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ConstVoid

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Everything posted by ConstVoid

  1. The inability for 3rd party products to access MSFS weather data will be even more of a hindrance with 24 hr historical weather. Products like ATC add-ons and flight planners need access to the same weather that MSFS is depicting. At the moment it's not too bad because they access the current live weather from other sources, which are approximately the same as MSFS data. With MSFS 2024 I reckon that even if they can get hold of historical data from somewhere there will be more room for differences between their data and MSFS data. I hope that 3rd party developers do not take view that the best way to match up the data is to only support ASFS for historical weather.
  2. Almost - it's my understanding that you only need to top up if/when your credit runs out.
  3. That seems to be true of anything which limits the FPS. For example I use MSFS options to limit FPS to 30 (I know some of you who love high FPS won't be able to understand this 😀) and the default for the performance limiter of FSHud is also 30, so I have dropped the limiter to much lower and I appear to get more traffic.
  4. I haven't had chance to test this new version yet, but if I encounter any major problems I will raise a ticket so that the developer gets the appropriate logs and has a chance of fixing the problem. Without logs there is next to no chance that it can be fixed.
  5. As an FSHud user myself, the most disappointing thing about that video was the voices - I don't know what the reviewer had done, maybe turn the 'radio effect' way up beyond normal, but I have to say I find FSHud's voices, while currently very limited in number, sound very good with only slight 'radio effect' selected.
  6. The button on your stick must be set to 'AUTOPILOT OFF', not any other function. If that is done the first press will disconnect the AP and the second will silence the alarm (after a minimum of one cavalry charge I believe),
  7. Are you 100% certain you have no other controller axis assigned to throttle, which might conflict with the one you think you're using? Many people use the Thustmaster stick and throttle quadrant, for example, and the default is for the stick throttle to also be mapped. This leads to the situation where things appear to be calibrated, then all of a sudden the sim starts prioritising the stick throttle over the quadrant and you lose the ability to move the thrust levers via the latter.
  8. Looks like we're both half-right. The speed brake has 5 virtual buttons, but flaps doesn't have any.
  9. I don't see any response concerning this part of the question, so I'll try. You can assign virtual buttons which the quadrant will 'press' when the flaps and speed brake levers of the add-on pack are set to certain positions. As far as I'm aware this is a little-used facility, as the Fenix, and I assume other Airbuses in MSFS, tend to read the position of the lever axis to determine which flap/speed brake setting you require. If an aircraft used buttons instead to select brakes or flaps, then you could use virtual buttons to translate the position of your quadrant lever to a particular button press. I've always had virtual buttons disabled.
  10. If you have a problem with the product, as you described in your original post, the most likely way to get it fixed is to submit a support ticket, and give a description of why you think it is not behaving correctly. Support tickets automatically include the relevant logs, which should show the developers exactly what's happening. The developer has recently been suggesting that actual bugs should only be reported via a ticket, and not via the forums, as the latter does not provide sufficient detail to diagnose the problem.
  11. Something else that irritates me: On the "Rebuild Rescue" YouTube channel they're always saying something "needs fixed" !?! It either "needs to be fixed" or it "needs fixing".
  12. This is so off-topic, but I think you might have to update your end date slightly. Cards were still in use after that. At Uni we had a CTL SAT1 operating as an RJE (Remote Job Entry) station until around 1976. This regularly needed to be rebooted from cards, with the card deck being regularly replaced due to it getting worn out.
  13. It's a long-standing 'feature'. I doubt it will be fixed any time soon.
  14. Just to add to the solution by @Farlis that there's also a problem that if you use the right mouse button to pan around it will cause the same issue - the switch will flicker between norm and ign/start. The work around is to use the middle button to allow panning.
