April 26, 20251 yr Hi, Is there a fix or work around for this issue? Taxiing along and everything looks fine... I change the view and everything looks fine... I go back into that cockpit and now look at the taxi line. Any help would be much appreciated. Thanks, Mike
April 27, 20251 yr It's another bug that has been there from the start. Sometimes my 2020 textures look like that from the start, especially if I spawn on the runway. I have to move the aircraft right over them to get them to display properly. It's a wired one where distant textures are sharp but near ones aren't - strange! Not sure if this still happens in 2024 as I don't use it much lately. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
April 27, 20251 yr I have never seen this, but I may have missed it, I'll check carefully next flight. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
April 27, 20251 yr 1 hour ago, Ixoye said: I have never seen this, but I may have missed it, I'll check carefully next flight. It seems to depend on the airport / airfield as I don't see it all of the time, but it is certainly known about and has been talked about before. For me, I believe it is only ever taxiway lines and runway markings that seem to be effected. When it happens, it seems like there is a radius around the aircraft of about 10-20 metres where the LOD (maybe?) doesn't develop properly, but outside of that is fine, which is the strange thing. It could also be something to do with the Anisotropic filtering maybe rather than LOD issues. As it also looks like that kind of effect when it is turned off, although mine is always set at 16 (maximum) anyway. Edited April 27, 20251 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
April 27, 20251 yr 3 hours ago, Ixoye said: I have never seen this, but I may have missed it, I'll check carefully next flight. Me neither, never in 4.6y. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 27, 20251 yr Happens to me all the time. One of those niggles in 2020, just like the dumb ai airport traffic that seems to constantly wander in one's taxi path at the oddest places. MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 | Tony K.
April 27, 20251 yr I never leave the VC when I fly, so it does not happen to me these days. However, if you set up your aircraft at the runway threshold, save the scenario, and then load it later.....you will see those lower resolution ground textures in front of your aircraft. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 27, 20251 yr 23 hours ago, MikeV1 said: Any help would be much appreciated. I have never seen that. you should show your graphics hardware and settings. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
April 27, 20251 yr Ditto, in all my years of 2020 I have never seen that. Is it only at specific airports? Have a Wonderful Day -Paul Solk
April 28, 20251 yr Author 13 hours ago, psolk said: Ditto, in all my years of 2020 I have never seen that. Is it only at specific airports? Hard to categorically say but I believe it’s everywhere. Naturally, I bet there’s been a load of times when I’ve just stayed in ‘pit looking straight ahead so wouldn’t have noticed. I was flying from GLA to STN. Both addon airports. That said, I only tend to fly to the airports I have scenery for. Not a huge deal, just wanted to make sure there wasn’t a quick fix and to make sure I’m not alone. Thanks all, Mike
April 28, 20251 yr Try enabling Anisotropic filter 16X in NVCP for Flight Simulator profile and disable Anisotropic filter in MSFS. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
May 2, 20251 yr Author On 4/29/2025 at 12:31 AM, somiller said: Try enabling Anisotropic filter 16X in NVCP for Flight Simulator profile and disable Anisotropic filter in MSFS. Thanks for this suggestion. Unfortunately, it's still the same.
May 3, 20251 yr I believe this is just another long standing 2020 bug that is unlikely to ever get fixed. In simple terms, it's the way the sim handles texture LODs. I do a fair bit of airport scenery development and I encounter this behavior a LOT when working with apron/ground textures. It's most noticeable with "painted" ground markings on runways, but it affects all textures, e.g. grass that's just a green texture blob but has no "growth". Move away from it and come back, it may or may not redraw the texture with the proper LOD. I think most users would have encountered this bug without even realizing it. Depends on how much attention one pays. Having said that, my computer is relatively low spec, so I wonder if on a better performing machine it would resolve the errant LOD quicker.
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