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Featured Replies

Hi all,

All the new VR products and VR-related conversations are always focused on pixels density. It's always more and more pixels, all about the image clarity etc... This is very valid, I totally agree that the pixel density is the most important thing for image clarity (with good lenses, etc...), ok ok...

But honestly, in these days, what really irritates me is not the lack of resolution. Instead of more pixels, I'd like a wider view. I'm getting really tired of all these VR headset with that stupid 105/115 degrees FOV. I'm using a Pico4 and I really love that headset, it's great. But just like any other headset, it has a limited horizontal FOV and it's becoming more and more disturbing.

Could anybody tell me what are the headsets, current and future, that are actually offering a nice horizontal FOV ? By "nice", I mean at least 140 or more degrees, something that would feel like I'm not wearing the scuba diving mask I had back when I was 6 years-old ? 🙂

 

I quite agree.  The Pimax Crystal Super ultrawide is supposedly capable of 140 degrees.  I tried one, but sent it back as it did not suit my face shape, and I could not get near that figure.  I'll stick with the Quest 3 for now.  There have been a few prototypes with 180 degrees, but I am not sure we will ever see them in production.

  • Author

The various forums are only talking about the Pimax headsets indeed, but man these are very expensive. There also another headset from an unknown manufacturer that sells over $3.000 !! Why ?

I wish Pico would try to make a headset that "simply offers just a bit wider FOV" without trying to reinvent the wheel nor trying to impact the world gold stock prices...

21 hours ago, Grindathotte said:

but I am not sure we will ever see them in production.

would require immense display resolution, very expensive GPU, complex & heavy optics, usually introduce distortion.

and all this for the price of a Quest 3S 😀

=> currently not feasible for the consumer market.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

The limited fov of VR is an easy thing to complain about.  I remember grumbling about it when I was a VR neophyte years ago.  But I now gladly ignore that deficiency, and fully embrace the beauty and joy inside my 5090 enabled virtual cockpit's fully 3D view with it amazing detail everywhere.  Dang, IMO it is miraculous the technical feats that VR HMDs and software have conquered.  Sure, the more fov the better, but I'm not going to pine about it anymore.

Edited by TheFamilyMan

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

  • Author

I share that feeling as well of course, however after all these years, I'm starting to feel the lack of progress. Basically, the view I'm having right now in my Pico4 is not that different from what I used to get in my first VR headset 7 years ago (Lenovo Explorer WMR). Sure I got pancake lenses and higher resolution, but technically, I'm not seeing "better".

Typically, the catching the basket of the tanker during aerial refuelling with the Crusader is still pure hell, because the boom is not in my field of view, for example 😛

 

Edited by Daube

2 hours ago, Daube said:

my Pico4 is not that different from what I used to get in my first VR headset

because a 500 $ Pico 4 is not state of the art. rather 2.000 $ Pimax DreamAir, Samsung XR, PlayforDream etc.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

  • Author

I understand what you say, but I want to disagree with the prices of these headsets, which are expensive for nothing. The additional pixels used by wide angle headsets are absolutely not worth the price difference. 

The borders of my both 24'-27' monitors irritate me more haha, and 25º of FOV hahaha, and 80%? people flight in them, yes I know, crazy

More seriously, my opinion, not better or worse, if had to choose between clarity-smoothness vs FOV, clearly the first 100%, I will reduce the FOV in nowadays HMDs for gain smoothness-clarity than the other way around.

Yeah that's a big downside of VR that for some reason people like to glaze over hehe.  On my Reverb g2 its pretty bad.  Thats why I tend to fly at night in VR cause its not as noticeable.

It's like you're looking through a parascope.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

  • 2 weeks later...

Absolutely agree 👍 

All these headsets have about the same fov as the Rift I bought in 2016.

Owned the Rift S and Reverb G2 after that but I gave up because I just wanted to fly and not spend hours and hours configuring and adjusting things.

A wider view headset could pull me back in the VR world 

Since 2022 I'm running three 42 inch monitors which is a luxury in itself but I surely miss the immersion of the headsets every day...

 

Edited by jozeff

Being predominantly a Sim Racer I know all too well the annoyances of VRs persistent low FOV requirements in HMDs, there's never been a collective "we must make it larger" as generally games tailored to VR outside of simulations only require you to look straight ahead. 

I've long since learned to live with it, but still hope to get a headset one day that has a much larger FOV.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

  • 3 weeks later...

It sounds to me that you do complain about something that you are allowing to dominate your experience rather than dealing with it.  It's all in how you approach the problem, if you tell yourself you're not going to enjoy it because of the field of view then that's exactly what will happen.  If however you go in with a positive attitude and accept the limitations of VR and concentrate on the positives you can enjoy it like thousands already do around the world.

  • Author

The thing is, I'm enjoying VR since 2018 or 2019, something like that. Haven't come back ever to 2D since that. So I know how to enjoy VR. The limitation was ok in the beginning, but after all these years, it's becoming annoying. And in some case, it's starting to be a real handicap: close formation flying, aerial refuelling, even helicopter flying in some cases... The lack of peripheral vision is becoming an issue I am less and less able to ignore.

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