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January 31 Dev Q&A stream

Featured Replies

Wow, no tease for the next World Update? That's a first. (I think)

Edited by Tuskin38

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Awwww I thought the 2024 teasers would have been a tradition. I have a serious case of blue balls now lol.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

  • Author
1 hour ago, Krakin said:

Awwww I thought the 2024 teasers would have been a tradition. I have a serious case of blue balls now lol.


I know at least a single new screenshot at the very end right? 🙂 ... that would be a good tradition for next few Q&As until they're ready to talk about MSFS 20204 properly. They surely have a lot to talk about given what they already told us last June at FSExpo, but guess are being told to hold it back for now given the "later in year" release. Perhaps at whatever next major flight sim, xbox, or gaming event we might get new info.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

2 hours ago, lwt1971 said:

the lead of training at ATR itself has asked for the MSFS ATR to be used there

First of all @lwt1971, superb rundown of everything. Thank you!

Secondly, as to this point specifically, clearly they’re not planning on teaching them instrument approaches in the sim… 🙄

Edited by mryan75

Tiling issues being solved and G3X work by WT are the highlights for me.

I have always liked the little unit as it is fairly easy to use, so if they knock this into shape it will be superb.

The memory performance solutions look good as well - almost too good to be true.  Just to be sure, are these for SU15?  (just read will be backported to SU15 - yay!)  I am still signed in to the beta program so I can't wait to test.

Not too fussed about the 2024 stuff at the moment.  2020 still has legs!  :smile:

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Thanks for the summary @lwt1971 much appreciated 🙂

I watched most of it and I was less than stunned to see another fob off for VR users "something big" martial said.....they said that years ago and nothing happened....I live in eternal hope but have come to accept the old bugs that *THEY* introduced won't ever get fixed 😡 just hope things are better in MSFS2024 all round, it's been a rough ride with this sim.

Other than than great news from WT for the G3X and glass cockpits performance improvements (at least that'll help VR as well I should think as Seb alluded too), good to hear the Water Masks might get a fix in the coming days.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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2 hours ago, lwt1971 said:

they are in fact working with Kai and AIG

This is great news imo

3 hours ago, lwt1971 said:

they are in fact working with Kai and AIG

That is good to know. Perhaps they could sponsor AIG so they can host all the liveries somewhere themselves. Microsoft probably doesn't want to offer these liveries themselves since some parties might object but using AIG could circumvent that.

Flightsim rig:
CPU: AMD 5900x  | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL
Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 
Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking

  • Author
1 hour ago, Tuskin38 said:

This is great news imo


Absolutely, perhaps Kai (if able to) can tell us the nature of the working relationship.. but any kind of partnership with Kai/AIG can only mean good things for MSFS
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 hours ago, Dermot McClusky said:

Lol, and someone in the thread totally called it: they picked the James Bond helicopter, lol.

That was me. I love it when I guess correctly how Jörg thinks. 😎

The problem with VR is it needs a bit more hardware growth.  I will not submit my tired old eyes to new tech.  At the same time good luck with it.

sp

2 hours ago, lwt1971 said:


I know at least a single new screenshot at the very end right? 🙂 ... that would be a good tradition for next few Q&As until they're ready to talk about MSFS 20204 properly. They surely have a lot to talk about given what they already told us last June at FSExpo, but guess are being told to hold it back for now given the "later in year" release. Perhaps at whatever next major flight sim, xbox, or gaming event we might get new info.
 

My bet is no later than June, when Xbox will host their annual event in LA. It could be before, but I expect a major annoucement there.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

  • Author

Gotta love it when Seb talks physics on these streams 🙂 .. here's the timestamp where he gets into multi-rotor physics in helis and the CFD tech involved: https://www.twitch.tv/videos/2049204189?t=01h04m05s

One of the best things to come out of MSFS has been the new FDE using computational fluid dynamics (CFD). With CFD a lot of the physics and airflow/aerodynamics involved just results naturally, based on the 3D geometry of the aircraft (Flight Unlimited used to do something similar, and its creator Seamus Blackley used to say how as long as the flight dynamics equations are properly being used to compute airflow, then any object should behave as it should when pushed thru the air, including even a chair). With the more detailed 3D geometry setup capabilities coming in MSFS 2024, CFD will be an even more important aspect of the FDE. And the fact that the partial Navier Stokes equations involved can be configured to be computed at whatever detailed level is also important, as that means it can be made more and more precise as hardware power increases, and also with the improved multi-threading coming in v2024.

Hopefully other aircraft devs will follow the lead of iniBuilds, FSReborn etc already employing CFD in their aircraft flight models, especially when coupled with MSFS 2024's aircraft geometry definition capabilities.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

5 hours ago, lwt1971 said:

limitations by aircraft manufacturers as to what is allowed as failures, so that's why not as much failures simulation

These can be frustrating. You see it a lot in racing games that use real-world street cars. The manufacturers assume no one will buy their car if they see it all smashed up in a game. I always thought that silly - I'm not going to assume Porsches suck just because I ran a pretend one into a wall.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

4 hours ago, ca_metal said:

My bet is no later than June, when Xbox will host their annual event in LA. It could be before, but I expect a major annoucement there.

Nah. FS2020 came out in August. If they’re saying “later in the year” it’s later than that. 

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