March 3Mar 3 RELEASE NOTES Sim Update 5 Beta - 1.7.9.0 If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.** Known Issue There is an known regression in test build 1.7.9.0 where ATC will always clear you to the altitude you have filed in your flight plan. If you attempt to fly at a different altitude, you will be told to descend. Additionally, after you take off, you may be cleared to an arbitrary altitude. This issue will be resolved in a future SU5 pre-release test build. Stability & Performance Fixed the sim crashing during boot when both Frame Generation and smart docking system are enabled General Bug Fixes Fixed performance issue caused by VFX execution Fixed generated buildings missing windows and doors Fixed an issue where going back to the homepage from the free flight page, challenge page or activities page would have the focus be on the wrong tile Added the names of airport parking lots and gates when hovering over them on the world map. Install, Performance & Graphics Fixed broken rendering of objects with Ghost material, fixing rendering of VR controller models. Added support for textures for objects with Ghost material. Aircraft Fixed an issue breaking some behaviors for FS2020 aircraft (Tags Once, Delta, Wrap, Lock, DisabledWithMotionControllers, DisabledInVr, Disabled not being properly read) Boeing 737 MAX 8 Improved the calculated flight path for certain departure procedures during the preflight phase, and fixed an issue where LNAV could sometimes prematurely sequence flight plan legs while in the preflight phase. Fixed an issue where G/S did not show on the FMA when captured with VNAV on. Added openable cockpit door. Improved cabin, cabin seats, and cockpit LODs. Fixed environment occluder. Heart Aerospace ES-30 Fixed bad tensor definition Glass Cockpits Fixed an issue that caused Vcockpits meant to be displayed on the screen (i.e. the F18’s HMD), to still display while in Photo Mode. Pro Line 21 Integrated Avionics System Fixed an issue where the FMC could become frozen when accessing some PERF pages and then attemping to open a different page. Flight System Flight planning Fixed an issue that caused the flight plan ribbon to not leave the ground for some aircraft without flight performance data. EFB Planner App - Improved the logic used to calculate the geometric descent path to better avoid prolonged excursions from the default flight path angle. Planner App - When importing a route, the option to automatically calculate cruise altitude will be toggled off if the route has a defined cruise altitude in order to prevent the imported cruise altitude from immediately being overwritten. Planner App - When exporting a route, the cruise altitude unit selection (feet or flight level) is now respected. Planner App - Fixed an issue that could sometimes lead to poor performance when automatic cruise altitude calculation was toggled on. Planner App - Removed the black arrows from numeric input boxes. Fixed an issue where filing the plan with ATC could erroneously get the wrong IFR/VFR flight type if the Flight Rules dropdown was not toggled at least one time. Planner App - The EFB no longer strictly enforces the selected cruise altitude to be less than or equal to the selected aircraft’s altitude ceiling. Among other things, this stops the EFB from automatically changing the cruise altitudes of flight plans imported from external sources (including from avionics, PLN files, or plans saved to the cloud). If the selected cruise altitude exceeds the aircraft’s ceiling, a warning will now be displayed on the performance page. Planner App - Replaced the generic FAA contingency fuel option with a more specific FAA part 121 option since the FAA does not require contingency fuel under part 91. Planner App - Removed the AUTO contingency fuel option because it was redundant (it was functionally identical to the EASA option). Planner App - Added warnings to the performance page when problems are detected with the selected cruise altitude. Planner App - Added new options to configure performance for holding operations. These data are used by the new automatic final reserve fuel calculations. Planner App - Added warnings when the planned trip, alternate, or block fuel is estimated to be insufficient to meet the requirements of the flight plan. Planner App - Added a warning when the planned block fuel exceeds the selected airplane’s fuel capacity. Planner App - Added a new option to automatically calculate contingency fuel according to ICAO requirements. Planner App - Added support for automatic final reserve fuel calculations. You can now choose to have final reserve fuel calculated according to ICAO, FAA, or EASA requirements. Fixed EFB causing runway light flickers Fixed pilot weight resetting to 0 when trying to load weight on the pilot position on the world map Aircraft Gameplay