July 21, 2025Jul 21 25 minutes ago, Bigmack said: That's great if you can use independent of each other. But if you spool the engines up to 100%, Helo should not leave the ground until you apply collective input to raise the helo off the ground. But it exactly how it works in any add on helicopter I have hype or taog or cowan! Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 21, 2025Jul 21 46 minutes ago, jcomm said: Ok ok ok !!!! I finally got it working in FS 2024 SU3 1.5.18.0, and the trick is assigning helicopter specific functions to the throttle and collective. In my case I am using: 1) The keyboard, for which I have created a generic keyboard profile irrespective of the type of aircraft, controlling base functionality of the sim, like views, but also setting the altimeter, etc... This is spread across all my aircraft, of any type; 2) A Saitek Combat Pro, which I use for aircraft and helis, but for helis the "Z Axis" instead of being assigned to "RUDDER" is assigned to "TAIL ROTOR AXIS"; 3) The Hotas of an old, broken, X52-Pro, which I use for the throttle and collective, assigned as "SET HELICOPTER THROTTLE AXIS" and "COLLECTIVE AXIS", as well as a button assigned for toggling the Governor - "TOGGLE ENGINE GOV SWITCH"; 4) A T16000 which I use for the Cyclic, using "SET CYCLIC LATERAL AXIS" and "SET CYCLIC LONGITUDINAL AXIS". I checked this out before. on my rig, the defaults have the helo throttle, etc, set. throttle does not respond on my TM Warthog Friction Lever axis same setup (which is also a default assignment) on both the Taogs helos works as expected. that’s also the same general axis assignments I use for throttle & mixture/condition on piston/turboprop planes. not sure what’s up with the Default helo throttles, but since they’re freeware Defaults, I kinda don’t care…. 😜 Edited July 21, 2025Jul 21 by UrgentSiesta
July 21, 2025Jul 21 Quote 51 minutes ago, UrgentSiesta said: Throttle vs Collective works just fine in Taogs OH-6 & UH-1. 👍 Classic Defaults vs Payware differentiation. @jcomm They work just fine in the deafult helos to, if you have the right bindings assigned, and not to forget... turn of all assist.
July 21, 2025Jul 21 30 minutes ago, UrgentSiesta said: not sure what’s up with the Default helo throttles, but since they’re freeware Defaults, I kinda don’t care…. 😜 I remapped every default bindinigs in 2024 and create category with each type of aircraft including helicopters. In other words I don't trust default binding! LOL Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 21, 2025Jul 21 1 hour ago, BanKhokKlan said: I’m gonna double(triple!) check it. Would be nice to have them set up properly. I guess my point is that I don’t have the “throttle tied to collective” issue that others are reporting. I.e., Collective does what it’s supposed to do and in no way affects RPM for me. 100% that all assists are off. 👍
July 21, 2025Jul 21 1 hour ago, sd_flyer said: I remapped every default bindinigs in 2024 and create category with each type of aircraft including helicopters. In other words I don't trust default binding! LOL Yes!! When I installed the BBS T-6A, I had at least THREE controls that the sim TRIPLE bound!! 😫 When I check this out again, I’m going to completely unbind AND ensure there’s no conflicts.
