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vod

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Everything posted by vod

  1. Did he ever say how much he is going to charge for this modified shader?
  2. Setting the mip quality to anything above 4 requires SS AA (IE: 8xS), otherwise shimmers is the result. If you set your nVidia driver to clamp negative LOD bias, then setting mip quality to anything above 4 will have no affect, as it will be "clamped" to 4 (which is actually 0). So yes, you will see no shimmers, just like you see no shimmers setting it to 4. Based on my experience, 5 is the highest value for mip quality without shimmers, if used with SS AA.
  3. The way it works in FS is the MIP quality value is inverted mip bias with 4 being the base. A value of 4 in flight simulator is really 0 mip bias. A value of 5 is -1, and a value of 3 is 1. Negative LOD clamping prevents the mip bias from going below 0 (or higher than 4 in flight simulator), which fixes the shimmers associated with a negative LOD bias. So in order to get the quality improvement, you would set it to a higher value (such as 5) and counter-act the shimmering with AA. (such as SS+MS).
  4. Setting mip mapping to anything higher than 4 can cause distant shimmering if you don't combine it with high AA. Anything lower than 4 will cause the scene to become blurry. 5 is a reasonable setting if combined with a high AF and AA setting in your video card control panel. You will most likely have to disallow any sort of clamping (where applicable) in your video card control panel, or this setting may have no effect above 4. Google "mipmap bias" for more information.
  5. 1) Increase TEXTURE_BANDWIDTH_MULT to 400, which is the maximum. Setting it higher is pointless.2) Reduce visibility using FSUIPC to about 30-40 miles and use sky textures which give a smooth horizon.3) Increase AF via your video card drivers to 4 or 8.
  6. Here is the combo that I use at night:Ultimate night environment 2010Ultimate terrain with all light options enabled and residential roads also enabled (disabled during the day).Custom night road textureStars.dat with just under 10,000 stars
  7. When did I show disrespect? My first reply was pointing out that he neglects to add mipmaps, which is a deal breaker for most serious simmers, my second reply asking if he knows what mipmaps are came in response to him acting oblivious to such an obvious problem that has plagued every airport of his that I have tried. Being a freeware developer doesn't make you immune to people pointing out obvious problems. That would be like me releasing an airport full of pink textures and acting confused as to why someone would point it out.
  8. So is it safe to assume that you don't know what mipmapping is? The reason I ask is you seem completely unaware of the problem, yet every airport of yours that I have tried suffers from it.
  9. What I don't understand about this addon developer is so much time is spent designing the scenery, yet they keep neglecting to mipmap their textures.. It's such a shame.
  10. I'm quite surprised that over the years, not a single commercial add on developer has taken on the full city of vegas in fs2004. There are some freeware vegas building models floating around though which I have installed in my sim.Here are some freeware addons to search for:RNO2007 V2DSDG Las Vegas, Trump and PalazzoReno_Casinos_V2The Wynn & Encore
  11. vod replied to a post in a topic in The FS2004 (FS9) Forum
    Just measuring GPU and CPU usage in percentage and assuming your lag is the result of the percentage not being at 100 is quite the simplification. Your CPU is a quad core, so it's not very surprising that CPU usage is at 25% in a single core game. Also flight simulator doesn't make use of modern GPU features such as shaders.. Much of the work is done on the CPU, so it's not really surprising that your GPU isn't running at 100%.
  12. http://www.howstuffworks.com/ram.htm
  13. The newest night environment (2010) is leaps and bounds better than the GE pro night textures in my opinion and does a much better job of convincing my brain that I'm flying over a city at night. I didn't like the older version of night environment, but this one is a completely different experience. GE pro clashes pretty bad with UT during both the day and night and the scale seems off at night. Night environment on the other hand goes perfectly with UT, to the point where I turn on residential roads and lights if I'm flying at night, which I never did with GE pro night (or day) textures because of the ugly clash.So yeah, my verdict is GE pro + night environment 2010 = an awesome combo.
  14. for some reason vsync has worked fine for me forced through atitray, I just can't enable tripple buffering. Once that is enabled, then I get black screens etc.
  15. I wonder how many people actually bought this lol.
  16. Does the screen go black during that pause? If so, make sure you aren't using triple buffers in your video card settings.
  17. I would like a better scenery library with drag and drop, searching, groups etc.
  18. Nice, thanks! Downloading now. If anyone has anymore suggestions, feel free to chime in. :)
  19. Cool, thanks! I'll check it out. :)
  20. I've bought a few aircrafts for fs2004, but the problem I always have is they kill my framerate pretty bad. Do you guys have any recommendations for framerate friendly aircraft, which are fun to fly? Preferably freeware? Even just higher resolution VC textures for the original aircraft would be fine with me.Thanks
  21. Do you use a Soundblaster X-Fi?
  22. I suggest checking this site out for Ontario scenery (including CYYZ):http://flightontario.com/dl_04_listing.htm
  23. vod replied to a post in a topic in The FS2004 (FS9) Forum
    Setting the visibility in the settings panel won't do it. You need to use FSUIPC and set the maximum visibility there to 3000, which works out to 30 miles since it's in 1/100th of a mile. My suggestion is to set the visibility in FSUIPC to 30 miles and set the visibility in flight simulator as high as you can get it, based on your system. The setting in flight simulator controls the horizon distance, while FSUIPC controls the fog. If you have the setting in flight simulator too low, the horizon appears to be too close when you are at cruising altitude and you can see an obvious cutoff in the distance, so it's best to keep it high in flight simulator, and control the visibility with FSUIPC.
  24. Enabling it will reduce the quality of the textures since it's a lossy compression algorithm, but it will cause those textures to use less memory. The quality loss isn't as noticible as switching texture size though.If you have a good system and don't have any issues at the moment, then there's really no point in enabling it.

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