Tuesday at 10:46 AM3 days On 6/20/2026 at 12:47 PM, tttocs said:My apologies to those of you who fly helicopters, as you do live in a different world.On 6/20/2026 at 1:31 PM, sniper31 said:almost every time I fly a helo in the sim the melted look of the PG screws with my immersionDepends on the Helo activity - I do a lot of the SAR career mode missions in the helos and since they are often rescues at sea or in the bush, the immersion is there for me. You are often starting at a rural airport and flying into mountains or other landscapes to pick out, land near, and extract the target. Everything looks fantastic to me the entire time. Flying around the default Las Vegas without a city pack - horrid. The Sphere is non-existent. The strip is worse than the fight sim on google earth. However, at night, flying into default Las Vegas looks quite pretty, so the illusion remains somewhat intact. MSI Aegis R | Intel i7-14700F | NVIDIA RTX 4060 | 1TB NVMe | 32GB RAM | Windows 11
Tuesday at 11:11 AM3 days I could swear that I saw the Sphere in the distance when I landed at UK2000 KHND Henderson Executive last week. Whether it was displaying anything is another matter. I do not have any addons for Las Vegas installed. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
Wednesday at 02:30 AM2 days On 6/20/2026 at 4:40 PM, ryanbatc said:Increasing TLOD is the best way to increase the clarity of it. However there are some areas where TIN is just better than others.Aside from that, just throwing money at it works too.... a better CPU and GPU, and very fast internet can help.What is your current PC? And can you post a closeup pic of what you mean by "melted?"edit: Melted is very subjective too. There won't be perfectly shaped polygons at 100agl but some areas especially ones with vexcel (like Denver) are SUPER nice.This is a common misconception. T(errain) Level of Detail will increase draw distance and quality for terrain, runways, roads, coast lines, etc. The best way to increase your draw distance and quality is O(bject) Level of Detail. This will increase quality of photogen and photogrammetry. If you're getting melting buildings or buildings that pop in out of nowhere, the best thing you can do (if you can, but AutoFPS helps) is to increase OLOD.
Wednesday at 03:57 AM2 days 16 hours ago, CFIJose said:This dev continues to impress me with his city updates:Yeah I own most of his stuff hehe. He does a great job. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
Wednesday at 03:58 AM2 days 1 hour ago, Bdub22 said:This is a common misconception. T(errain) Level of Detail will increase draw distance and quality for terrain, runways, roads, coast lines, etc. The best way to increase your draw distance and quality is O(bject) Level of Detail. This will increase quality of photogen and photogrammetry. If you're getting melting buildings or buildings that pop in out of nowhere, the best thing you can do (if you can, but AutoFPS helps) is to increase OLOD.It's not though. TLOD increases the resolution of TIN (and the distance at how clear it resolves to). I literally can set 100 with autofps, and change it to 400 and it sharpens it up. OLOD is a factor as well.EDIT added pics. OLOD remains at 150. TLOD 50 vs 500. Mostly look at the middle of the pics... huge change in how sharp and clear the TIN is. Edited Wednesday at 04:12 AM2 days by ryanbatc | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
Wednesday at 07:05 AM2 days Based on those two screenshots, it still looks rubbish to me at TLOD 500. Edited Wednesday at 07:06 AM2 days by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
Wednesday at 08:28 AM2 days 1 hour ago, Christopher Low said:Based on those two screenshots, it still looks rubbish to me at TLOD 500.Yeah to be honest they both look pretty average - And I don't actually see any difference which leads me to think that the former argument is true - That TLOD just increases the draw distance clarity and anything under the aircraft (or camera) is going to be repreented the same. Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
Wednesday at 12:20 PM2 days 8 hours ago, ryanbatc said:It's not though. TLOD increases the resolution of TIN (and the distance at how clear it resolves to). I literally can set 100 with autofps, and change it to 400 and it sharpens it up. OLOD is a factor as well.EDIT added pics. OLOD remains at 150. TLOD 50 vs 500. Mostly look at the middle of the pics... huge change in how sharp and clear the TIN is.Have to agree with the other comments, I don't really see a significant difference, at least not that would be discerned in moving aircraft. Maybe in developer mode I would notice it more, but that's about it. Given the lack of substantial improvement, I would prefer to keep my GPU temp down instead. Edited Wednesday at 12:20 PM2 days by Nandengo12
Yesterday at 11:04 PM1 day On 6/23/2026 at 10:58 PM, ryanbatc said:It's not though. TLOD increases the resolution of TIN (and the distance at how clear it resolves to). I literally can set 100 with autofps, and change it to 400 and it sharpens it up. OLOD is a factor as well.EDIT added pics. OLOD remains at 150. TLOD 50 vs 500. Mostly look at the middle of the pics... huge change in how sharp and clear the TIN is.I think we might have differences on how we define "huge". There is barely any difference, especially flying at a buck 50 a few thousand feet over the ground.
10 hours ago10 hr 14 hours ago, Bdub22 said:I think we might have differences on how we define "huge". There is barely any difference, especially flying at a buck 50 a few thousand feet over the ground.I guess so to me it's a lot more melted at like 100 - but even up a few thousand feet one can see the difference. Now if you're in a jet speeding along...then it's more challenging to see. But what a higher TLOD will do is sharpen up distant TIN so if you're on final you will see sharper skyline etc. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
6 hours ago6 hr Seeing the comments regarding the screenshots looking the same to different people; Does Monitor quality play a factor here? Does a lower OLOD and TLOD look better on a more expensive, hi end gaming monitor than a higher TLOD/OLOD on an HDTV or older regular monitor? Not necessarily talking about refresh rates but as in resolution fidelity?Just curious, I notice a difference, for example, between screenshots on my Monitor/TV vs the same screenshot on my phone screen. MSI Aegis R | Intel i7-14700F | NVIDIA RTX 4060 | 1TB NVMe | 32GB RAM | Windows 11
4 hours ago4 hr 1 hour ago, Kristofski said:Al ver los comentarios sobre que las capturas de pantalla se ven iguales para diferentes personas, ¿influye la calidad del monitor? ¿Se ve mejor un OLOD y TLOD más bajos en un monitor de juegos de gama alta y más caro que un TLOD/OLOD más altos en un televisor HD o un monitor normal antiguo? No me refiero necesariamente a la frecuencia de actualización, sino a la fidelidad de la resolución. Solo tengo curiosidad, noto una diferencia, por ejemplo, entre las capturas de pantalla en mi monitor/televisor y la misma captura de pantalla en la pantalla de mi teléfono.Of course, monitor image quality and resolution matter, but so do your settings and the area you're flying in.It's easy for me to notice because I only fly the A2A Comanche in MFS; I usually fly much more VFR with the XP12 and my orthos generated with Ortho4XP that's where I really notice the downgrade from SU4 to SU5.
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