January 8, 20242 yr I decided to try out the blacksquare tbm, and my initial first impression was not good, maybe I am doing something wrong as I am not very familiar with the tbm. The main issues were that the airplane wanted to bank aggressively to the left with the controls centered and aileron trim set to neutral at high power settings and at low power settings it wanted to roll aggressively to the right. It was impossible to get the airplane in trim even with full nose down trim the airplane wanted to pitch up aggressively at cruise speeds. The P factor seems very excessive as well, but its causing the airplane to roll rather than yaw. I also could not get the autopilot to hold altitude especially when making turns. The sounds were also pretty bad, and I am disappointed in the lack of a load manager. Maybe I should have tried the fs reborn 500 instead... Edited January 8, 20242 yr by Pilot53 Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
January 8, 20242 yr I'm not experiencing any of that... to me it's probably the best addon to date in the GA department. Maybe not as in depth as the M500 of course, but I prefer the analog gauges. For me it hand flies beautifully, can handle a stiff crosswind too. Do you have any custom curves setup on your controls? What are your controls? I can't think of what could be causing the issues. I hope others will chime in with suggestions. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 8, 20242 yr Author 8 minutes ago, ryanbatc said: I'm not experiencing any of that... to me it's probably the best addon to date in the GA department. Maybe not as in depth as the M500 of course, but I prefer the analog gauges. For me it hand flies beautifully, can handle a stiff crosswind too. Do you have any custom curves setup on your controls? What are your controls? I can't think of what could be causing the issues. I hope others will chime in with suggestions. I'm using the honeycomb bravo, default curves, I even put in a slight aileron deadzone but it had no effect. I also prefer the analog gauges, thats what sold me on the TBM. I was considering the M500, what about the m500 would you say is more in depth? Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
January 8, 20242 yr 1 minute ago, Pilot53 said: I'm using the honeycomb bravo, default curves, I even put in a slight aileron deadzone but it had no effect. I also prefer the analog gauges, thats what sold me on the TBM. I was considering the M500, what about the m500 would you say is more in depth? The engine simulation overall in the M500, the sounds are slightly nicer but I don't mind the TBM default exterior sounds either. The M500 also has pillows that fly about the cabin if you're hitting rough air haha | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 8, 20242 yr 2 hours ago, Pilot53 said: I decided to try out the blacksquare tbm, and my initial first impression was not good, maybe I am doing something wrong as I am not very familiar with the tbm. I have had a very good experience with the TBM, both handflying it and on autopilot. Sorry I cannot offer any suggestions.. 😉 Bert
January 8, 20242 yr Never trust default . First make sure your primary flight control assigned to aileron axis. Second check if there are conflict with double assignment of the same function from two different controllers Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
January 8, 20242 yr It does roll more than other planes I've flown in a sim. You have to set the rudder tab trim to between center and TO on the ground. Higher winds requires aligning to TO to overcome the roll. Once airborne you must adjust the rudder to center the ball as speed indicates. On final you will need to dial more towards the TO tab. I agree, I have some flights where the handling is worse than others, and I attribute it to wind. I find that it trims good, but it does require more trim overall. I don't have any issues with pitch. The AP for me works perfect, but I have seen some discussion about AP anomalies post SU14. I use the TDS750 and it's never an issue for me. The sounds are supposed to be updated in and around the time the Duke is released, from what I recall. - Chris Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD | 1000 Watt Gold PSU | Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ) Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired
January 8, 20242 yr Something is wrong. I experience none of what you speak of with this plane. My first port of call would be to check for controller conflicts and conflicts that may be in your community folder. You're right about the sounds. I really hate them but I believe improvements are on the way. I also understand that the dev is working on a tablet for this and I wouldn't be surprised if a load manager of sorts was included in that. That's just an assumption though. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
January 8, 20242 yr I also have the BS TBM and have not experienced any of the issues you mention, handling and the autopilot behave as expected. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
