June 6, 20233 yr 9 minutes ago, mikegrr said: So what weather will I get if I check live weather and change the time? If you check live weather you get... guess what... live weather. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
June 6, 20233 yr Author I mean check live weather and change time..doh...will I still get the weather as it is when Im using the sim but at the new time I select. seems obvious, but who knows with MSFS, or will it mess up the whole weather setting.
June 6, 20233 yr 4 minutes ago, mikegrr said: I mean check live weather and change time..doh...will I still get the weather as it is when Im using the sim but at the new time I select. seems obvious, but who knows with MSFS, or will it mess up the whole weather setting. Yes, you will still get the same live weather, changing the time doesn't matter. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
June 6, 20233 yr I don't need the weather from 1950, but it would be nice to at least have a 24-hour sliding window to allow a flight on the opposite side of the world to have conditions that at least match the time-of-day of the flight/location without having to do it manually.
June 7, 20233 yr 1 hour ago, ZoblebV8 said: I don't need the weather from 1950, but it would be nice to at least have a 24-hour sliding window to allow a flight on the opposite side of the world to have conditions that at least match the time-of-day of the flight/location without having to do it manually. I think the weather being dynamic in MSFS as opposed to the static weather of the other sims may make it difficult for them to do that. Unless they created a "fake" weather collection of metar snapshots for those 24 hours, but then people would complain the weather fronts are gone and so on. I certainly wouldn't like to be in the devs place. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
June 7, 20233 yr 59 minutes ago, Alvega said: I think the weather being dynamic in MSFS as opposed to the static weather of the other sims may make it difficult for them to do that. Unless they created a "fake" weather collection of metar snapshots for those 24 hours, but then people would complain the weather fronts are gone and so on. I certainly wouldn't like to be in the devs place. There would almost have to be some sort of interpolation to fill those gaps, like AS can do. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
June 7, 20233 yr 4 minutes ago, Mace said: There would almost have to be some sort of interpolation to fill those gaps, like AS can do. Yes, but then the dynamic weather would be gone all the same and we would have weather like in the old sims. But if it's the only way it's probably better than nothing, as long as they do it just for the historical weather. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
June 7, 20233 yr I certainly lack understanding of the underlying mechanics of the sim weather engine but it seems like whatever 'live' data they provide to drive the sim weather could be recorded on their end for a 24-hour+ period and then the user could have the option to play the data back at the sim time instead of live. The transition point where the window overlapped might need some smoothing but maybe a slightly longer window would work - it just needs to be long enough for real-world long-hauls to avoid any disjointed transition...? Even if it's slightly less accurate than the true live weather it would be nice to have the option to make sure you're not landing at airports with nighttime conditions when the sim time says it's high noon and it's still real, non-static weather.
June 7, 20233 yr 1 hour ago, Alvega said: Yes, but then the dynamic weather would be gone all the same and we would have weather like in the old sims. But if it's the only way it's probably better than nothing, as long as they do it just for the historical weather. Well...it could still be dynamic. I mean currently it's dynamic based on MeteoBlue's snapshot. If they stored, say, 24 hours of these snapshots, they could still be dynamic off each snapshot. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
June 7, 20233 yr 4 hours ago, Alvega said: I think the weather being dynamic in MSFS as opposed to the static weather of the other sims may make it difficult for them to do that. Unless they created a "fake" weather collection of metar snapshots for those 24 hours, but then people would complain the weather fronts are gone and so on. I certainly wouldn't like to be in the devs place. 3 hours ago, Alvega said: Yes, but then the dynamic weather would be gone all the same and we would have weather like in the old sims. Not sure what other/old sims you are talking about. When I used P3D with Hifi's Active Sky there was dynamic weather including different weather in different directions like weather fronts, and smooth weather transitions over time - both for live and historical weather. And not going back only 24 hours but several years. It could be synced to the time and date set in the sim and changed smoothly accordingly with the time passing. It worked perfectly fine and was as immersive as it could be. I wish I had this "weather of the other sims" in MSFS. We even had wake turbulence - something that is missing completely from MSFS. Hifi has been creating weather from an aviators point of view for years, whereas MS/Asobo seems to be creating weather from a content creators point of view looking for some nice screenshots (well, as long as not looking for cirrus clouds or cumulonimbus...). It might look better at first glance, but the atmosphere in MSFS just doesn't give the immersion when flying like Active Sky did in P3D because all of the missing features that are crucial for aviation. In MSFS you can fly a C172 into what should resemble a thunderstorm cloud and be just fine. You can fly directly behind a B747 and nothing happens. Try that in P3D with Active Sky. Edited June 7, 20233 yr by RALF9636
