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FSLTL - live traffic finally released

Featured Replies

FSLTL Injector 1.2.1 Patch for update via the FBW Installer

Changes

  • Adds support for the payware Adventum Simulations AI E-jets.
  • Removes ability to set removal time at 30 seconds which causes aircraft to be removed before they can taxi. Those with 30 seconds set will be changed to 120 seconds

Fixes

  • Improve static aircraft insertion with FSHud due to bug with unknown user altitude.
  • Fix user heading tracking to ensure correct function of aircraft removal with Fenix / PMDG.
  • Ensure manifest.json has correct 1.2.1 version for visibility in addons linker.

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

  • Replies 1.3k
  • Views 226.4k
  • Created
  • Last Reply
12 minutes ago, Cpt_Piett said:

FSLTL Injector 1.2.1 Patch for update via the FBW Installer

Changes

  • Adds support for the payware Adventum Simulations AI E-jets.
  • Removes ability to set removal time at 30 seconds which causes aircraft to be removed before they can taxi. Those with 30 seconds set will be changed to 120 seconds

Fixes

  • Improve static aircraft insertion with FSHud due to bug with unknown user altitude.
  • Fix user heading tracking to ensure correct function of aircraft removal with Fenix / PMDG.
  • Ensure manifest.json has correct 1.2.1 version for visibility in addons linker.

So we now remove the E-Jets folders from the FSLTL folder again and put back the old layout.jon? Lol.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

12 minutes ago, Alvega said:

So we now remove the E-Jets folders from the FSLTL folder again and put back the old layout.jon? Lol.

I guess so. Lol. Back to the drawing board then. 

I'm getting very bad stutters with FSLTL on. Currently at 5000ft in the King Air south of Washington D.C. Settings: IFR90 VFR10 parked 0 radius 50km. 

I did two 30 second benchmarks. First one is with FSLTL off. Second one is with FSLTL on (I waited for about 1 minute after starting the injection). Look at the 1%, 0.2% and 0.1% lows with FSLTL. 

mER3LUX.jpg
lFO0327.jpg

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

Me too! Just landed at Tampa /FL) flying a B737 BBJ1 and my frames dropped down to 2.1 FPM while trying to open the front door and to move the stairway into position. It took me about 30 sec to open the door and the rest did only work after closing FSLTL . Finally I wasn't even able closing MSFS, even when finally using Alt-F4.

Regards,
Axel

1 hour ago, Cpt_Piett said:

I guess so. Lol. Back to the drawing board then. 

It works. With the new injector there is no need to have the E-Jets folders inside the FSLTL folder anymore. Good.

Using MSFS Live traffic I can't see the E-Jets, only using the injector. The problem is when using the injector planes don't land in SU11 beta. Hope Asobo fixes this before release, but I doubt it. 

 

Edited by Alvega

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

I don't see any taxi'n and to date have only seen 1 landing (in hours of flights). The gate traffic populates normally (almost too good maybe).
Does anyone that is not using real-time flight (no API key) see taxi'n, landings, and take-offs?

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

3 minutes ago, Alpine Scenery said:

I don't see any taxi'n and to date have only seen 1 landing (in hours of flights). The gate traffic populates normally (almost too good maybe).
Does anyone that is not using real-time flight (no API key) see taxi'n, landings, and take-offs?

 

Yes, I see taxi and takeoffs with the injector or with real time traffic. I just don't see landings. This is in SU11 beta.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

1 hour ago, Cpt_Piett said:

I'm getting very bad stutters with FSLTL on.

It's the E-Jets. Without it the x% lows are much higher hence less stuttering. I'll continue using the FSLTL injector without the E-Jets.

7950X3D | RTX 4090 | 64GB DDR5

16 minutes ago, Alvega said:

Yes, I see taxi and takeoffs with the injector or with real time traffic. I just don't see landings. This is in SU11 beta.

I'm getting plenty of landings but no takeoffs at Hollywood/FT Lauderdale airport in SU10 now....🤣

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

5 minutes ago, blueshark747 said:

I'm getting plenty of landings but no takeoffs at Hollywood/FT Lauderdale airport in SU10 now....🤣

Always something, lol 🙂 You've got ground vehicles set to at least 1%?

7950X3D | RTX 4090 | 64GB DDR5

7 minutes ago, Cpt_Piett said:

Always something, lol 🙂 You've got ground vehicles set to at least 1%?

Yep ground vehicles set to 1%

Plenty of take offs and landing at KMIA but only RWY 10 LEFT/RIGHT landings at KFLL

Edited by blueshark747

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

1 minute ago, blueshark747 said:

Yep ground vehicles set to 1%

 

How many seconds do you have in the Blocked aircraft removal time?

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

6 minutes ago, Alvega said:

How many seconds do you have in the Blocked aircraft removal time?

120

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

26 minutes ago, Cpt_Piett said:

It's the E-Jets. Without it the x% lows are much higher hence less stuttering. I'll continue using the FSLTL injector without the E-Jets.

Sucks because they are really nice looking models.

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

5 minutes ago, blueshark747 said:

Sucks because they are really nice looking models.

I know. 

Currently copying folders from AIG Simobjects to FSLTL. This is what I've copied so far (not found in FSLTL):

Citation
B717-200
B7378-MAX
EMB-120, 190, 195
F-70
MD-81, 82, 83, 88
AN-124
B757-200
C-3
D328
PC-12
Phenom300
A318
B767
BBJ
A380

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

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