October 14, 20241 yr Author I don't think network will actually be a problem for MSFS 2024 users. It's optimized in terms of what is downloaded during use. Only what you use is downloaded and cached when required. I do believe default Cache size should be higher than 2020 though, so that we can store the areas we chose to fly over / in... In the end it's probably going to consume the same as 2020, but in a more optimised way. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 14, 20241 yr 8 hours ago, cianpars said: MS servers can't cope with current demand with 2020 let alone the massive demands from 2024. Azure has ~24% market share for cloud services. The servers will be able to handle everything just fine if they size things properly, which was presumably one of the reasons for the alpha test this past weekend.
October 15, 20241 yr Good video. Love the camera. Maybe a Space adventure is closer than we think? So he suggests that 100Mbps may not be needed in practice but then he admits the Alpha doesn't have everything in it so I'm not sure how he can make that assumption. In any case, with a measly 20Mbps (often less when the family are streaming), I don't think this is going to work for me. Somebody on this forum a while ago mentioned that you can choose if you want to download everything at the start and then not have a continuous stream but the video didn't seem to mention that so still no definitive on all this streaming requirement but it doesn't look good for a few of us. Cheers Terry No. No, Mav, this is not a good idea. Sorry Goose, but it's time to buzz the tower! Intel (R) Core (TM) i7-10700 CPU @2.90Ghz, 32GB RAM, NVIDEA GeForce RTX 3060, 12GB VRAM, Samsung QN70A 4k 65inch TV with VRR 120Hz Free Sync (G-Sync Compatible). Boeing Thrustmaster TCA Yoke, Honeycomb Bravo Throttle Quadrant, Turtle Beach Velocity One Rudder Pedals.
October 15, 20241 yr 3 hours ago, Lord Farringdon said: Somebody on this forum a while ago mentioned that you can choose if you want to download everything at the start and then not have a continuous stream but the video didn't seem to mention that so still no definitive on all this streaming requirement but it doesn't look good for a few of us. Agree its a shame no one tests this. This will be very important to many of us with poor connections. When will people understand relying on the cloud is bad.
October 15, 20241 yr it sounds shocking that in a country like the USA some plans are still with limited traffic. Here in France where I live, internet is really cheap (but people still complain) and unless you receive internet via satellite, all plans are with unlimited traffic.
October 15, 20241 yr Just wondering if 2024 will stream over the same network as 2020, or to state it differently, will they both stream at the same time? With overload being a problem now with 2020, I am concerned with what will happen if 2024 is added to the mix. i7-10700 CPU @2.90 GHz, 32 GB Ram, nVadia GTX1660ti, Samsung 1 TB SSD Drive
October 15, 20241 yr On 10/14/2024 at 7:45 AM, MrFuzzy said: 13 GB in an hour, with low resolution textures and no PG... Synopsis on the video says they're running Ultra settings, and they also appear to be using PG. Where are you getting this from?
October 15, 20241 yr 21 minutes ago, Scottoest said: Synopsis on the video says they're running Ultra settings, and they also appear to be using PG. Where are you getting this from? Yes but it seems that terrain textures were low resolution pretty much everywhere despite Ultra settings and PG worked (sort of) only in certain US cities. I would say that this bandwidth usage also is to be taken with a grain of salt, like all the rest. Tom's Hardware reported that the peak bandwidth during their test was 180 MBit/s. It depends on when you fly basically... https://www.tomshardware.com/video-games/pc-gaming/microsoft-flight-simulator-2024-sucks-up-to-180-mb-s-of-internet-bandwidth-while-in-flight-equivalent-to-81gb-of-data-per-hour 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
October 15, 20241 yr 16 minutes ago, MrFuzzy said: Yes but it seems that terrain textures were low resolution pretty much everywhere despite Ultra settings and PG worked (sort of) only in certain US cities. I would say that this bandwidth usage also is to be taken with a grain of salt, like all the rest. Tom's Hardware reported that the peak bandwidth during their test was 180 MBit/s. It depends on when you fly basically... https://www.tomshardware.com/video-games/pc-gaming/microsoft-flight-simulator-2024-sucks-up-to-180-mb-s-of-internet-bandwidth-while-in-flight-equivalent-to-81gb-of-data-per-hour The satellite data is the satellite data. Their crafted terrain textures weren't enabled everywhere in the alpha (yet, anyway). They aren't satellite imagery. And that peak bandwidth number was almost certainly just the servers initially saturating their connection when pulling down new data, since they had the bandwidth for it. It wasn't running anywhere near 180Mbps the entire time in the video Tom's Hardware linked there, so the "equivalent of 81GB per hour!!!" headline is just dumb clickbait. If you've got a fat pipe, the servers will let you use that to serve what you need faster than someone with a narrower pipe. It's not coming up with more data for you to download simply because you have the bandwidth. Edited October 15, 20241 yr by Scottoest
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