July 21, 2025Jul 21 I tested 3 helicopters, all had separate collective and throttle. Taog's hanger M500C Cowansim R66 Default Capri I just have "collective" mapped to one lever, and "helicopter throttle axis" to another. Note: I do not touch the beta SUs. I'm on SU2. Could be something weird in SU3. Also, check your controls again. I've had MSFS "forget" some of my assignments for no good reason. I was messing around with gliders and the other day my trim stopped working. I look and it wasn't mapped to anything all of a sudden (I was using it all weekend). I'm flying over NY right now in the M500C and collective and throttle are separate. If I lower the throttle down even with full collective, I start to fall out of the sky. I didn't mess around with the default helicopters much. I haven't touched the H225 as last I knew, it had tons of issues. Edited July 21, 2025Jul 21 by kerosene31 ------------------------- Craig from KBUF
July 22, 2025Jul 22 9 hours ago, kerosene31 said: I tested 3 helicopters, all had separate collective and throttle. Taog's hanger M500C Cowansim R66 Default Capri I just have "collective" mapped to one lever, and "helicopter throttle axis" to another. Note: I do not touch the beta SUs. I'm on SU2. Could be something weird in SU3. Also, check your controls again. I've had MSFS "forget" some of my assignments for no good reason. I was messing around with gliders and the other day my trim stopped working. I look and it wasn't mapped to anything all of a sudden (I was using it all weekend). I'm flying over NY right now in the M500C and collective and throttle are separate. If I lower the throttle down even with full collective, I start to fall out of the sky. I didn't mess around with the default helicopters much. I haven't touched the H225 as last I knew, it had tons of issues. It's working that way here in SU3 1.5.18.0 too. The trick in my case was to define the "throttle" as the specific "helicopter throttle axis". It works independently, but I honestly don't think their "logic is anywhere consistent anyway... There's still a lot lacking from helicopter engine and systems simulation in MSFS helicopters, I guess.... I also owned the Fly-Inside Bell 47 and Bell 206, but I never installed either in FS 2024... Will try to fetch them and see how they go... Other than that, like with other aircraft, not being a DCS, MSFS 2024 still does an acceptable job simulating helis. For it's purpose, and my present levels of exigence, it's still good enough 🙂 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 25, 2025Jul 25 Author I entered the SU3 beta to see if I could see any changes in helicopter's behaviour but I had no luck, It seems that the FLI in the H125 works a bit better but keep doing whatever he wants. I downloaded the helicopters to see if this improved them instead of being streamed and no luck. I calibrated all my controls again to see if that was the problem and no luck again. I bought the Taog's H500 too to try it and It does the same as the H125 when you want to reduce speed. Besides that the Pitch is too way sensitive in helicopters there has to be a problem with the way Microsoft simulate the helicopter's engine behaviour and is obvious that the FADEC in the H125 is not simulated (the H225 has the same problem). It's not realistic to be flying stright and level at 100/120kt and that you have to lover your collective almost all the way down to start losing speed with you ADI at 0 degrees or even with some positive degrees and with a VSI of minus 1.500ft/min, and when you start rising a little your collective to reduce your VSI you get a positive VSI of 1.000ft/min. Another situation that has no sense is when you are at 40kt for landing with your ADI at about 5 positive degrees and start to rise your collective slowly to have an VSI of no more than minus 300/400ft, the helicopter wants to gain speed or start to go up like a lift, all this doing very little collective movements. This behaviour of gain speed when you rise your collective is more similar to an airplane that a helicopter. Edited July 25, 2025Jul 25 by Soul Rebel +
July 25, 2025Jul 25 Twitchiness is just a reality of helis in the sim. There's a couple of companies that make actual helicopter controls and they are supposedly really good. I don't think a regular joystick is ever going to simulate the cyclic. I use the Winwing Ursa Minor and it has some resistance that I like, but nowhere near enough travel. In the real world a pilot has way more room to make fine adjustments. I have to make the most tiny, precise adjustments with my setup. ------------------------- Craig from KBUF
July 25, 2025Jul 25 To add to @kerosene31, a good sim collective does make a huge difference. The Virpil collective I have has a lot of travel, and it is adjustable (three different distance levels of travel are possible). Also, it has some real good resistance adjustments, such that I can let go of the collective and it will stay in position, or it can be so free that it always 'falls' all the way down when you let go. It can be adjusted all within that range. AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
