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  1. Not Entirely true bonchie, I saw 5 Waterspouts all in one area back in my bush flying days IRL, I was flying a Cessna 210 at the time, it was during a monsoonal trough and I had just popped out of an area of IMC (low cloud and precipitation), whilst transiting an area of open water.. it was definitely a case of see and avoid.
  2. Well That's it, just Like That! 11+ Years flying the Bus and now officially unemployed. All of Tigerair Pilot's A320 and 737 Crew are now Officially redundant. Virgin cut us free. Our Last Day today and can't even get together to commiserate together over a few brews. I know it's like this everywhere, but it still sucks. An Airline, Much like it's namesake, a Cat that had survived more than it's 9 lives. Can't say it doesn't sting now that it's over. Couldn't have worked with a better bunch of brothers and sisters. Camaraderie like I had never Known. those guys bent over backwards to grease the wheels of that Airline and performed Miracles Daily. What a Ride it has Been. Shattered. T
  3. Hi Ryan, Nice screenshots!...Loving the PBR as well... Quick Question!..How did you get the night textures to glow like that from that altitude? what settings do you use. I'm able to replicate the same images during the day on my sim, but at night it's a different story, my night textures are extremely dim and almost non existent at altitude.I can see the orbx style street lights out to about 15 to 20NM, but that's about all I can see I'm using ORBX and tomatoshade so I suspect it might be one of the settings I have with either. any help is appreciated.
  4. IRC there was a post regarding the developer of Level D 767 that was developing an update for P3Dv4. It was a one man show and sadly He passed away quite some time ago, correct me if I’m mistaken.
  5. .... To be honest I'm not sure exactly where they got that number from. The Fundamental thing one has to remember is that Carenado produce visually stunning Aircraft....and that's where the relationship ends... there maybe some various tricks to make it look like it's doing something else engine or system wise, but that's it.... it is in this case the old default FS9/FSX King Air wearing in this case an EMB-120 Brasilia's clothing. The only thing heavily tweaked is the Air File and CFG, not the various Prop, Electrical, Hydraulic or Powerplant systems. I can only presume, from the history of Carenado and in fact, Aces studio when you think of it, is what they have to work with is essentially a Dumbed down version of a Turbo-Prop for the masses,... I think where they started to get it all wrong, is Carenado started out with simple Cessna trainers which were pretty good actually and then got in a little over their heads and moved onto more complex twins and turbine realm. They market the "Tested by real pilots" line, but what kind of pilots are we talking here, John Doh, that flies his C-172 fixed pitch prop on the weekend, what real pilots are we talking about!... It certainly seems to be. The other issue too is, as they have often stated in various interviews, is that they work within the FSX matrix, which, by enlarge is pretty limiting. Aces studio,(because you can wrap this gaming engine into anything you like really, P3D etc) and in fact Carenado have often failed to grasp the basic concept of even a constant speed prop on any given GA aircraft, in that it maintains a constant speed. you can vary the power all you want, but the prop will maintain that speed, read also as RPM, so when you reduce power in the real world. the only sound you hear apart from reducing in decibels maybe, But Not that deepening pitch sound you hear... that only happens when you reduce the SPEED (RPM) of the propellor... with carenado however, nearly all of their prop driven aircraft make this fundamental mistake with the "pitch" sound changing as soon as the sim user reduces power and that's just plainly incorrect... The Only way it ever usually gets rectified - are by some very skilled modders or some aftermarket payware sound files. I guess the point is don't make the mistake of taking Carenado's engine limits as gospel!, As I don't think they fully understand those principles either... or they don't want to!... I surmise, that they see these various engine limits as absolutes, yeah sure a rated pilot shouldn't exceed those limits, but that doesn't mean He/She can't, Hence all the training, hence all the consequences if complex aircraft are mishandled and the injury and deaths in the real world that follow. I think this is what draws a lot of people into this community, excluding maybe the painters and AI watchers, it's learning the skill of operating these machines correctly and of the consequences if they don't. the real issue possibly, is that We are all consumers, we all fall for the instant gratification of that shiny new penny/toy, we all like pretty things.. we play with, to show it off... then throw it in the virtual attic to gather dust with all the other shiny things we all bought just months ago, we pander to Carenado teasing us with yet another shiny thing through clever marketing and stunning visuals of a default King Air, Lear wrapped in X airplanes clothing. Just some more depth to each product would be great, the challenge of learning something and taking the time to master it seems to me, a little more rewarding. At any rate, It looks like version 1.2 has now been released in the last 24 hours, so will see what this iteration brings. Cheers T
