November 24, 20241 yr Commercial Member 17 minutes ago, robert young said: You are way ahead of me. I'm not sure that is true. Anyway. I've taken a quick look. Unfortunately, most flight model variables are read-only, so there is no way to inject changes to the model at runtime. The only thing that I could do is manipulate the controller input and its effect on the aircraft - that could be done in a controller substitution app. Alternatively, I could try injecting something "between" the MSFS controllers and their effect on the sim, that reads the input and manipulates its effect somehow. Unfortunately I am just a programmer. Things like this IMHO require a math geninus. Edited November 24, 20241 yr by Lorby_SI LORBY-SI
November 24, 20241 yr I've decided to register after seeing this thread. It's great to see this issue being discussed somewhere. Although I don't own 2024, I have flown the tech alpha and have watched many streams as this behaviour absolutely is noticeable across streams and videos. I do own 2020 which I picked up when it launched. Having flown a real Cessna 172, that's my only baseline to compare against. MSFS 2020 has always been extremely twitchy, wobbly and sensitive on pitch across all aircraft - including the C172. It gets worse with faster speed with heavier aircraft that fly like they're near weightless. It was very disappointing to try out the 2024 tech alpha only to discover the same issue with pitch being far too sensitive even with 25%, 50%, 80% and 100% curves on a Honeycomb Alpha, Boeing TCA Yoke and on a RealSimulator FSSB. That same behaviour is more than obvious in any streamer videos that I've seen from Squirrel, V1, Kip, While I appreciate different hardware will behave differently (hence why I tested 3 that I own), if every other game/sim (X-Plane, DCS, IL-2, Falcon BMS) behaves as expected across a variety of aircraft while MSFS demonstrates a silly twitchy behaviour on all aircraft - that ultimately is a problem of the one sim, MSFS in this case. Incidentally, the A2A Comanche is the only aircraft in 2020 which flies like an actual plane.
November 24, 20241 yr 2 hours ago, robert young said: I occasionally used to fly a friend's Extra That must have been a blast! Looking forward to possible moderations you plan for the new sim. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
November 24, 20241 yr 2 hours ago, Lorby_SI said: I wonder if what you suggest would be possible with an external app. Remember the time when we tried to improve the autopilot? That kind of thing. Is that not what a2a are doing with the Comanche? Which flies beautifully in 2024 btw.. Bert
November 24, 20241 yr 31 minutes ago, Bert Pieke said: Is that not what a2a are doing with the Comanche? Which flies beautifully in 2024 btw.. A2A are using an external flight model, but I don't think they are using an external process anymore, because their Comanche sells on XBox, and the XBox sandbox does not allow an external process to run (which is why Fenix cannot be sold on the XBox). When the A2A was first released on PC, I believe it was using an external process. However, I believe A2A somehow managed to change their architecture and not use an external process, to make the Comanche compatible for the XBox. Edited November 24, 20241 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
November 24, 20241 yr 12 minutes ago, abrams_tank said: However, I believe A2A somehow managed to change their architecture and not use an external process, to make the Comanche compatible for the XBox. Whatever they did.. it seems to work! Bert
November 24, 20241 yr Commercial Member 1 hour ago, abrams_tank said: I believe A2A somehow managed to change their architecture and not use an external process, to make the Comanche compatible for the XBox. Accusim etc. are all WASM modules now. Edited November 24, 20241 yr by Lorby_SI LORBY-SI
November 24, 20241 yr 2 hours ago, abrams_tank said: A2A are using an external flight model, but I don't think they are using an external process anymore, because their Comanche sells on XBox, and the XBox sandbox does not allow an external process to run (which is why Fenix cannot be sold on the XBox). When the A2A was first released on PC, I believe it was using an external process. However, I believe A2A somehow managed to change their architecture and not use an external process, to make the Comanche compatible for the XBox. In order to get the Comanche working on the XB A2A took their external application and turned it into a WASM module which allows external code to run inside the MSFS sandbox. So it's still the same external flight model concept (a separate flight sim within a flight sim) it just doesn't use a separate .exe.
November 24, 20241 yr On 11/22/2024 at 2:13 AM, robert young said: The default aircraft in FS2020 eventually allowed the user to adjust the flight model by getting rid of the sim objects folder encryption in response to many requests. Are the default FS2024 aircraft like the C172 editable flight model wise? They allowed to do even more stuff than just modifying a little bit of flight dynamics, Salty Simulation completely tried to overhaul the 747 and FlyByWire polished up the systems of the default Asobo Airbus NEO to almost perfection. WorkingTitle fully overhauled the Garmin 1000 and G1000 Next-Generation that was installed in most GA planes. Black Box completely redid the cockpits of the default Asobo Baron and Bonanza and the TBM with steam-gauges before creating their own planes (the awesome Duke series.) Let´s hope this trend will continue because I want that beyond impressive Asobo 737 MAX brought to absolute Fenix system-depth perfection. 🙂 Lovely and great things surely await with these beyond impressive new generation of default planes! But I think the iniBuilds Airbusses are not allowed to be modified that´s why the FlyByWire team is never touching them or releases any mod for these.
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