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iniBuilds next airports?

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I am really hoping for KORD, and KIAH 

JetLine Systems Gravity GT2-Windows 10 Home Edition (64-Bit), NZXT H500 Mid-Tower, Black, Gigabyte Aorus Z390 PRO WIFI, LGA 1151, Intel 9th Gen Core i9 9900K (5.0GHz Turbo) 8 Core / 16 Thread, Corsair Hydro H60 120mm Liquid Cooling, 32GB Corsair DDR4 SDRAM 3000MHz RGB, 12GB Nvidia GeForce RTX 4070, GDDR6, 750 Watt Corsair RM Series Power Supply, 5.1 Channel Realtek Integrated HD Audio, Primary SSD Drive:1TB Samsung 970 EVO, M.2 NVMe PCIe (SSD), Secondary SSD Drive:2TB Samsung 970 EVO, M.2 NVMe PCIe (SSD) 4TB WD Black 7200 RPM Mechanical , SimOn Solutions 737 Professional Compact Trainer (MIP, OH). CFY 737 Max Motorized TQ Gold V3, MSFS2024, ProSim 737. 2 45" Samsung 4K TV.

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  • micstatic
    micstatic

    I'd love a mexico city or Chicago O'Hare for sure.  Houston or Charlotte too for that matter. 

  • Chobble
    Chobble

    Pyreegue is doing LEPA.

  • ianb2469
    ianb2469

    Would like to finally see someone do LFPG!

  • Moderator

When UK2000 was producing many UK airports for P3D and FSX he explained it was a laborious process to check things in the sim during the construction of new airports. The available tools weren’t great.

He then said development was far easier for MSFS with far better tools available.

So it’s something of a surprise to read that so many airports aren’t available for MSFS and perhaps 2024 in particular.

I have pretty much all those mentioned in P3D. Why is it taking so long for developers to create MSFS equivalents? Aren’t all the usual suspects working flat out to get them to you?

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

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37 minutes ago, Ray Proudfoot said:

When UK2000 was producing many UK airports for P3D and FSX he explained it was a laborious process to check things in the sim during the construction of new airports. The available tools weren’t great.

He then said development was far easier for MSFS with far better tools available.

So it’s something of a surprise to read that so many airports aren’t available for MSFS and perhaps 2024 in particular.

I have pretty much all those mentioned in P3D. Why is it taking so long for developers to create MSFS equivalents? Aren’t all the usual suspects working flat out to get them to you?

As I have a bit of experience making scenery now I'll venture an educated guess that it comes down to efficiency and ROI. In some cases, especially late-stage P3D development, there may not be a lot of rework needed to port a project into MSFS. In other cases, especially older sceneries for those other sims, the amount of rework necessary would probably be the same as starting over fresh. Because the tools in MSFS are much more expansive, the workflow is possibly not worth the effort if the developer thinks the sales volume in P3D was insufficient to justify the time investment for the next sim.

Again take with a grain of salt, but that's my best guess as to why.

2 hours ago, amsfsx02501 said:

KCVG, the Skyline Simulations from 2022 hasn’t had any updates.

LEMD-still stuck with the LVFR payware.

The Gaya’s default LEMD in 2024 (can’t remember if its base edition or a high tier) is not bad, looks better than the LVFR one.

Edited by Tuskin38

  • Moderator
9 minutes ago, Nandengo12 said:

Because the tools in MSFS are much more expansive, the workflow is possibly not worth the effort if the developer thinks the sales volume in P3D was insufficient to justify the time investment for the next sim.

Again take with a grain of salt, but that's my best guess as to why.

I’m not referring to P3D. I’m well aware most developers have had to go where the demand is - MSFS.

It’s airports for MSFS and specifically 2024 I’m referring to. Not having either sim I don’t know if scenery for 20 is compatible with 24. If it isn’t then it might explain why it’s taking time for them to become available.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

12 minutes ago, Ray Proudfoot said:

I’m not referring to P3D. I’m well aware most developers have had to go where the demand is - MSFS.

It’s airports for MSFS and specifically 2024 I’m referring to. Not having either sim I don’t know if scenery for 20 is compatible with 24. If it isn’t then it might explain why it’s taking time for them to become available.

Sorry, I thought you were asking why there are not as many MSFS equivalents as those released for P3D originally..? Perhaps I read that wrong.

MSFS20 scenery is usually compatible with 24, but sometimes only partially. The 24 SDK is quite different and even more expansive than the one for 20. The LOD engine is also substantially different, which means some models and even materials need to be reworked. So there's a possible barrier to porting over to MSFS24 from 20. And again, if sales volume wasn't strong in FSX/P3D for a particular title, it may not be worth developing from scratch for MSFS in general. 

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1 hour ago, Ray Proudfoot said:

When UK2000 was producing many UK airports for P3D and FSX he explained it was a laborious process to check things in the sim during the construction of new airports. The available tools weren’t great.