January 8, 20242 yr Author After checking my settings and controls again it seems like they have P-factor modeled wrong, if Im at full power it wants to roll hard to the left (not yaw), I can add right rudder to fix this but then the ball is not centered, if I pull the power out it rolls to the right, again adding rudder does not center the ball. If the ball is centered I need to correct with aileron which is not right. I have all of the assistance settings off and the modern flight model enabled. I dont have this issue with the a2a Comanche which is the only other GA I fly in the sim. Edited January 8, 20242 yr by Pilot53 Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
January 9, 20242 yr 1 hour ago, Pilot53 said: After checking my settings and controls again it seems like they have P-factor modeled wrong, if Im at full power it wants to roll hard to the left (not yaw), I can add right rudder to fix this but then the ball is not centered, if I pull the power out it rolls to the right, again adding rudder does not center the ball. If the ball is centered I need to correct with aileron which is not right. I have all of the assistance settings off and the modern flight model enabled. I dont have this issue with the a2a Comanche which is the only other GA I fly in the sim. I agree that it's excessive. You do need a lot of right rudder in that plane, but I don't believe it pulls that much IRL. You can correct the roll with rudder, but I think it's too strong. Certainly makes flying in a twitchy sim a little less enjoyable. I can control the Comanche very well, as you mentioned. But the Comanche is too pitch sensitive at low speed IMO. 🤷♂️ - Chris Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD | 1000 Watt Gold PSU | Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ) Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired
January 9, 20242 yr 2 hours ago, Pilot53 said: After checking my settings and controls again it seems like they have P-factor modeled wrong, if Im at full power it wants to roll hard to the left (not yaw), I can add right rudder to fix this but then the ball is not centered, if I pull the power out it rolls to the right, again adding rudder does not center the ball. If the ball is centered I need to correct with aileron which is not right. I have all of the assistance settings off and the modern flight model enabled. I dont have this issue with the a2a Comanche which is the only other GA I fly in the sim. It's combination of P factor and torque that produce yaw and roll left ( clockwise rotating prop). Given that rudder trim is in correct position smooth application of power and sufficient application of rudder right after lift off should compensate. There are some exception like Spitfire and the also heavy put aileron to compensate heavy torque . Or if you crack power to fast in F4U no rudder and aileron will be able to compensate. Unfortunately we don't have good sim rudder that replicare correct force feedback like in real airplane, so most of us tend to under compensate follows but overcompensation which produce rocking wing motion LOL Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
January 9, 20242 yr Author 1 hour ago, Orlaam said: I agree that it's excessive. You do need a lot of right rudder in that plane, but I don't believe it pulls that much IRL. You can correct the roll with rudder, but I think it's too strong. Certainly makes flying in a twitchy sim a little less enjoyable. I can control the Comanche very well, as you mentioned. But the Comanche is too pitch sensitive at low speed IMO. 🤷♂️ The strange thing about it is the rudder inputs required to make it fly straight seem to be completely opposite to what the ball in the turn coordinator is showing. I do fly in real life and have never experienced this with any other addon either, the airplane just feels very odd to me. I realized I had $30 worth of steam credits, so I just went ahead and bought the M500 to compare, and I can say in terms of handling after a quick flight it is a night and day difference. The M500 flew like a dream, much more in line with what I would expect based on my own flight experience. By the way, I do agree with you about the Comanche at low speed, maybe a control sensitivity curve would help with that. Its too bad because I REALLY want to like the TBM, the speed, range, and steam gauge layout is exactly what I am missing in my GA hangar. Edited January 9, 20242 yr by Pilot53 Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
January 9, 20242 yr 14 minutes ago, Pilot53 said: The strange thing about it is the rudder inputs required to make it fly straight seem to be completely opposite to what the ball in the turn coordinator is showing. we can debate the pfactor on a desktop sim all day but your original issue was ' It was impossible to get the airplane in trim even with full nose down trim the airplane wanted to pitch up aggressively at cruise speeds' which no one here has observed. has this issue been explained and resolved? R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
January 9, 20242 yr 35 minutes ago, Pilot53 said: The M500 flew like a dream, much more in line with what I would expect based on my own flight experience. Frankly I'd take BS TBM and SWS PC-12 over M500 when it comes to take off and landing. M500 exceptionally well done but it suffer from oversensitive controls especially during take off and landing . Also has unrealistically exaggerated ground effect which make it float like LSA. Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
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