February 8, 20251 yr 2 hours ago, speedyTC said: Watched a YT vid a while ago that suggested Preset J. Have you tried that? I have no idea how all this magic works so I'm just parroting what I saw. From Nvidia.custhelp.com: "As of January 30th, 2025, the “Latest” model for DLSS Super Resolution has been updated to Transformer "Preset K", a minor refinement to Transformer Preset J, which showcases improved temporal stability, reduced ghosting, and enhanced detail in motion." -J 13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe
February 8, 20251 yr Just in case you haven’t already tried, AMDFidelity sharpening maxed out with DLAA helps, but you’ll still get some ghosting, setting secondary scaling to 2.0000 in user.cfg may also help? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
February 8, 20251 yr 7 hours ago, cchiozza said: No Ghosting? I have the same card and still getting it Are you running in 4K? Makes a huge difference. 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
February 8, 20251 yr Running 3860x2160 on a 55 sony in HDR. The FG mod in TAA seems solid. Chris Chiozza
February 8, 20251 yr Using dlss4 + dlaa (preset K) I lose 5% fps compared to TAA. shouldn't the performance in DLAA be better than TAA? Edited February 8, 20251 yr by LIML2020
February 8, 20251 yr 27 minutes ago, LIML2020 said: Using dlss4 + dlaa (preset K) I lose 5% fps compared to TAA. shouldn't the performance in DLAA be better than TAA? Exactly my question. I see island simpilot talk about DLAA and it is awful for me. Chris Chiozza
February 8, 20251 yr 17 minutes ago, cchiozza said: Exactly my question. I see island simpilot talk about DLAA and it is awful for me. This is what DLSS/DLAA looks like on my machine: So I will be the first to admit my eyes are not what they used to, I don't know what medication I'm taking without my glasses LOL but it genuinely looks pretty darn crisp and is running at 120 rendered FPS after Lossless Scaling at X2 but this is DLSS4 with Lossless scaling on a 4090 and 5K screen. I am also trying to film on a phone and zoom in but it's still pretty crisp to my aging eyes. This is nothing like what it looked like pre DLSS4... Edited February 8, 20251 yr by psolk Have a Wonderful Day -Paul Solk
February 8, 20251 yr I am not really sure what I am supposed to be seeing in those videos and screenshots that is any different to what I see @ 1920x1080 resolution with MSFS 2020 in TAA mode on my 24" monitor (without Lossless Scaling). Maybe I would need to be there to see it natively on your screen? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 8, 20251 yr 43 minutes ago, Christopher Low said: I am not really sure what I am supposed to be seeing in those videos and screenshots that is any different to what I see @ 1920x1080 resolution with MSFS 2020 in TAA mode on my 24" monitor (without Lossless Scaling). Maybe I would need to be there to see it natively on your screen? Well for one you would need 3 of your monitors next to each other to see what I see on one 49 ultrawide at 5K resolution LOL But outside of that if you are saying that DLSS/DLAA at 120FPS looks no different than TAA at a fraction of that then DLSS4 is indeed an improvement on my 4090 card because if I showed a video pre DLSS4 it was almost unbearable. It was SO evident that it made using it almost impossible on glass cockpit displays like the 777. That is sort of the point, DLSS "should" be sharp but with the benefits of DLSS and FG. It is getting there. To me at least that looks pretty darn clear with the benefits of DLSS4 and FG which means I can pin every slider full right and run TLOD 375/OLOD 175 without any performance hit anymore and smooth stutter free performance even departing Newark in the 777 which pretty much means you can get good performance anywhere. Now if you are getting 120FPS with TAA and those settings on your 24 inch 1920*1080 then it is indeed exactly the same. Edited February 8, 20251 yr by psolk Have a Wonderful Day -Paul Solk
February 8, 20251 yr I was not referring to framerates. I had assumed that you were talking about image quality and clarity. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 8, 20251 yr 32 minutes ago, Christopher Low said: I was not referring to framerates. I had assumed that you were talking about image quality and clarity. Yes, so was I but the whole point of DLSS +FG is to be able to increase performance and as such increase settings resulting in a better looking AND better performing simulator. Not just MSFS but any game/sim with DLSS + FG The trade off has been quality and clarity to your point so the benefits were quickly nullified by the blurriness, artifacting and ghosting, especially on glass cockpit displays like the ones I showed and as others in this thread have mentioned. My video was to show that the quality and clarity of DLSS are now pretty darn good with a 4090 and DLSS4 +FG and not just say it but also try to show it and see if this compares to what those complaining of blurry displays are seeing. Have a Wonderful Day -Paul Solk