He then said development was far easier for MSFS with far better tools available.

So it’s something of a surprise to read that so many airports aren’t available for MSFS and perhaps 2024 in particular.

I have pretty much all those mentioned in P3D. Why is it taking so long for developers to create MSFS equivalents? Aren’t all the usual suspects working flat out to get them to you?

Maybe also because the bar has been raised and by a big margin.

Back in the FSX or P3D days, and even when msfs was launched as the first sceneries were just P3D ports, sceneries were much simplier. So it took way less time to develop them.

Now, sceneries have a lot of details, people expect not only interiors, but interiors with huge détails, animated people, etc. The textures also vastly improved. Just compare the size of a P3D scenery on you SSd and the space required by a recent msfs24 releease. There are no comparaisons.

It means it requires a lot of development time. And this is also the reason why powerhouse of the past like FlyTampa, UK2000, or even Flightbeam are having a hard time to keep the pace. Solo developers are fading because they need months if not years to develop a scenery with the risks to be overtaken by huge studios like Mk-Studios or Inibuilds.

In fact, most add-ons right now are developpped by those huge studios, especially megahubs. There are still room for solo devs but mostly with regional airports.

2 hours ago, Ray Proudfoot said:

When UK2000 was producing many UK airports for P3D and FSX he explained it was a laborious process to check things in the sim during the construction of new airports. The available tools weren’t great.

He then said development was far easier for MSFS with far better tools available.

So it’s something of a surprise to read that so many airports aren’t available for MSFS and perhaps 2024 in particular.

I have pretty much all those mentioned in P3D. Why is it taking so long for developers to create MSFS equivalents? Aren’t all the usual suspects working flat out to get them to you?

Almost every 2020 airport works in 2024.  Limited examples that don't.  It's just the non native 2024 don't have all the bells and whistles.  We have most of the listed airports above it's just the quality is still p3d level.  So we'd like to see new ones made from scratch.  if that makes sense.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

  • Moderator
29 minutes ago, micstatic said:

So we'd like to see new ones made from scratch.  if that makes sense. 

It does, thanks although I'm not sure airport terminal interiors are really necessary. But that's just my opinion. 😁

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Moderator
41 minutes ago, sdirand said:

It means it requires a lot of development time. And this is also the reason why powerhouse of the past like FlyTampa, UK2000, or even Flightbeam are having a hard time to keep the pace.

That's very sad to read. Are people being too demanding? Is all that extra detail really necessary. I have all the FT airports for P3D and the quality is amongst the best available. Surely that quality would be sufficient for 2024. 

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Moderator
1 hour ago, Nandengo12 said:

Sorry, I thought you were asking why there are not as many MSFS equivalents as those released for P3D originally..? Perhaps I read that wrong.

I wouldn't expect all those airports made for P3D over 5 generations of that sim to be released in the short time MSFS2024 has been available. It takes time, effort and skill. I imagine there's more available for 2020 but how long people stay with that is open to question.

The clever people were FSDT who made their admittedly fairly simple airports compatible with FSX and all versions of P3D. The same doesn't appear possible with MSFS as you allude to as the LOD engine is substantially different.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

28 minutes ago, Ray Proudfoot said:

It does, thanks although I'm not sure airport terminal interiors are really necessary. But that's just my opinion. 😁

yeah I don't look around inside much either.  But it can be nice to pull up to the gate and see it.  I also find textures, lighting, and ground textures at the newer FS2024 airports to be much more attractive than what we had in p3d.  However not all airports have evolved as much considering the ports we have seen.  

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On 4/22/2026 at 10:12 AM, Ray Proudfoot said:

That's very sad to read. Are people being too demanding? Is all that extra detail really necessary. I have all the FT airports for P3D and the quality is amongst the best available. Surely that quality would be sufficient for 2024. 

Nothing sad about it Ray, what was considered "top tier" in P3D is all available in MSFS - FSDT KORD and KIAH, FlyTampa EHAM and KLAS, etc. But it's just not the standard anymore. Devs like iniBuilds, Pyreegue, Dreamflight and others have pushed the boundaries and shown us what can be done. Compare FSDT KORD with iniBuilds KJFK, X-Codr KDEN, MK Studios KSEA though and you can see why people want a new O'Hare scenery.

Some P3D devs like Flightbeam have met the challenge and produced even better work than they did in P3D, and UK2000 have produced a lot of respectable smaller airports.

On top of this the library of excellent freeware sceneries from people like Cat3d, Danielsjam, Vincent Bazillio, Bullfrog, Vortex, and others are at a level that would have commanded top-tier prices in p3D and we're lucky enough to have hundreds of airports around the world at this standard for free. It's truly a blessing and more proof that we are in a new golden age of flightsim.

Edited by Stavros

7800X3D - RTX 5080 - 64GB DDR5 - Dan C4-SFX

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