  15. I'm curious about from where LNM gets its Airport Names. For example, LNM gives the name "Arlada - Airport" for ESSA, but MSFS lists it (correctly) as "Arlanda, Stockholm" in the world map, and Navigraph charts refers to it as "Stockholm Arlanda" or "Arlanda (Stockholm)". I even tried searching for "Arlada" in the LNM files and MSFS BGLs to try to find out where this incorrect name comes from, but it seems that if the BGLs contain any airport names they don't appear in plain text. I guess it's not a major problem but it would be nice to have the correct name in LNM, and also if any other airports have similar issues.
  16. Without wishing to hijack the thread, I just want to point out that it is possible to just listen in to FSHud without taking part - you just need to have it running and at the point where you would load a plan. Obviously it won't be aware of you at all, so there may be conflicts with other traffic. Now back to VoxATC.
  17. The TCA quadrant gear lever is a simple on-off switch, so it's interpreted by MSFS as a button. It is correct to have it assigned to both 'GEAR UP' and 'GEAR DOWN', but 'GEAR UP' must be 'ON PRESS' and 'GEAR DOWN' must be 'ON RELEASE'. If they are both set to 'ON PRESS' or both to 'ON RELEASE' then confusion will reign.
  18. OK. Not much else I can think of then, apart from ensure that you disarm the speed brake after take-off, and check that you haven't got a random key binding that might affect it.
  19. Indeed, but a natural mistake. All too often YouTube videos of scenery announcements, product reviews etc. are posted here with absolutely no indication of who the original content creator was.
  20. Do you have the speed brake / flaps add-on for the TCA quadrant. If so, and you recalibrated the thrust levers, as suggested, did you also recalibrate the speed brake? This was mentioned in the notes I posted. The full Thrustmaster calibration instructions for the quadrant with add-ons is at TCA_Quadrant-Throttle-addons_Calibration.pdf (thrustmaster.com)
  21. Here are some notes I posted here a few months ago: It's vital to take this step by step to determine the cause of the problem. 1) Check using the Thrustmaster control panel that each and every button is working, and that the thrust levers (and flaps and speed brake levers if you have them) show smooth and continuous movement across the entire range. If there is any problem at this stage go back and use the Thrustmaster calibration instructions from their website. If you have the flaps/speed brake add-on note there is a more extensive calibration procedure required. 2) Load up MSFS and check in options that the thrust levers are set to throttle 1 axis and throttle 2 axis - not the 0 to 100% variants. Again check that the display shows smooth and continuous movement across the whole range (don't forget to include the reverse position in your test). Sensitivity doesn't particularly matter at this stage as long as the levers show movement across the whole range. Make sure that you have NO OTHER controls bound to a throttle. 3) load up the Fenix and go through the calibration in the MCDU. Note that until you have completed the calibration I don't think you'll see any movement of the levers in the cockpit, but once they are calibrated you should see the movement you expect. The above process should show you which part is not working properly. If 1 & 2 work but 3 doesn't then I'm afraid it's back to Fenix to diagnose. The fact that you can't seem to calibrate the reverse thrust settings suggests that you need to go right from step 1 and ensure that during the Thrustmaster calibration you ensure that you pull up the reverse thrust levers and move the thrust levers fully back when setting the minimum values. Otherwise the calibration will only use the idle position as 0% and TOGA as 100%.
  22. The article has the following before the screenshot: "And lastly - we cannot wait to start showing more previews on what we've also been working on For anyone waiting for that version - we are going to be offering a discount to all our loyal P3Dv5 Concorde customers once that product is available in the future!" From that I think it's safe to assume they're talking about MSFS.
  23. Yes they can. Even if they don't control AI traffic they can detect it. If they detect traffic on the runway, or on short final, they can instruct you to hold short, rather than clearing you to line up and wait. Sure, there would be edge cases - you could have got there first and be cleared to line up and wait, or even to take off, before MSFS stupidly allows an AI to use the other end of the runway, but in most other cases this should be preventable.
  24. Thanks for this. I was trying to 'spot' some BGL traffic using FSHud's schedule display panel (in order to report some issues to them about weird callsigns for GA traffic) but could never find the traffic at the expected time. Now I realise it might well be due to the same bug - so I can confirm it still exists as of a couple of weeks ago.
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