ATC Fixed ATC VFR landing clearances when landing on a helipad Career General Bug Fixes Fixed acknowledge clear to land when landing on a helipad Added an exclusion area near important gameplay areas toremove vegetation Missions Search & Rescue Fixed vegetation around target preventing to complete the rescue objective Fixed an issue where electrical APU starter would be able to run when there is no power available. Certifications High performance endorsement Fixed mission failure during pre-flight Airports Generic Airports KNIC - Fixed airport needed to be closed according to real life ZYBS - Fixed wrong ICAO : NBS to ZYBS ZWBL - Fixed wrong ICAO : ZWAX to ZWBL ZWAT - Fixed wrong ICAO : ZAWW to ZWAT ZUZH - Fixed wrong ICAO : ZREE to ZUZH ZURK - Fixed wrong ICAO : ZCAR to ZURK ZUQJ - Fixed wrong ICAO : JIQ to ZUQJ ZSJH - Fixed wrong ICAO : JUH to ZSJH ZSDY - Fixed wrong ICAO : ZSHE to ZSDY ZPMS - Fxied wrong ICAO : ZPLX to ZPMS 00AZ - Fixed airport needed to be closed according to real life 00CO - Fixed airport needed to be closed according to real life 00OH - Fixed airport needed to be closed according to real life 00UT - Fixed airport needed to be closed according to real life 00TN - Fixed wrong airport location NM59 - Fixed wrong airport location ZYDD - Fixed wrong ICAO : ZLAN to ZYDD SSRS - Fixed wrong ICAO : SBRR to SSRS Traffic Marine Traffic Fixed Problems on Ship orientation. Fixed Bridge cross problems. Marketplace Fixed a potential crash when exiting the Marketplace right afterlaunching a search Virtual Reality Updated virtual reality camera position on B737 - CabriG2 Fixed an issue causing multiple position switch to require releasing the control to move more than 1 position at a time. The VR/Non-VR EFB states are now saved differently, changing the size and orientation in VR will not apply the same orientation and size on flat screens anymore Fixed a bug where the virtual reality preset option was not correctlyloaded after a game’s reboot. Controls Fixed action “DISPLAY CHECKLIST” not opening the EFB panel on the checklist Peripherals Various Peripheral Fixes Fixed some actions appearing twice inside control settings New Controls Added menu/panel confirmation on VR controllers dominant hand bottom button for easier and quicker navigation Activities Training Fixed syntax error in Updraft training DevMode Improved Mach number display precision in “Debug Aircraft Tracking” window (from 1 to 3 decimal places). General Added SimObject Statistics Tool BglExplorer: Fixed incorrect parking information Project Editor When creating a package with a custom asset group the popupasking for order hint now appears at the end Scenery Editor Support “region code”, 'transition altitude" and “transition level” for airports in the editor Fixed SimPropContainer scalable in the editor but not ingame SimAttachment Editor Fixed loading error SimObject Editor Fixed legacy fields always hidden in search dialog even when use legacy is on Fixed field linked_behavior writing incorrect value SDK Fixed regression on secondary aerials on areas with both photogrammetry and censored/military areas Fixed targetted position variable in World referential which were computed wrongly SimConnect Fixed facilities pavement “enable” member always set to false Exporter Blender Fixed detail normal map on the windshield material. Increased Material UV Tiling maximum value from 10 to 100. Fixed material property “Receive Rain” not saved on clearcoat andwindshield. Added documentation about actions setup in blender 4.5. Added documentation about the new Image Flags tool. Added documentation about the new Logs panel. Set the default animation export mode to “ACTIONS” in Blender 4.5. This is now the recommended method for exporting animations, as action slots are simpler to use and export times are shorter since keyframes are not baked by default, unlike the “NLA Tracks” mode. Fixed an issue where the clearcoat extension export failed when the detail normal map was not found on disk. Fixed export of skinned meshes, it now works in all cases. Fixed export of skinned propellers. Fixed incorrect positioning of children of a skinned node. Fixed “Reset Origin” not working correctly when the parent node also has the option enabled. Fixed export error when exporting armature in rest pose. Added a warning when exporting a skinned object without its armature. Added a warning when “Reset Origin” is enabled on a skinned object. Fixed an error when saving Fixed DA62 sample scene (propeller, LOD issues) Ali A. MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 64GB DDR5/6000MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler. HP Reverb G2 VR (occasional use) | LG-45GX950A-B 5K 5120X2160 monitor | Tobii Eye tracker 5 | Logitech sound system 7.1 | VIRPIL Controls (Joystick + thrust levers + rudder pedals) | Windows 11 Pro.