June 7, 20233 yr Indeed, dynamic weather was characteristic of Active Sky and other weather injectors available for FSX, P3D and XP. The two big differences between MFS's weather and it's predecessors are: PRESENT: .) the feed by Meteoblue, probably composing model data with other sources of information like satellite images, allowing for a more precise placement of some types of clouds; .) the modelling of local phenomena like orographic and thermal effects, although it still needs work / fine tuning by ASOBO or any 3pds because for instance thermals are very detached from reality...; .) the modelling of temperature effects in barometric altitude ( modelling of geopotential height ) thus breaking with the "classic" way of modelling pressure gradients always as ISA irrespective of the high or low temperatures. Just out of curiosity, XP12 also models this now, and can actually do it with custom weather (manually defined) while in MFS the effect is modelled only if Real World Weather is used. FUTURE: The main aspects I would love to see addressed in future updates of MFS's weather engine are, among other: .) The ability to have geopotential height effects modelled also for manually defined / preset weather. Why? Because this important effect affecting real world operations would be great to experience if a user wants to setup a scenario / challenge to reproduce, for instance, cold weather operations in mountainous terrain, or simply train precision approaches into airports where specific compensations are used for low temp operations; .) Thermals that follow realistic patterns and life cycles. As they are presently modelled the only thing they have in common with reality is the fact that wen you encounter them, there's an "upwards flow of air" that you can use to your advantage in order to be able to climb even in unpowered aircraft like gliders; .) A more acceptable blend between observed weather (METAR) and forecast weather for the higher levels and / or away from METAR stations down to the lower levels. As it is right now, under most circumstances I have found that choosing an airfield based on "nasty weather conditions", either by searching for them in web resources like "badbadweather.com" or using the "Search" function in FSIPanel, or ..., when we place the aircraft for an approach near those airfields, the wind / turbulence / intense precipitation / low visibility only come to play when you are on short final and the weather starts to "adapt" rapidly to the METAR 😕 Feels weird... Edited June 7, 20233 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 8, 20233 yr 18 hours ago, RALF9636 said: Not sure what other/old sims you are talking about. When I used P3D with Hifi's Active Sky there was dynamic weather including different weather in different directions like weather fronts, and smooth weather transitions over time - both for live and historical weather. And not going back only 24 hours but several years. It could be synced to the time and date set in the sim and changed smoothly accordingly with the time passing. It worked perfectly fine and was as immersive as it could be. I wish I had this "weather of the other sims" in MSFS. We even had wake turbulence - something that is missing completely from MSFS. Hifi has been creating weather from an aviators point of view for years, whereas MS/Asobo seems to be creating weather from a content creators point of view looking for some nice screenshots (well, as long as not looking for cirrus clouds or cumulonimbus...). It might look better at first glance, but the atmosphere in MSFS just doesn't give the immersion when flying like Active Sky did in P3D because all of the missing features that are crucial for aviation. In MSFS you can fly a C172 into what should resemble a thunderstorm cloud and be just fine. You can fly directly behind a B747 and nothing happens. Try that in P3D with Active Sky. Do we not already have the solition to these weather limitation in MSFS ? I think of REX Weather Force. That product seem to do the same thing as Active Sky does.
June 8, 20233 yr 5 hours ago, jfri said: Do we not already have the solition to these weather limitation in MSFS ? I think of REX Weather Force. That product seem to do the same thing as Active Sky does. Not even close.
June 8, 20233 yr 6 hours ago, tup61 said: Not even close. So what does Active Sky have that Weather Force don't have ?
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