February 16, 20242 yr This AutoFPS is exactly what is needed in this sim so well done sir for tackling this. I noticed that it wasn't automatically raising the TLOD and I think I know why! I use Vsync at 50fps so in the app I've set my Target FPS to 50 Therefor if I have the FPS tollerance set to say 10%, I think that means the app is looking for a sim FPS of 55fps before it start raising the TLOD but it will never reach that 55 fps because I have Vsync turned on to lock at 50fps I proved this theory by setting my Target FPS at 45 and then the app worked, raising the TLOD as my FPS reached the Vsync rate of 50 fps THE SOLUTION The FPS Tollerance should only be used to determine if the App should decrease the TLOD once the fps reaches the lower FPS tolerance level. Once the App sees the Target FPS value it should then start raising the TLOD Hope that makes sence! Edit: I wonder if there should also be a time millisecond threash hold before it starts dropping the TLOD to allow for the new TLOD fps to settle. My system can take a second for the fps to settle after a 5 step or if I pan left or right Edited February 16, 20242 yr by Stona
February 16, 20242 yr So i think the changes in LOD's causing ground textures tearing (at least under DX12) MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
February 16, 20242 yr 12 minutes ago, roi1862 said: So i think the changes in LOD's causing ground textures tearing (at least under DX12) I don't understand what you mean by tearing. I don't see anything like this.
February 16, 20242 yr 2 minutes ago, Farlis said: I don't understand what you mean by tearing. I don't see anything like this. Go to some 3rd party airport. Sit on the runway/apron. Use the new autoFPS app, let it do its thing (bring TLOD up and down), part of the runway/aprons textures disappear. DX12 MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
February 16, 20242 yr 19 minutes ago, roi1862 said: Go to some 3rd party airport. Sit on the runway/apron. Use the new autoFPS app, let it do its thing (bring TLOD up and down), part of the runway/aprons textures disappear. DX12 This has been a problem with DX12 for a long time.... https://forums.flightsimulator.com/t/mixed-textures-in-ground-at-default-airport-dx12-beta/534963 Edited February 16, 20242 yr by Bond Added link
February 16, 20242 yr 3 minutes ago, Bond said: This is a problem with DX12 for a long time.... True. But its more on the rare side. With the software altering TLOD dynamic its worse and happens instantly Edited February 16, 20242 yr by roi1862 MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
February 16, 20242 yr 2 minutes ago, roi1862 said: True. But its more on the rare side. With the software altering TLOD dynamic its worse and happens instantly That´s indeed a interesting finding. I further am testing AutoFPS (and DynLod too) and just a view minutes ago, I saw those textures disappearing in DX12 with AutoFPS. I turned AutoFPS of, exited VR, zoomed out with the Drone Camera, so the textures reappear again, got in the cockpit view again then activated VR again and tested the in and outside view a view times to see if the issues stays "gone". All stayed fine! No issue with textures. But, then I started AutoFPS again and immidiately (within a splitsecond, means <1second) )the textures disappeared again. I did this whole process 3 times in a row to rules AutoFPS out, but indeed, I could reproduce it every single time. Airports where this happend: EDDF and EIDW Planes used FenixA320 and SimHorizon 789 I am aware of the DX12 Airport texture disappearing issue and Bing Maps textures bleeding trhough then. But in my case, since SU14 and also Beta Su15 this didn´t happen anymore so often, only in very very rare cases (with excessive low FPS for example, means <32FPS, but even then not always). Now I am aware, that probably autoFPS has an influence on this, I will test it with DynLOD_Reset again. I also thought, at my end, that DynLOD Reset has less influence compared to AutoFPS @Reset XPDR: Just to inform you. IF there is something you are keen or aware of, why this COULD happen (I don´t have any evidence, just an assumption) then please let us know. I know that the real cause of the texture issue is probably DX12 and caching issues within MSFS. Regards Marcus Regards, Marcus P.
February 16, 20242 yr 2 hours ago, Stona said: The FPS Tollerance should only be used to determine if the App should decrease the TLOD once the fps reaches the lower FPS tolerance level. Once the App sees the Target FPS value it should then start raising the TLOD I'm not quite sure what you mean here. Can you please rephrase? 2 hours ago, Stona said: I wonder if there should also be a time millisecond threash hold before it starts dropping the TLOD to allow for the new TLOD fps to settle. My system can take a second for the fps to settle after a 5 step or if I pan left or right The new app averages FPS over 5 seconds instead of 1 second, so there should be plenty enough time for TLOD settling. If not, reduce the LOD steps. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
February 16, 20242 yr 21 minutes ago, roi1862 said: True. But its more on the rare side. With the software altering TLOD dynamic its worse and happens instantly No much I can do about that sorry. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
February 16, 20242 yr 8 minutes ago, mpo910 said: @Reset XPDR: Just to inform you. IF there is something you are keen or aware of, why this COULD happen (I don´t have any evidence, just an assumption) then please let us know. I know that the real cause of the texture issue is probably DX12 and caching issues within MSFS. I put it down to a DX12 issue, which I have seen well before this app existed. I have no idea why it would happen as LOD changes in the distance should have nothing to do with what's right in front of your nose. Even OLOD stays exactly the same so it's not that with this new app. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
February 16, 20242 yr Just now, Reset XPDR said: I put it down to a DX12 issue, which I have seen well before this app existed. I have no idea why it would happen as LOD changes in the distance should have nothing to do with what's right in front of your nose. Even OLOD stays exactly the same so it's not that with this new app. Could it be the way "you" access the memory? Why I ask? Because when I turn Resizable BAR on (via NVInspector) this happens also every single time I use MSFS, If I deactivate ResizableBAR again, issue is in 90% of my usage gone. So I assume, this has to do with memory. Regards, Marcus P.
February 16, 20242 yr 3 minutes ago, Reset XPDR said: I put it down to a DX12 issue, which I have seen well before this app existed. I have no idea why it would happen as LOD changes in the distance should have nothing to do with what's right in front of your nose. Even OLOD stays exactly the same so it's not that with this new app. My guess is that the reason DX12 users didnt see it in the old app is for the reason the TLOD remained same on the ground. With the new app it changes it dynamically. I guess more feedbacks will come soon. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
February 16, 20242 yr 20 minutes ago, roi1862 said: My guess is that the reason DX12 users didnt see it in the old app is for the reason the TLOD remained same on the ground. With the new app it changes it dynamically. I guess more feedbacks will come soon. Exactly. I use DX12 on both my pc’s and with the non-automated version I have no issues. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
February 16, 20242 yr Just tried DX12 at ORBX YSSY and initially everything was fine. With the app running there was a brief moment of tearing but it fully recovered. With FG only turned on, still the same but with the app turned on however, pretty much instantly missing textures. I shall investigate further! 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
February 16, 20242 yr 35 minutes ago, mpo910 said: Could it be the way "you" access the memory? Why I ask? Because when I turn Resizable BAR on (via NVInspector) this happens also every single time I use MSFS, If I deactivate ResizableBAR again, issue is in 90% of my usage gone. So I assume, this has to do with memory. It could very well be. At least I can reproduce it on my end so, as I recently stated, I will look more into it. One thing I am thinking is that the old app was setting whole numbers for LODs, which do get divided by 100 so 2 decimal places max but still not multi decimal places. The current version uses a calculated floating point number of many decimal places, which could be causing the upset. I hope it is as simple as rounding the calculation result. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
Create an account or sign in to comment