April 28, 20233 yr 10 hours ago, HiFlyer said: My impression was that Blackshark scans satellite-imagery/orthophotos for building footprints, Then it is doing a word not allowed poor job in remote areas.
April 28, 20233 yr I've noticed that most of New Guinea is unchanged as well. I didn't remove Wantok's terrain mod to see if all the mesh spikes have been fixed, but in terms of textures I don't see much difference. I loaded up in an area that I know previously had no textures at all (near Volmimpi), resulting in low res mesh ground of a single green color with no vegetation or buildings... And it still looks like that. Dunno, there may actually not be any decent imagery available for parts of interior Papua. Andrew Crowley
April 29, 20233 yr 9 hours ago, Stearmandriver said: Dunno, there may actually not be any decent imagery available for parts of interior Papua. My best guess is, that it is due to the often cloudy weather over there. To get the best textures, they need to fly a plane taking pictures below the clouds. But then again, I imagine the cloud base is often too low for that. Maybe a good handmade landclass product can resolve this.
April 29, 20233 yr I know it’s not really addressing the textures but. . . before the WU Jorg said they were having trouble getting photogrammetry for Hawaii due to weather, I expect this will arrive in due course but just wasn’t ready in time. Some of Hawaii with photogrammetry cities/areas will make a huge difference to this WU and the experience of flying around the islands. It does seem an odd WU and seems to be mainly loads of POIs and a few airports. I expect it’s just the nature of the size of the area with lots of islands and the low population and existing data etc. plus also there’s lots of islands I expect people don’t fly around often so it’s difficult to know what’s changed if anything. Edited April 29, 20233 yr by Gstove
April 29, 20233 yr On 4/27/2023 at 2:27 PM, John Fields said: Sincerely, I don't like at all what I have seen. Perhaps it would be more interesting not updating such large geographical areas and concentrated, with each update, on smaller areas. The total area might be huge, but 99% of it is water. Just to keep a sense of perspective, this is what we were given in the last Microsoft Flight Simulator: Now, we have this: and yet it is still not good enough? Edited April 29, 20233 yr by Reader
April 29, 20233 yr 1 hour ago, Reader said: and yet it is still not good enough? You’re comparing an old game with the most recent version of flightsim and also looking at one of the better areas in Hawaii. When you consider Hawaii is such a popular area to visit and well populated I expect many people hoped Hawaii might be a bit better by now, especially after 2 USA updates and a WU that specifically included Hawaii. But yes Hawaii now, looks better than it did in fsx or whatever that is you’re showing. As I said before though, hopefully the Hawaii photogrammetry talked about before the WU will arrive at some point.
April 29, 20233 yr 23 hours ago, blueshark747 said: No sort of work for PHNL at all in this WU? That place needs love and attention bad I had actually expected FSDreamteam to export its phnl and other Hawaii sceneries to msfs quite some time ago, but it never happened, which seems kind of a strange lost opportunity, especially since Hawaii has always been quite a popular simming area. There is a company that's been doing Hawaii airports, but they haven't tackled any big ones. There are however, these two complimentary files. https://flightsim.to/file/49601/phnl-daniel-k-inouye-international-airport-honolulu https://flightsim.to/file/11142/daniel-k-inouye-international-airport-honolulu-hi-usa-phnl One could also try this, but I kind of don't like photogrammetry, myself. https://flyawaysimulation.com/downloads/files/24868/msfs-honolulu-hawaii-surrounding-area-scenery/ Edited April 29, 20233 yr by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
April 29, 20233 yr 4 hours ago, HiFlyer said: I had actually expected FSDreamteam to export its phnl and other Hawaii sceneries to msfs quite some time ago, but it never happened, which seems kind of a strange lost opportunity, especially since Hawaii has always been quite a popular simming area. There is a company that's been doing Hawaii airports, but they haven't tackled any big ones. There are however, these two complimentary files. https://flightsim.to/file/49601/phnl-daniel-k-inouye-international-airport-honolulu https://flightsim.to/file/11142/daniel-k-inouye-international-airport-honolulu-hi-usa-phnl One could also try this, but I kind of don't like photogrammetry, myself. https://flyawaysimulation.com/downloads/files/24868/msfs-honolulu-hawaii-surrounding-area-scenery/ Yup I've been currently using the first airport addon link you posted for now.🍻 As fart as FS Dream Team scenery I've always had texture load inconsistencies running their PHNL and even KIAH in FSX. Haven't tried any in FSDT products in MSFS yet. As far as overall scenery I enjoy this this one a ton! https://flightsim.to/file/13355/waikiki-hawaii At the right altitude (3k-5k feet) you are just the perfect distance above the photogrammetry for it to look convincing in VR high enough to cruise by while not low enough for the photogrammetry to start looking melted. Especially the night lighting on the hotel resort beach side at the right evening sunset /night hours, bump the wind speed up a little for some water ripples/waves and it's one beautiful fly by. It's heavy scenery but my system handles it pretty well in VR. Edited April 29, 20233 yr by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
April 29, 20233 yr There is a long thread at the Official Forum https://forums.flightsimulator.com/t/aloha-any-recommended-addons-for-hawaii-mahalo/441651/485 with a host of valuable suggestions. Notably, therere is an excellent compilation of WU13 compatible addons by @Editer from 3 days ago. I intend to go through my Hawaii collection taking this as a guideline. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
April 30, 20233 yr Meh. Overall the scenery is good enough. As long as i stop getting pop up scenery on final then I kind of don't care. It looks darn good the way it is. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
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