March 3Mar 3 lmao they forgot the EXE for the steam build. So no one on Steam can launch it right now. edit: Looks like the exe is there, it just has the wrong name. Edited March 3Mar 3 by Tuskin38
March 3Mar 3 Well so much for the idea that they removed windows from autogen buildings to get more performance 😂 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
March 3Mar 3 26 minutes ago, Tuskin38 said: lmao they forgot the EXE for the steam build. So no one on Steam can launch it right now. edit: Looks like the exe is there, it just has the wrong name. Is it the "KittyHawkx64_Steam_PCMBF.exe" ? Would it work to rename it to "FlightSimulator2024.exe"? EDIT: Ok, that way it seems to be launching now... Edited March 3Mar 3 by DieselTen System specs: Windows 10 Pro 64-bit; Intel Core i7 3770 @ 3.40GHz; 16,0GB Dual-Channel DDR3 @ 802MHz; 8 GB NVIDIA GeForce RTX 3060 Ti (NVIDIA)
March 3Mar 3 before I forget: time for DLSS swapper again. 😄 AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
March 3Mar 3 21 minutes ago, DieselTen said: Is it the "KittyHawkx64_Steam_PCMBF.exe" ? Would it work to rename it to "FlightSimulator2024.exe"? EDIT: Ok, that way it seems to be launching now... it appears to be a debugging exe, so I wouldn't use it.
March 3Mar 3 aahh good more VR fixes 😎 think I'll let the beta cook for another few updates before I dive in though, SU4 running decent enough for now. Just hope the performance improvements last and don't do their usual of dropping off as the beta progresses (as seen countless times before), reports so far are good at least in that regard. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 3Mar 3 New update available. Works now as it should. Edited March 3Mar 3 by DieselTen System specs: Windows 10 Pro 64-bit; Intel Core i7 3770 @ 3.40GHz; 16,0GB Dual-Channel DDR3 @ 802MHz; 8 GB NVIDIA GeForce RTX 3060 Ti (NVIDIA)
March 3Mar 3 Is the Tobii fixed? Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
March 3Mar 3 30 minutes ago, bobcat999 said: Is the Tobii fixed? I will wait to get back into the Beta when that is fix. I was going to work around it but, I am so used to it, Dont want to fly with out it. Ed Windows 11 PRO-AMD RYZEN 9 9950X3D-MSI MAG X870E TOMAHAWK-NVIDIA RTX 5080 16GB-64GB GSKILL 6000-2TB NVMe-1050PSU- It goes to Eleven! Si ATC. IRL Pilot C152 - C172SP - PA-28-181 Archer II - Piper PA-28 Cherokee - Evektor Harmony - AOPA# 09053717 https://www.flightventuresaviationacademy.com/ https://www.pcflyers.org/
March 3Mar 3 Commercial Member Does ChasePlane work with this build? Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
March 3Mar 3 10 minutes ago, iFlySimX said: Does ChasePlane work with this build? that's up //42 to make it work, not Asobo. Edited March 3Mar 3 by Tuskin38
March 3Mar 3 Commercial Member I don't think Parallel42 support beta builds either so it may not be fixed until SU5 finalises. Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX
March 3Mar 3 2 minutes ago, FPVSteve said: I don't think Parallel42 support beta builds either so it may not be fixed until SU5 finalises. Exactly. Edited March 3Mar 3 by Tuskin38
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