  6. Flight safety Manual Extract - The EEC operates the same in each position. Originally, the EEC system was designed to operate takeoff, climb, and cruise maximum torque indicator bugs. As these functions have not yet received regulatory approval, the torque indicator bugs are inactive..... and they were never implemented extract from manual - Fixed Torque Climb—In most aircraft to maintain the same power output during the climb, the crew must continuously move the power levers forward. In this aircraft, the EEC fixed-torque climb feature maintains the selected torque during the climb by increasing fuel flow to the engine. As a result, the T6 temperature increases and small, occasional power lever reductions are necessary to keep the T6 temperature within climb limits. TORQUE INDICATOR INCORPORATES A BUG, WHICH RECEIVES SIGNAL FROM EEC GREEN ARC: 0 TO 100% YELLOW ARC: 100 TO 110% RED RADIAL: 110% NOTE: TORQUE BUGS ARE NOT ACTIVATED Max torque limit: Normal take off is -100% Take Off limit in Emergencies e.g (EFATO GPWS escape etc) - 110% for 5 minutes Transient limit exceedance - 120% for up to 20 seconds
  7. ...and don't get me started on the Brasilia's propeller systems. if you don't know what you are doing and don't look after them. the Braz Will bite you hard and kill you, google Emb-120 prop overspeeds, there are plenty of Brasilia sized craters around the world, they are a fairly complex system, and crews have paid a heavy price for not understanding that system, that ran out of luck, options and altitude all at the same time. other than that, she is a hard working hot rod of a beast 🙂 T
  8. Yes, But NO, It may be a listed or placarded limitation, but you can still push the power levers way past that limit, there's no physical linkage to stop you from doing that. Think of turbines as little like turbochargers, except turbos have a wastegate, Turbines don't. some fixed shaft turbines might have a selectable limiter system, Pratt & Whitney do not. As you climb to altitude the air thins out and you need more power and subsequently Torque decreases, so at a high altitude you could theoretically push the levers all the way to the wall and still not get up to 100% torque, but on the ground you can go way past that number, It's all about having reserve power at sea level say, to get you all the way up to the flight levels. On climbout depending on the prevalent ambient weather conditions on the day, one of two things will happen you either going to hit you torque limit or, you are going to hit your Temp/ ITT/ T6 limit. whichever is the most limiting on that day. It is incumbent on the pilot in Command not to exceed that limit. On a hot day for example you could very well hit you temp limit first. That's why there are consequences if you don't monitor your torque or temp gauges. the reserve power is there, there are time limits as well for how long you can exceed certain limits too, for emergencies say, but once your past that, And you Can! you're effectively a test pilot and you're on your own.. and can cook those engines internally leading to internal engine fires, inflight shut-downs melting the internal power turbines etc. In short it's up to you to baby those very expensive engines. I think too this is where Caranado might be getting it all wrong I hope that makes a little more sense. T
  9. @FDEdev 1. I wonder, Has anyone put this to Carenado as a support ticket. do think you might be able to edit this perhaps?. 2. Yes I'm Sure P3D/FSX completely borked it or at least didn't have enough data points during development? In saying that though, Whamil77 did do some brilliant work arounds with his gauge mods "temping out vs Torquing out" in Hot /High environmental conditions that did seem very convincing. speaking of which, I hope he drops by and reads this. 3. Yes, Version 1.1 now has click spots to feather below the condition levers now. it's also configurable via the Prop pitch axis if one has a set of throttles or an axis assigned to it..... I'm finding visually though, that when I introduce fuel by moving the levers out of feather. The props are just instantly Spinning as a prop blur, not spinning up normally, the sound is correct, just not the visuals... If I use auto-start panel however.. they will spin up visually like they would in real life. 4. It's been a long time, so cannot really remember, I did have a little pocket book of magic numbers from all the types I've flown. but it went missing after multiple moves/separation and hanging up my GA spurs. I really wish I still had it TBH., it had lots of good gouge in it and a lot of quick reference stuff, The numbers sound roughly right. I might have to ask around a few buddies that used to fly her and get back to you on that one. T
  10. Hi all, I'm posting this not to trash the Braz, on the contrary, it's actually quite good, I particularly like the night lighting options, both internally and externally. Carenado have really stepped up their game in this department, This is really to compare notes with other end users, to see comparisons with others to see what's happening with each individual installation and whether they are having the same issues. For Clarity I'm running P3D version 4.5 without hot fix 2 applied. I have flown this type IRL some years ago, though I "file Dumped" a lot of the numbers. after flying bigger faster stuff. So Here's the stuff I've found so far : Torque - I cannot get any more than 90% on Take off at sea level, this is not correct you can over torque the brasilia by more than 120% , sure you'll cook the engines , but as with Whamil77's mods it can be programmed in the gauges. I hope Carenado or Bill (or anybody!) can rectify this. T6 Temp - The best I could get on an ISA Day at sea level was around 748 degrees, there are a various limits - Start, MCT, etc , but can definitely be exceeded during take off and climb an therefore cook the hot section of the engine. It definitely needs to be addressed and implemented as well. at least reflect the higher numbers in the gauges even if no consequence of a cooked engine for the take off phase and climbing to the higher flight levels APU - Fuel low pressure light amber warning stays illuminated after start. It should be off and light out. APU- it's seems to be a dummy switch. The battery will