February 8, 20251 yr 5 hours ago, LIML2020 said: Using dlss4 + dlaa (preset K) I lose 5% fps compared to TAA. shouldn't the performance in DLAA be better than TAA? DLSS4 + quality gives me about +60% up in TAA, and DLAA +20%, so always a boost, and apart from the screens, much crisper visuals. I have lots of vram and only a 1440 screen so that may explain the difference in our results i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
February 9, 20251 yr DLSS should always provide better performance unless you are running DLSS Ultra or DLAA... I'm sorry for posting this multiple times but there are multiple threads on the same topic... I did a lot of research last night and this is the best information I compiled... TAA is a fixed AA DLSS is an AI technology to downsize then upscale the image allowing for better performance and increased detail. In some games DLSS is also the best looking option, not necessarily in FS DLAA would be the comparison to TAA. This is also fixed and very similar to DLSS but without the downscaling/upscaling Now there are different DLSS "modes" which in Nvidia's terms determine how much the image is downscaled before rendering Quality I believe is a 33% downscale, Low is a 66% reduction and Ultra is essentially the equivalent of DLAA because it is not downscaling the image. So this now questions Asobo's implementation at least within 2020. You can enable DLSS with DLAA as your Super Resolution. According to Nvidia this isn't how it works and it is either DLSS or DLAA not both. I actually think this is why people are seeing such varied results. 1. It depends what DLSS setting you are using, low, quality or Ultra and my understanding is if you are using DLAA which I am then you are not downsizing the screen at all. Hence why in my case I think Lossless Frame Generation still helps for the FG as I am running in 5K at Ultra with DLAA enabled which means I "shouldn't" be downscaling my iamge. DLSS- Best performance and supposed to be Best image quality DLAA- Benefits of DLSS without the downscaling, Best image Quality TAA- Lower level of AA than DLAA, lower IQ So if you don't want DLSS, you should run DLAA for the best IQ but it is going to be very hard on the machine, hence why I combine it with FG via Losssless Scaling... Have a Wonderful Day -Paul Solk
February 9, 20251 yr One comment about the ghosting and why people have different experiences with it: The ghosting depends heavily on the framerates as it turned out. If you put a limit of 30 fps and turn on DLSS4 you get a lot of ghosting especially on the smaller numbers but not only. It affects also switching MCDU pages etc. In contrast when you enable frame generation or open up the Vsync to 60 fps and even more the ghosting goes almost away - but in contrast it also burns a lot of power in the GPU. Also if you’re using VR (as I do) there is zero benefit from frame generation and it’s hard to achieve real 60 fps in VR mode even with my 4090 - so you get more ghosting, although it improved a lot in comparison. What I didn’t understand yet is why the HUD of the F/A 18 is not ghosting AT ALL even with 30 fps. Understanding the reason behind maybe could help getting rid of it for other displays. Edited February 9, 20251 yr by AGuther
February 9, 20251 yr 1 hour ago, AGuther said: One comment about the ghosting and why people have different experiences with it: The ghosting depends heavily on the framerates as it turned out. If you put a limit of 30 fps and turn on DLSS4 you get a lot of ghosting especially on the smaller numbers but not only. It affects also switching MCDU pages etc. In contrast when you enable frame generation or open up the Vsync to 60 fps and even more the ghosting goes almost away - but in contrast it also burns a lot of power in the GPU. Also if you’re using VR (as I do) there is zero benefit from frame generation and it’s hard to achieve real 60 fps in VR mode even with my 4090 - so you get more ghosting, although it improved a lot in comparison. What I didn’t understand yet is why the HUD of the F/A 18 is not ghosting AT ALL even with 30 fps. Understanding the reason behind maybe could help getting rid of it for other displays. Thank you @AGuther this also explains why ghosting is not bad on my machine, I do not limit any FPS and indeed open my VSync, let my GSync accomodate any FPS drop from 45-60 and then FG X2 to 120FPS which is the refresh of my monitor... This is on climb out this morning... And on screen it looks phenomenal And last one approaching the Space Coast... I mean I am a good 40-50 miles away and everything is in detail... Edited February 9, 20251 yr by psolk Have a Wonderful Day -Paul Solk
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