May 29, 20242 yr We're about to enter June and it's dead quiet from Microsobo. Did I miss the memo? Yes, I'm not around a lot so I may have missed the memo, but where are all the feature and image/video previews? Why are they keeping cards so close to their chest? It's not like X-Plane or P3D stands any chance. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
May 29, 20242 yr 10 minutes ago, bendead said: June 9, 10am PT This, the X-Box Games Showcase And I imagine we'll get even more info at FSExpo 2024, which goes from the 21st to the 23rd
May 29, 20242 yr Will be getting a deep dive @Xbox Games Showcase on 9th June. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
May 29, 20242 yr 3 hours ago, Baber20 said: Will be getting a deep dive @Xbox Games Showcase on 9th June. A deep dive and not just a trailer? Are you sure about that? 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
May 29, 20242 yr I'm assuming the deep dives, detailed interviews, and perhaps even live demos will come during FSExpo. But the June 9th XBox showcase event will hopefully at least reveal a new trailer showcasing the various aspects of the sim in some fashion (and not just missions 😅). They pushed back the next dev Q&A to June 5th, but have a feeling they still won't reveal anything about MSFS 2024 then. Edited May 29, 20242 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
May 29, 20242 yr Its possible we may get a release date on the Xbox June event as that was rumoured/suggested by Tom Warren from TheVerge. Vote to fix transparent sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/
May 29, 20242 yr I just wanna see an in-depth video of the Pebbles, 25 minutes should be enough, the rest can wait! Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
May 29, 20242 yr I would like to see more realistic rivers in MSFS 2024. They look a bit "polygonal" to me, and do not blend into the surrounding photoscenery as nicely as they did in P3D. I have no idea why they are rendered like that, and I would have expected better from a next generation flight simulator. Some lakes and coastlines also have this "polygonal" look to them, and that really should not be the case. Edited May 29, 20242 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 29, 20242 yr 1 hour ago, Christopher Low said: I would like to see more realistic rivers in MSFS 2024. They look a bit "polygonal" to me, and do not blend into the surrounding photoscenery as nicely as they did in P3D. I have no idea why they are rendered like that, and I would have expected better from a next generation flight simulator. Some lakes and coastlines also have this "polygonal" look to them, and that really should not be the case. pretty sure it's because they based off vector data.
May 29, 20242 yr Yes, and that is the problem that I have with them. It reminds me way too much of generic low resolution vector data for rivers/roads etc. that can be seen in default P3D (or the ORBx FTX packages). Edited May 29, 20242 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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