still draw power and go flat if left long enough leaving you a cold dark and dead aircraft. I would have the thought a work around for this would be to edit the CFG and make it a 3 engined machine with no propulsion, just a generator oversimplifying, that's all it really is. the only work around so far is using FSUIPC and checking batteries to infinite, so much for consequences though. EEC- this one is fine as none of the EEC switches on the overhead panel on aircraft I flew worked either. they were all inop and left in the manual position. Propellers - During start I'm noticing this issue and wonder if It's happening to other users as well. During manual start i.e not using the Shift-7 auto start panel, I"m finding during the start up procedure that on moving condition levers out of the feather detent the propellers are instantly spinning as a high speed disc (prop blur) in external view and internal view, However, if I use the Auto-start menu, they start to spool up nice and slowly at a linear rate as in the real world. During engine shut down (pulling the condition levers into the feather position) they now spool down in a more realistic fashion. Of note in version 1.0 they would instantaneously stop, so at least Carenado have fixed that part of the sequence. Night lighting - It seems the Flood lighting under the glareshield seems to be tied in with the taxi light. as in, from VC view If I turn off the instrument panel flood light switch, the dynamic light emanating from the the taxi light on to the airport ramp/taxiway/runway extinguishes also. VC artifacts- when viewing from about row 10 and rearwards internal view. shows the normal nacelle flap, but also what looks like an image of a rendered part of the nacelle flap in the extended position with a short artifact line extending out from it about half a meter long, this is while the flaps are retracted in the zero position. Well what I've found so far, without going into subsystems too far, electrical prop governor tests etc. The Brasilia is a pretty rugged machine, originally built to operate independently, from remote unprepared airports and has a lot redundancy built in, like five different generators from memory, making it a rather complex turbine for it's class. the it reminds me of an old british engineered Jag XJ. Feel free to add any bugs you may have found or comparisons, to see if these are valid and consistent issues amongst users and then maybe submitted as a support ticket to Carenado. Cheers T
  11. Yes, If I close the window, A further carenado window appears, however it is blank, I then close that window and the installation finishes. It does place the Cheyenne II in the appropriate folders. I didn't get CTD as you did. it does load. the only things I've noticed so far are the following. Aircraft sits a little oddly on the ramp, i.e the nose wheel is not making full contact with the surface. (was tested at 29Palms KTNP addon scenery.. other aircraft seem fine there). The autopilot cannot hold heading to save it self, It's quite bad, more so than other carenado products. It just hunts through the heading bug in an ever increasing phugoid till completely unstable, Alt hold follows suit thereafter, also the yoke in the VR doesn't seem to have full travel in the roll axis on preflight check, (yes, autopilot was Off) I am wondering if the issue might be related, is anyone else finding this as well? Everything else seems the the usual carenado bugs. Your installation issue, seem such an "outside the box" fix. I would never have thought of that as a solution, in any case I am a little hesitant to mess with default start situations as it always seems to create new problems. thank you for the advice though. I feel like Carenado have really fumbled the ball lately, there's no consistency with them. I've had trouble with their HTTPS website certificate issues with the new carenado website, trouble with their webpay system. It's really starting to put me off their products of late. It's disappointing really as am looking forward to their EMB-120 Brasilia too, having flown the type IRL many years ago
  12. https://imgur.com/a/kZHcIZr Hi All, I've had some trouble installing the recently purchased Cheyenne II, It's the first time I've had this issue as I have just about all Carenado and alabeo have produced. I am running Windows10 with latest service pack. I am Running P3dv4.5 without Hotfix 2. I ran installer as administrator. I've tried turning a lot of the windows security settings down or off, although after the service pack there seem to be a few settings I'm not totally familiar with yet. just wondering if any of the regular gurus might have any insight to this issue or suggestions as to how I may be able to resolve this. Regards, T
  13. I'm just wondering if someone can PM me the Cheyenne 3.1 mod please, as I recently purchased it, I was sent an email quite a while back with the dropbox link but that link is now dead unfortunately, I also emailed Bill, But for some reason it bounced back, I hope he is ok. I have all his other mods and they're absolutely brilliant. So if someone would be kind enough to send it to me it would be very much appreciated. Kind Regards to all, T
  14. Yeah, I noticed that as well. But even still, What an awesome rocket ship flysimware have created.
  15. The igniter sound, occurs in a lot of GA turbine aircraft, partucularly the PT-6 engines and I believe the TPE-331 fixed shaft engines as well. It actually sounds pretty cool when you get to fly your first turbine powered aircraft IRL, that, and the ground fine (Beta) dentent "Twaaaang" sound on turboprops, as they say - "Chicks dig ground fine". To be Honest, I wish it was implemented on a lot more Sim Aircraft.. I would love to see a nicely modded Carenado B1900D someday particularly the "tick, tick, tick" sound the igniters make during start up.
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