to 100 which applies the full gust simulation. Chris
September 26, 20223 yr 5 minutes ago, abrams_tank said: From the video in the first post, 737 NG Driver claimed Asobo may reduce the gusts based on feedback from some MSFS users. I don't know where 737 NG Driver got that information or what his source is. In any case, if we are vocal enough to oppose the reduction of gusts, I think Asobo won't remove what they did. The poll is a nice way to show Asobo that we like the gusts. 98% like the gusts, 2% do not like the gusts. That's an overwhelming majority in favor of the gusts. Cool tx, I was also asking about some hotfix coming to remove gusts again mentioned earlier by a certain someone but I suspect that very likely belongs in the b.s file :s Edited September 26, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
September 26, 20223 yr 55 minutes ago, espent said: Only Donald would challenge that vote. Why🙄, especially with the word not allowed we're dealing with with this administration. I'll digress because certain people think their universally agreed with (and I don't want this thread shut down). Edited September 26, 20223 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 26, 20223 yr 15 minutes ago, 177B said: The problem is there is no seat of the pants feedback. So it takes longer for you to realize that a gust has changed the path of the plane. This makes it feel like gusts are more violent than they actually are. Our reaction time is longer, so the gust has more effect. And our correction is then overdone and this makes things worse. You get "behind" the plane. This is very true. As simmers we are missing some very important inputs. In the video I posted in this thread about the landing in Vestmannaeyjar in gusty conditions with a strong crosswind, I had the feeling I was always "behind", needing to overcompensate. Especially when I lost lift dropping several hundred feet in a few seconds just before the threshold, flying over a cliff. Well it's probably a moot point, as it's probably not very realistic landing the Caravan in RW in 22kt, gusting 35kt. Edited September 26, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 26, 20223 yr 16 minutes ago, 177B said: I think the gust effects are great right now. If you don't like them don't fly real WX. No sim really can simulate how a real plane and pilot reacts to gusts. The problem is there is no seat of the pants feedback. So it takes longer for you to realize that a gust has changed the path of the plane. This makes it feel like gusts are more violent than they actually are. Our reaction time is longer, so the gust has more effect. And our correction is then overdone and this makes things worse. You get "behind" the plane. It is easier to manage gusty conditions in a real plane than in a sim, at least a desktop sim. So I can understand why some think it is overdone, IMHO it is not. It is just the limitation of a non moving simulator. I love the effect with FSRealistic in the modded Longitude. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 26, 20223 yr 8 minutes ago, Dillon said: 120 hours in a Cessna 172, 50 hours in Beech Sundowner, 2 flights in the back seat of an F/A-18B (NAS Lemoore, 1995, during my tenure in VAQ-34 before the squadron was decommissioned. It was the first fighter squadron in the Navy Women flew in). This is just to name a few. I've also had time in B747, A320 simulators in Northwest Training center located in Eagan MN before the merge with Delta. Well done, but try not to get too cocky you are just about at the hours where...well you know. Im well past that but hopefully still learning
September 26, 20223 yr 1 hour ago, abrams_tank said: Well I disagree with you on some of these. We had more wind gusts before but they were dumbed down. It was the hard core simmers that asked for the wind gusts to be added back. For tree size, I don't know what that has to do with the voters. Weird looking tree sizes is something anyone will notice, even the casuals. The uninformed are the loudest critics who actually can influent the sim negatively if left unchecked. Here's a couple more examples: 7. There's a thread going on right now in this MSFS forum talking about the 'Cockpit is Too Dark'. Anyone who's been in a real plane on the flight line or in a museum knows the cockpit isn't lite up even in the day time unless you have a canopy like a fighter jet. In a cockpit like the Longitude (especially being black in color) or an airliner you have to turn on some lights by the very nature of the cockpit. 'GAMERS' or 'Non-Pilots' come in here an say the cockpit is too dark because their either used to the older sims that's didn't model an enclosed cockpit meaning the VC had a constant brightness or flat out never been any kind of real cockpit. 8. The sim is Oversaturated - this is the most idiodic comment I've heard even from some established XPlane simmers. One commenter said it the best, 'There's a Reason Why Pilots Where Sunglasses'. Anyone knows if you look down in a darkened car, cockpit, insert whatever and look back up your eyes have to adjust. These people want Asobo to do away with an effect we all experience in real life. Many of these things will most certainly get modified by Asobo if there's no common since push back from more informed simmers. Edited September 26, 20223 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 26, 20223 yr 1 hour ago, abrams_tank said: From the video in the first post, 737 NG Driver claimed Asobo may reduce the gusts based on feedback from some MSFS users. I don't know where 737 NG Driver got that information or what his source is. So we all got het-up in this thread based on supposition and baseless rumour. 😄 Good to see social media performing its usual 'force-for-good'... 1 hour ago, snglecoil said: perhaps ASOBO could make available a user setting that applied a % scaler on wind gust from 0 to 100 (aka a slider) with 0 negating any gust factor to 100 which applies the full gust simulation. I think most people would be happy with that. It's the 'Don't change or touch anything' crowd vs. 'Don't leave it like it currently is' crowd. A slider setting that allows for both options and a range in between, would mean no group is faced with an unsatisfying fait accompli. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
September 26, 20223 yr 14 minutes ago, F737MAX said: So we all got het-up in this thread based on supposition and baseless rumour. 😄 I was about to say that. 11 pages discussing an unsubstantiated rumor from a random youtuber...
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