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I got this as well, and it happened at the same time I "loaded" an approach on the GNS530 but didn't "activate" the approach. An "Approach not loaded" message popped up in the GNS530 and I couldn't clear it. @ryanbatc that livery looks fantastic!
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Steam Gauge Overhaul - Analog King Air out now
Yoda967 replied to turbomax's topic in Microsoft Flight Simulator (2020/2024)
Agreed on the GEN OVHT message (I did say "according to the product manual"). Also, as shown in the product manual, the L CHIP DETECT and R CHIP DETECT are shown on both the warning annunciator and the caution annunciator, when they should only be on the caution annunciator. (Given that Beech made a number of changes over the years as the 350 developed, it's possible that the developer has RW documentation or experience with a real 350 that has these items.) The 30 seconds without engine combustion is IMO very much implied, so we agree here, too. The engine start checklist calls for the condition lever to be advanced to low idle above 12% Ng. The maximum Ng that can be reached without adding fuel via the condition lever is far below 50%...thus, you switch off the starter either when the engine is running at self-sustaining speeds, or when the engine hasn't started after 30 seconds of trying. If you don't see an ITT rise within 10 seconds of moving the condition lever during start, the next step is to move the condition lever to cut off and perform the engine clearing checklist -- which calls for running STARTER ONLY for 30 seconds followed by a 5 minute wait. -
Steam Gauge Overhaul - Analog King Air out now
Yoda967 replied to turbomax's topic in Microsoft Flight Simulator (2020/2024)
I would expect that, from the product manual. Turn off the starter after the engine reaches 50% turbine speed or after 30 seconds, whichever occurs first. -
Managing Black Squares Kingair Vertical Descent
Yoda967 replied to btacon's topic in Microsoft Flight Simulator (2020/2024)
Assuming that the Black Square King Air's Collins AP works as other flightsim Collins APs before it, each click UP or DN on the rocker should change the vertical speed by 100 FPM. -
Steam Gauge Overhaul - Analog King Air out now
Yoda967 replied to turbomax's topic in Microsoft Flight Simulator (2020/2024)
The product manual refers to this as being an indication of exceeding the starter limitations. How long are you running the starter? (30 seconds on - 60 seconds off, 30 seconds on - 60 seconds off, 30 seconds on - 30 minutes off are the limitations.) -
Steam Gauge Overhaul - Analog King Air out now
Yoda967 replied to turbomax's topic in Microsoft Flight Simulator (2020/2024)
@ryanbatc, I had issues with using the same 3rd party livery for the default and the analog Caravan; whenever I tried looking at the analog Caravan in the hangar using the duplicated livery, it would lock up the sim. Didn't do much troubleshooting beyond that, I just deleted that particular livery for the default Caravan. Edit: that resolved the lock-up issue. If some of the 3rd party livery creators are using panel.cfg settings to remove the type-your-own registration, I'd imagine you can add those lines to the Black Square panel.cfg and accomplish the same thing. (I'm sure you've already thought of doing that...truth is, I hadn't, until you mentioned the panel.cfg. -
Aircraft configurations and suggestions for FireFighter X
Yoda967 replied to Lorby_SI's topic in Lorby-SI Payware
Aaron Ingebo has done five of the MAFFS C-130s for the Captain Sim C-130. (Search for "MAFFS" here at AVSIM.) The MAFFS carries 3,000 gallons, so you need to modify the aircraft.cfg weight and balance section to give yourself the right amount of water/retardant: Figuring that water runs 8.3 pounds/gallon, the cfg gets modified as follows: station_load.5="24900, 0, 0, -11, Cargo" For retardant, which seems to weigh about 10 pounds per gallon (correct me if I'm wrong), use this line: station_load.5="30000, 0, 0, -11, Cargo" Reload times for the MAFFS are about 15 minutes, so set the reload time to 900 seconds. Drop rate for the MAFFS is 700 gals/second, so for water, set the drop rate to 5800 pounds/second and the time to 1.1 (25%), 2.1 (50%), 3.2 (75%), and 4.3 (100%). -
FSX-MS Help please, the Carenado B200 KingAir or the Flight1...?
Yoda967 replied to buspelle's topic in MS FSX | FSX-SE Forum
Guys, None of the real world B200 pilots who've reported on the Flight1 B200 have complained about excessive ballooning. It's just a fact of life -- flaps exist to increase lift. Is it pronounced in the F1 King Air? Yes, but it's also pronounced in the real airplane. Those of us who flew the Aeroworx B200 are well familiar with how hard it was to get that airplane onto the runway. It seemed to float forever. Turns out, that's something that real world King Airs are notorious for. Is the F1 B200 a perfect simulation? No, but then nothing is. The F1 King Air does get most things right, though, and if you use the techniques advocated by Tom Clements (who has more than 35,000 hours in King Airs), then you'll find out just how good it really is. The tutorial, by the way, was written with Mr. Clements' techniques in mind. -
Battle of Britain!
Yoda967 replied to MarkDH's topic in Mid-Atlantic Air Museum Simulations User-to-User Support
Looking at the credits, I thought: "Who is Rex Clouds?" Very nicely done! -
In Search of the Legendary KingAir C90B Tutorial...
Yoda967 replied to DAL1850's topic in MS FSX | FSX-SE Forum
http://library.avsim.net/esearch.php?DLID=&Name=&FileName=&Author=Kurt+Kalbfleisch%2C+Flight1&CatID=root -
In Search of the Legendary KingAir C90B Tutorial...
Yoda967 replied to DAL1850's topic in MS FSX | FSX-SE Forum
The tutorial for the Flight1 B200 is done and uploaded. Just waiting for it to show up on the server. -
In Search of the Legendary KingAir C90B Tutorial...
Yoda967 replied to DAL1850's topic in MS FSX | FSX-SE Forum
It'll be up on the Flight1 Library, and probably here, as well. It's essentially done...I have it out to a couple of guys to look it over, and once I incorporate their feedback, I'll post it. Just a few more days! -
In Search of the Legendary KingAir C90B Tutorial...
Yoda967 replied to DAL1850's topic in MS FSX | FSX-SE Forum
Well, I am admittedly biased, since I have been so heavily involved with the development of the Flight1 B200. I think you've hit the nail on the head in describing the differences between these two products; they are intended for somewhat different audiences. Both are sold through the Flight1 wrapper, I believe, so it's really a matter of personal preference. -
In Search of the Legendary KingAir C90B Tutorial...
Yoda967 replied to DAL1850's topic in MS FSX | FSX-SE Forum
I did it shortly after the C90's release, Ryan. Working hard on a B200 tutorial for the Flight1 B200. The first part should be out in the next few days. I was gonna suggest that. B) -
Stan, Come on over to the Flight1 B200 support forum and let the guys who are most familiar with the installer help you out. They're not trying to hide anything, it's just easier to track issues when they're called out in their own forum.