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The 4 Things that will Disappoint in MSFS 2024


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one things for sure , the ATC will still be garbage !

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1 hour ago, sivart2000 said:

But I still head back to P3D every once in a while, because except for ATC, it does all of the above better (for me) and, I have a great hangar full of long haulers. 

Yes, there are many disappointments/issues like the ones you have listed.

What needs to be borne in mind is that P3D is 14 years old, based heavily on the FSX (ESP) platform, and is on its fifth new major version update in that time. Lots of improvements and refinement during that time.

MSFS is 4 years old, is a lot less reliant on FSX/ESP, has lots of new features and is on only its first major version release.

Some elements of MSFS2024 will (continue to) disappoint. Though I believe we'll see at least 2 of your points dealt with, as well as bringing a swathe of significant improvements.

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Being CPU limited while the CPU is half asleep.... In other words, making proper use of the 8 P-Cores and 12 E-Cores on my CPU - that alone would make MSFS 2024 an insta-buy for me.

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These will be the four most disappointing problems of the new flight sim:

1.) Waiting for great study-level planes (the first releases will probably getting close to release in 2027)

2.) Seeing these releases getting delayed for "just weeks" barely hours before release day because of this or that completely insignificant multiplayer or whatever feature.

3.) More and more waiting for great ultra high system fidelity airplane releases. And getting told "only kids cannot wait!" and "patience is the best character trait one can have" (unfortunately I am not really equipped with this perk *ggg)

4.) Learning from YouTube flight sim news videos and forums that even more awesome addon and DLC releases and especially that A380 and BlueBird 757 and many more are getting delayed a bit more - not only this year, but the next year too......

spacer.png

Becoming a stone is the key. Becoming an eternal timeless stone is key... a human life is simply to short for all these delays!

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2 hours ago, JetCat said:

1.) Waiting for great study-level planes (the first releases will probably getting close to release in 2027)

3.) More and more waiting for great ultra high system fidelity airplane releases ...


Hard for me to tell if you're joking or being serious but if the latter 🙂.. this is certainly not like the beginning days/months of MSFS when developers had to learn a whole new sim platform. And MS/Asobo are aiming for minimal to no changes required for existing add-ons to work, so all the existing high fidelity birds will not need a long time to get working in MSFS 2024. In order to take advantage of new features (i.e. the more detailed aircraft surfaces/wings definitions, etc) 3rd party devs will need more time, but that too MS/Asobo are aiming to make it easy for them to do.. certainly don't expect years for 3rd party devs to utilize the new sim capabilities.
 

Edited by lwt1971
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We all clueless really what wonders MS2024 might bring and instead of trying to discuss what "we would like in MSFS 2024", we choose to post a topic about what we will dislike.. sigh.. this reflect the status of this planet and why we cannot reach agreements between governments, why countries are invading each other, why neighbours keep fighting each other, etc, etc. 

Common people, we need to start a change from within ourselves. Time to start looking life with more positive views, what possible benefit would discussing what we would hate could have towards MSFS 2024 development? do you guys think developers sit reading forums looking for what people hate? or instead what people love? Developers are artist, not "journalists", they get inspired by good news, positive thoughts, what drive people towards the hobby, what are people passions, dreams, etc. 

You guys should focus instead on discussing what you guys would love, then I am sure it would bring Microsoft engineers attention and you might actually see something in your wish list happening.. writing about what you dislike, hate, how much it would disappoint you, etc. will only drive the attention of journalists and people that like sensationalism, not developers / artist willing to make people dreams come true.

My two cents,
Raul

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I'd be disappointed if they replaced the current imagery in Switzerland with the new one they have in Bing Maps which seems to have been taken in autumn. If I remember correctly they said in the last dev stream that they were updating the imagery for 2024. While this is generally good, I hope they stick to Swisstopo's imagery for Switzerland.

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2 hours ago, simbol said:

You guys should focus instead on discussing what you guys would love, then I am sure it would bring Microsoft engineers attention and you might actually see something in your wish list happening.. writing about what you dislike, hate, how much it would disappoint you, etc. will only drive the attention of journalists and people that like sensationalism, not developers / artist willing to make people dreams come true.

My two cents,
Raul

@simbolWell said, except that I don't see anything necessarily wrong with focusing on more than one love --ironically, one of them being to focus on 'loving' what one does not love. It's not binary or a zero-sum game after all. It's possible to focus on both and not just look at things with rose colored glasses. To borrow a quote: the optimist invented the airplane, the pessimist invented the parachute.

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5 hours ago, JetCat said:

These will be the four most disappointing problems of the new flight sim:

1.) Waiting for great study-level planes (the first releases will probably getting close to release in 2027)

2.) Seeing these releases getting delayed for "just weeks" barely hours before release day because of this or that completely insignificant multiplayer or whatever feature.

3.) More and more waiting for great ultra high system fidelity airplane releases. And getting told "only kids cannot wait!" and "patience is the best character trait one can have" (unfortunately I am not really equipped with this perk *ggg)

4.) Learning from YouTube flight sim news videos and forums that even more awesome addon and DLC releases and especially that A380 and BlueBird 757 and many more are getting delayed a bit more - not only this year, but the next year too......

spacer.png

Becoming a stone is the key. Becoming an eternal timeless stone is key... a human life is simply to short for all these delays!

Nice. But I'd rather have that than this: spacer.png lol

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I know it's a stupid thing but I really want realistic rain physics on the windows, it adds so much to the experience.

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I just want the things they promised for 2020 to be working. 

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The weather system looks beautyful, the gloomy mood of a rainy day in a cozy well-heated cockpit is brought to the computer screen perfectly. But two things should be improved: Half of the time the raindrops flow upwards. Every time rain does that when there is about 3 knots of wind. I hope that is really changed in FS2024: Raindrops should always flow down the windshield and should only flow upwards when rolling really fast on the runway (faster than 50 knots).

When seeing the perfection newest aircraft addons bring to the sim, like all circuit breakers functional realistic electric circuits simulated all systems simulated to absolute perfection and more, the only thing that can be improved are only minor visual oddities.... like occasional tyres sinking to deep in the asphalt on some runways, windshield wipers not functional or rain drops flowing upwards on the windshield. 🙂

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33 minutes ago, Sethos said:

I know it's a stupid thing but I really want realistic rain physics on the windows, it adds so much to the experience.

I don't think it is stupid at all. Wishing for realistic rain physics on the windows AND raindrops splattering or bouncing off on the plane itself will add so much to the experience. Wishing for making MSFS as real-as-it-gets is a good thing.

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5 minutes ago, wim123 said:

i think vr has a low priority because the xbox has no vr capability !!

no, it is the other way around; because VR has low priority in the overall game market and because it would require more powerful hardware and is more support intensive, the Xbox Games division manager Phil Spencer decided not to include VR in the xbox.

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