July 25, 2025Jul 25 Author 37 minutes ago, kerosene31 said: Twitchiness is just a reality of helis in the sim. There's a couple of companies that make actual helicopter controls and they are supposedly really good. I don't think a regular joystick is ever going to simulate the cyclic. I use the Winwing Ursa Minor and it has some resistance that I like, but nowhere near enough travel. In the real world a pilot has way more room to make fine adjustments. I have to make the most tiny, precise adjustments with my setup. I am using a VKB gunfighter with an extension and no springs, pedals and a throttle from Virpil. Edited July 25, 2025Jul 25 by Soul Rebel +
July 25, 2025Jul 25 33 minutes ago, Soul Rebel said: I entered the SU3 beta to see if I could see any changes in helicopter's behaviour but I had no luck, It seems that the FLI in the H125 works a bit better but keep doing whatever he wants. I downloaded the helicopters to see if this improved them instead of being streamed and no luck. I calibrated all my controls again to see if that was the problem and no luck again. I bought the Taog's H500 too to try it and It does the same as the H125 when you want to reduce speed. Besides that the Pitch is too way sensitive in helicopters there has to be a problem with the way Microsoft simulate the helicopter's engine behaviour and is obvious that the FADEC in the H125 is not simulated (the H225 has the same problem). It's not realistic to be flying stright and level at 100/120kt and that you have to lover your collective almost all the way down to start losing speed with you ADI at 0 degrees or even with some positive degrees and with a VSI of minus 1.500ft/min, and when you start rising a little your collective to reduce your VSI you get a positive VSI of 1.000ft/min. Another situation that has no sense is when you are at 40kt for landing with your ADI at about 5 positive degrees and start to rise your collective slowly to have an VSI of no more than minus 300/400ft, the helicopter wants to gain speed or start to go up like a lift, all this doing very little collective movements. This behaviour of gain speed when you rise your collective is more similar to an airplane that a helicopter. There absolutely not way to relay sensitivity of actual aircraft controls in the sim without tweaking. If flown real helicopter you can adjust sensitivity based on your experience. Alternatively there are advance helicopter controls that designed for specifically for sim. While those controls are expensive they provide more authentic feel. I've been tempted to buy helicopter controls, but so far I go by with TM stick and Honeycomb Bravo/Charlie Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 25, 2025Jul 25 3 hours ago, Soul Rebel said: I bought the Taog's H500 too to try it and It does the same as the H125 when you want to reduce speed. Besides that the Pitch is too way sensitive in helicopters there has to be a problem with the way Microsoft simulate the helicopter's engine behaviour and is obvious that the FADEC in the H125 is not simulated (the H225 has the same problem). It's not realistic to be flying stright and level at 100/120kt and that you have to lover your collective almost all the way down to start losing speed with you ADI at 0 degrees or even with some positive degrees and with a VSI of minus 1.500ft/min, and when you start rising a little your collective to reduce your VSI you get a positive VSI of 1.000ft/min. Another situation that has no sense is when you are at 40kt for landing with your ADI at about 5 positive degrees and start to rise your collective slowly to have an VSI of no more than minus 300/400ft, the helicopter wants to gain speed or start to go up like a lift, all this doing very little collective movements. This behaviour of gain speed when you rise your collective is more similar to an airplane that a helicopter. The Taog's H500 is extremely well behaved, performs as expected, and performs at least as well as any other helo in any other sim. Based on what you've been describing as faults across "all" helos, there must be something wonky with your setup. Sounds like a collective issue, or possibly a control binding conflict or redundancy, or a straight up incorrect binding (e.g., binding standard throttle instead of helo collective, etc.). Else we would be hearing of these "issues" from other helo pilots, as well. Instead, what we're hearing from them is ever increasing praise for the fidelity of helo flight dynamics in MSFS. Now, it's true that the various helos have various levels of FM fidelity, but I'm just not finding the severe problems you're describing. It could possibly be that you're focusing too much on your instruments instead of on flying the aircraft.
July 25, 2025Jul 25 Author 35 minutes ago, UrgentSiesta said: Based on what you've been describing as faults across "all" helos, there must be something wonky with your setup. Sounds like a collective issue, or possibly a control binding conflict or redundancy, or a straight up incorrect binding (e.g., binding standard throttle instead of helo collective, etc.). I have checked everything and It seems is ok, when I get time I will start all over again with a clean installation.
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