August 24, 20232 yr 4 minutes ago, MarcG said: Downgrade of the graphical fidelity of the clouds was proven Clouds have never had a significant impact on performance so that would have been a waste of a downgrade. Even now, we are able to recreate the good quality clouds in presets by adjusting opacity with little to no loss in performance. SU5 introduced bad color banding which was fixed afterward. Things went south when SU7 introduced METAR injection and messed up the algorithm. 8 minutes ago, MarcG said: as was the LOD reduction This was an attempt at responding to the deafening cries for better optimization from PC USERS. Today we are able to set LOD to 400. This is impossible on Xbox. The whole "because Xbox" is a simple way to explain away certain issues the sim has but this ignores a lot of other variables. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
August 24, 20232 yr 2 minutes ago, Krakin said: Clouds have never had a significant impact on performance so that would have been a waste of a downgrade. Even now, we are able to recreate the good quality clouds in presets by adjusting opacity with little to no loss in performance. SU5 introduced bad color banding which was fixed afterward. Things went south when SU7 introduced METAR injection and messed up the algorithm. The clouds were graphical downgraded: Fact Go read the SU5 official forum threads with the comparison pictures, tons of evidence. Anyway I've been down this road with you before, so have fun, bye 😋 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
August 24, 20232 yr Author 10 hours ago, Piotr007 said: I hate console focus of MSFS. Console isn't the focus. Both platforms are of equal performance. 5 hours ago, polosim said: Hopefully in the future we will have the option of a PC version and another version for Xbox. We already do. On PC we can adjust graphical quality however we want. Can't do that on X-Box. Ultra PC looks better than X-Box. Edited August 24, 20232 yr by Tuskin38
August 24, 20232 yr 44 minutes ago, Krakin said: ...Today we are able to set LOD to 400. This is impossible on Xbox... I may have misunderstood what you are saying, but good luck to anyone on PC that can run at 400. I don't think there is a CPU that can handle that setting consistently throughout the MSFS world unless it is at low resolution and they are prepared to accept lower FPS. But the 400 settings are available for sure if that is what you mean. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
August 24, 20232 yr 13 minutes ago, bobcat999 said: I may have misunderstood what you are saying, but good luck to anyone on PC that can run at 400. I don't think there is a CPU that can handle that setting consistently throughout the MSFS world unless it is at low resolution and they are prepared to accept lower FPS. But the 400 settings are available for sure if that is what you mean. Krakin's point here is that it's not XBox that is holding back MSFS on PC. Part of the main goal in SU5 was to address the #1 wishlist item at that time which was to improve PC performance (also worth noting that a number of PCs in the MSFS user base are *less* capable than XBox hardware wise, and the XBox OS is just a flavor of Windows using same DirectX tech so obviously makes sense to keep most of the MSFS codebase common for both platforms). MS/Asobo's initial attempt at addressing performance with SU5 wasn't great but they fixed it quickly afterwards including giving more visual fidelity controls for PC (which is the only way obviously to not hold back visual fidelity and still allow for a wide range of hardware to run MSFS).. and for XBox there is no such configurability but these settings are locked in at certain values to match the hardware capabilities for XBox-X and XBox-S. Now it is entirely possible that as part of this effort >=SU5 the changes MS/Asobo did might still not allow some of the visual fidelity we had before SU5, but there is no correlation to X-Box support (and MS/Asobo have also explicitly stated as such, fwiw). This is all deja vu discussion, and I'm sure we'll repeat it all again once the XBox red herring is brought up again 🙂 Edited August 24, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
August 24, 20232 yr Commercial Member 1 hour ago, Tuskin38 said: Can't do that on X-Box. I don’t know. Personally I am not interested in anything that has to do with consoles, the only thing I would like is that they do not degrade the PC version by virtue of a better performance in XBox, but we all know that the money is largely in this console.
August 24, 20232 yr Author 2 hours ago, polosim said: the only thing I would like is that they do not degrade the PC version by virtue of a better performance in XBox And they don't. X-Box does not run on the same settings as PC. Edited August 24, 20232 yr by Tuskin38
August 25, 20232 yr 4 hours ago, Tuskin38 said: And they don't. X-Box does not run on the same settings as PC. I have no idea why this is so difficult for people to understand. The xbox thing is pretty much a bad conspiracy theory at this point. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
August 25, 20232 yr 2 hours ago, Krakin said: I have no idea why this is so difficult for people to understand. The xbox thing is pretty much a bad conspiracy theory at this point. If you say so... today, even if you increase the settings above Ultra, you cannot reach the graphics quality of the sim pre XBox release. There were dozens of threads on the official forum, in which hundreds of people complained about graphics degradation on PC with SU5: https://forums.flightsimulator.com/search?q=su5 graphics SU5 = XBox release SU5 = dramatic RAM and VRAM usage drop SU5 = dramatically increased performance on PC Never seen a conspiracy theory with so much evidence supporting it. All hallucinating? https://forums.flightsimulator.com/search?q=su5 graphics 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 25, 20232 yr Calling any criticism a conspiracy because you don't like it, is the easiest argument of them all. You don't have to prove anything hey 😄 ! Correlation doesn't mean causation but if the correlation between the SU5 performance dramatic improvement , a notable feat to the Asobo credit, and the reduction of quality (clouds in particular) was not enough this interview of the Asobo technical director underlines that cramming the code in the Series S needed some heavy lifting in the optimization department, including ('as a last resort') reducing the quality. Lionel Fuentes interview with Digital Foundry on Sim Update 5 - General Discussion & Community Support / General Discussion - Microsoft Flight Simulator Forums Now, everybody loves a good conspiracy😇 ? here is one, after this interview, Lionel Fuentes who was a jovial figure in the MSFS early times a was not heard of anymore . Hmmm.😲 😆... Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 25, 20232 yr 13 hours ago, MarcG said: Still got sand in your ears!? Downgrade of the graphical fidelity of the clouds was proven, as was the LOD reduction 🙄 in my country there is a saying that goes; there is no greater blind person than the one who does not want to see. If they cant see how is the state of the game compared to how was at the launch...
August 25, 20232 yr 13 hours ago, Tuskin38 said: Console isn't the focus. Both platforms are of equal performance. We already do. On PC we can adjust graphical quality however we want. Can't do that on X-Box. Ultra PC looks better than X-Box. thats why they downgraded the quality on PC... to run it on consoles
August 25, 20232 yr Author 8 hours ago, miguel370 said: thats why they downgraded the quality on PC... to run it on consoles It's because People on PC were complaining about performance. Running better on X-Box was a side effect of improving PC performance. Either way, X-Box is not the only focus. If that were true why would they put so much effort (with Working Title) to improve the Garmin systems to be more realistic? Something most X-Box players probably won't even interact with. Hell, the default A310 can't even use flight plans made on the world map, you need to either use simbrief or manually input everything in the MCDU. I can't see many X-Box players doing that. Edited August 25, 20232 yr by Tuskin38
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