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PaulVR

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Everything posted by PaulVR

  1. Thanks. I assumed they fixed it with patch 4.1.1, but apparantly not yet.
  2. I have the Chancellor since its earliest release and I love it. But updates 4.1.0 and 4.1.1 suddenly broke it: all engine gauges are not working, and i seem to be the only one with this problem. Anyone else noticed this?
  3. @SquadronLeader - I had the same problem and your solution worked. Many thanks!
  4. I had my 4000 Mhz memory DIMM's (64 Gb total) set to 3600 Mhz in BIOS and had constant crashes. Installed Windows 11, reinstalled MSFS, installed the latest drivers, all to no avail. Then I lowered the frequency to 2400 Mhz and the crashes were gone, even with the most demanding addons. No noticeable degradation of smoothness or graphic quality. I can't guarantee that's the solution to everyones problems, but its worth trying. Paul
  5. EBAW Antwerp (Belgium) is also a very well done freeware scenery. Video: https://www.facebook.com/ebawforfs/videos/1787098864935463/ Download: http://www.freewarescenery.com/fsx/belgium.html Paul
  6. FlyInside apparently needs an update for v 4.3. Meanwhile: time to test native VR for the first time. Paul
  7. I have it installed in FSX Steam, with no issues. Other than slightly better behaviour of the mouse pointer and support for Oculus Touch, I see not much difference with the previous version.
  8. The resolution is indeed still the weak point in VR. It`s like looking through a screen door, and you often have to lean in to be able to read text. On the other hand, the feeling of immersion is so strong that I can easily overlook the disadvantage of seeing the pixels - after a short while I only notice them when I have to read something. I`ve lost all interest in flying by looking at a screen, even a large 29`` screen like I have. VR really IS the future of flight simming, and I guess it will take off rather fast. Once you`ve tasted it, it`s hard to go back. Sure, you can wait untill the technology has evolved to perfection, but many of us didn`t wait either to take up flight simmimg until it reached the level of realism we now take for granted. Paul
  9. You get that effect when you use FlyInside together with Ezca. It disappears when you close Ezca. Of course your problem might have a different cause. Paul
  10. I have it running on aan imac with no compatibility issues, no reason why it wouldn't run on a laptop. If performance is adequate, depends on the muscle power of your laptop. Paul
  11. More info here: http://fullterrain.c...oduct_nzni.html Looks great, as is to be expected. Paul
  12. Hi I have a few sims om my iMac (i7): FSX (with quite a bit of addons), Flight, Trainsim 2012 and Cities XL. They take up about 300 Gb of a 500 Gb partition. I run Windows 7 Home Premiuim (64-bit) - which I would recommend. This might give you an idea. Performance is very satisfying with all sims, except Trainsim which is rather average. If you apply the DX10 patch, FSX does very well in DX10 preview mode on the iMac. Paul
  13. The quote says 'new aircraft'. Unless my understanding of English (not my native language) is flawed, that's a plural. Otherwise it would say 'A' new aircraft. Nobody seems to pick that up. I'm quite confident at least one 'deluxe' aircraft will be offered, but as a separate purchase. Paul
  14. I have both. Although Realair is a top class developer, the A2A Spitfire ranks a class higher, both in visual appearance as in depth of simulation and sheer pleasure to fly. I particularly like the little details like the shaking of the instrument panel at startup, the way the engine behaves at low idle and even changes the color of the exhaust smoke, the way the canopy fogs up if you descent from cold air into warmer air and you forget to turn open the ventilation...Of course, there is also a difference in the version being modeled. The Realair simulation is of the later and more powerful four bladed propeller mark IX, A2A models an earlier mark II version with two or three bladed propeller. Even without Accusim I like the A2A version better, but with Accusim there's no more comparison.Paul
  15. MS Flight should take a look at the App Store for the mac. Like the app store for the iPhone/iPod/iPad, it's a convenient place to find all kinds of apps for Mac OSX which otherwise would remain largely unknown to the broader public. It has all kinds of apps and games in all price ranges, including freeware. But the existence of an app store doesn't prevent you from downloading and installing other content through other sources. This would also be a business model for Flight that would benefit all parties involved, and would not kill freeware. On the contrary. Developers who choose not to use Microsoft Live would not benefit from the larger exposure the online store would offer, but that would be their choice.As usual, MS looked at Apple for a successful innovation and tried to copy it, but ended up not getting it and doing it completely the wrong way. (Unless of course WE are getting it the wrong way, and the addon market for Flight will not be as closed as we understand it).Paul
  16. Funny, I had FS9 on my HD until yesterday. I have hardly touched it in 4 years, though I had a lot of freeware and payware - both scenery and aircraft - installed. It just took up space (a lot of it), and I wasn't doing anything with it. So I finally bit the bullet and deleted it, along with its backup archive. While FSX is choppy on my system compared to the silky smooth performance of FS9, the old sim seems to have lost its attraction after having been exposed to the likes of PNW, OrbX, A2A, the RealAir Duke,... I could go on. Many developers for FSX have made FS9 seem cartoonish in camparison.Paul
  17. They're planning on doing that, but it is still a long way off. Development hasn't even started yet. If it turns out the versions of Vertigo Studios and Just Flight are very good, they will have to compete in an already quite saturated market. They might even decide not to compete at all... That would be bad news.Paul
  18. The Duke is so immersive, I keep looking for the seat belts when I get in. Oddly, there aren't any... (It's only a peculiar omission without any importance in an otherwise addictive plane).Paul
  19. I particularly like the modular approach they've introduced with this version. You can now only install the elements you're interested in. The whole scenery is a whopping 32 Gb.Paul
  20. I used the 3D glasses for quite a while with FS2004. The experience is really amazing and adds a great feeling of 'being there', even more than TrackIR (which I also use). But I never used them the whole flight. As has been said, it's a bit cumbersome working the VC with the 3D effect enabled. The click spots are difficult to hit. But you can switch the effect off and on with a key press.You need a fast PC and a monitor with a high refresh rate. Most LCD-monitors only have a 50Hz refresh rate, which is insufficient (my new monitor does anyway, which is why I cannot use them anymore).One advice: if you're going to buy them, take the wired glasses. I had the wireless version and I got fed up buying new batteries all the time...Paul
  21. I"m sure there will a queue at the counter...http://www.realairsimulations.com/list_box...e=duke09_buynowPaul
  22. >Since the Mac doesn't use BIOS, there are a few>limitations: no Vista 62 bit and Windows doesn't recognise>more than 2 Gb RAM.I have to contradict myself here: in the mean time I'm running Vista Ultimate 64-bit on my MacPro, with CH FlightSim Yoke, CH Pedals and CH Throttle Quadrant, all working perfectly.Paul
  23. I also use FEX with ASX, but I still get ennoyed by 'visibilty lakes' when flying over mountainous terrain. It seems the FEX weather engine has an answer to that:>4. Haze and Visibility issue>The FEX weather component implements a technique which solves the problems users have experienced with other weather engines. Accurately depicting visibility with no harsh transitions between layers.If that's true, I'm afraid it's byebye ASX...Paul
  24. Running FSX and FS9 on a MacPro with Vista Home Premium 32 bit. Since the Mac doesn't use BIOS, there are a few limitations: no Vista 62 bit and Windows doesn't recognise more than 2 Gb RAM.CH FlightSim Yoke LE, CH Pro Pedals and CH Throtttle Quadrant are working flawlessly in FSX. I have a little ussue with the Quadrant in FS9 (view starts panning up in virtual cockpit view), but that is easily cured by unplugging the USB connection and reconnecting to the other USB port on my keyboard.Paul
  25. I too am running FSX on a MacPro (2,66 Ghz quad core with 3 Gb RAM and Radeon X1900 with 512 Mb video memory). FSX runs very well in Vista with Boot Camp. I have two partitions: one for Mas OS and one for Vista and FS (9 and X). When I boot in OSX, I can access all my files on my Vista partition by running Windows with Parallels. I can read and change files on my Vista partition with my Mac OSX applications. (I just worked on some screenshots I made in FSX with Photoshop for Mac). However, I have to use my 'old' Windows XP with Parallels. I could in theory use Vista on the PC partition with Parallels, but then it requires a second license for use with the virtual machine (unless you have Vista Home Ultimate).When I boot in Vista, the MacPro is just a powerful PC which runs FSX very well.The main limitation at the moment though is that Vista under Boot Camp will not recognise more than 2 Gb memory. I suppose it has to do with that fact that the Mac as a PC doesn't use BIOS but EFI. This bug probably will be fixed in a future update.Paul
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