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Annoying adverts
Ublock Origin Lite. Free, no nagware, just works Haven't had a pop up ages on Here, .to or the tube. intuitive and UI incredibly simple to use give it a go.
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Any Fairey Gannet in the horison for MSFS 2024?
I'd buy it!... I love me some Gannet action! .... and a decent Majestic Class (HMAS Melbourne) to trap on afterward. woot! ... and an S-2 Tracker ... and a Wessex for the the rotary buzz. ...well, we can all dream!
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Aircraft addons expected in 2026 - please add
Flysimware have a Piper PA-31-350 Navajo "Chieftain" in the early stages of development, if no one has already mentioned it yet. I'm quite looking forward to this one. Colloquially called the Never-Go or the "Cheese-Stain" by Australian GA pilots trying to build their elusive multi-engine time and looking to move up to a high performance and much sought after cabin class "twin".
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Azurpoly Jaguar ver. 1.1.0
This is answer somewhat incorrect and like a lot of posts I see is, incomplete and "fired from the hip" it seems. The OP is asking about the 2024 native version. https://secure.simmarket.com/azurpoly-sepecat-jaguar-msfs24.phtml 2024 Native Version is at 1.1.0 https://secure.simmarket.com/azurpoly-sepecat-jaguar-msfs2420.phtml 2020 "Compatible with 2024 Version is 1.2.0.
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TFDi MD-11 -No AAO scripts out there?
Yes, there are Scripts for the TFDI MD-11. It ships with the addon after you've Purchased and installed the MD-11 to MSFS2024 and MSFS2020. How to Find it: Start Lorby AAO, - When it's running - Add New Button "+" icon - LMB Key Down Event (Or, Key up event, depending on what you are trying to achieve) - Look across top RH of new window that opens - in the last selection you should see will be Aircraft SDKs -Check that Selection - You Should now see TFDi_MD11 - LMB the arrow Icon next to that option - You will now see all the coded EVT options to program all of your buttons as you see fit. Hope This Helps. Apologies for the delayed reply to this post, there were no replies to this when I first read it and had to go back into AAO and look into it, I'm way too slow for this lol
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MSFS2024 Blackbird Simulations SR-71A Scripting
This has been a Great Help, I have just scripted and tested a few different switches using these variables and they are all working fantastically. Your support for this program has really been A1+ all the way. Some of this I would never have figured out. It's the only program I've used for quite a while now for all of my MSFS controls programming... Lastly,w ith this one, though I can Script it to go Left or Right, I've tried a few variations, I just can't get it assign to off... Then again , It's super late here in Oz and think I've burnt all my Midnight oil so to speak lol Thanks so much for all your Help T.
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MSFS2024 Blackbird Simulations SR-71A Scripting
This one ( MAIN_INST_PANEL_FWD_TRANSFER_SWITCH) seems to be programmed as a toggle: 0x1121E (>L:SR71_EVENT,enum) How would script to be a two way on 1 and then a separate off 0 script. rather than a toggle..... and finally this curveball. which is three way switch for the fuel Derich System on the lower LH console left/off/right: I really do appreciate your guidance and expertise on the above previous by the way, Thank you (O:SwitchState) (>O:PreviousPos) (M:Event) 'WheelUp' scmi 0 == if{ 1 (>O:GoToRelease) g1 } els{ (M:Event) 'WheelDown' scmi 0 == if{ 1 (>O:GoToRelease) g2 } els{ (M:Event) 'LeftSingle' scmi 0 == if{ (M:RelativeY) 0 > if{ g1 } els{ g2 } } els{ (M:Event) 'LeftRelease' scmi 0 == if{ g3 } } } } quit :1 (O:SwitchState) 2 == if{ 1 if{ 1 (>O:SwitchState) (L:SRFA06C,number) 2 == if{ 0x11155 (>L:SR71_EVENT,enum) 1 (>L:SRFA06C,enum) } (L:SRFA06C,number) 0 == if{ 0x11156 (>L:SR71_EVENT,enum) 1 (>L:SRFA06C,enum) } } } els{ (O:SwitchState) 1 == if{ 1 if{ 0 (>O:SwitchState) 0x11156 (>L:SR71_EVENT,enum) 2 (>L:SRFA06C,enum) } } } (O:GoToRelease) if{ g3 } quit :2 (O:SwitchState) 0 == if{ 1 if{ 1 (>O:SwitchState) (L:SRFA06C,number) 2 == if{ 0x11155 (>L:SR71_EVENT,enum) 1 (>L:SRFA06C,enum) } (L:SRFA06C,number) 0 == if{ 0x11156 (>L:SR71_EVENT,enum) 1 (>L:SRFA06C,enum) } } } els{ (O:SwitchState) 1 == if{ 1 if{ 2 (>O:SwitchState) 0x11155 (>L:SR71_EVENT,enum) 0 (>L:SRFA06C,enum) } } } (O:GoToRelease) if{ g3 } quit :3 0 (>O:GoToRelease) quit (O:SwitchState) 100 * (>O:XMLVAR_Fuel_derich_switch_Animation_Position) (O:SwitchState) 100 * (>O:XMLVAR_Fuel_derich_switch_Animation_Target_Position)
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MSFS2024 Blackbird Simulations SR-71A Scripting
Holy Moley! I would never have thought of that at all, that's so clever. Especially the "ByPassDir" part. how does one even come up with that! I modified it somewhat to this. Script Title: LHPanel_LH_Inlet_Bypass_Lever (L:SRFF088,·Number)·s0· l0·0·==·if{·1·(>L:ByPassDir)·}· l0·3·==·if{·0·(>L:ByPassDir)·}· (SPLIT:100)· (L:ByPassDir)·1·==·if{·0x11184·(>L:SR71_EVENT,·Number)·}·els{·0x11183·(>L:SR71_EVENT,·Number)·} and Script Title: LHPanel_RH_Inlet_Bypass_Lever (L:SRFF089,·Number)·s0· l0·0·==·if{·1·(>L:ByPassDir)·}· l0·3·==·if{·0·(>L:ByPassDir)·}· (SPLIT:100)· (L:ByPassDir)·1·==·if{·0x11186·(>L:SR71_EVENT,·Number)·}·els{·0x11185·(>L:SR71_EVENT,·Number)·} You were on the right track, ours are the same, however, there's a left and right lever, the RH lever is a bit obscured by the throttle assembly though. having said that, I'll probably go with this format though as I am fortunate enough to have a few switches at my disposal luckily enough. The hardest thing for me is deciphering what the script is telling me it's trying to achieve.
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MSFS2024 Blackbird Simulations SR-71A Scripting
This is the Animation Variable: (L:SRFF088,number). As to how I would write it out in the actual script section of the script editor, I am still a little lost, sorry. But yes, two separate buttons would work quite well.
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MSFS2024 Blackbird Simulations SR-71A Scripting
Also, thanks for the explanation. I'll have a practise converting the notation with windows calculator in programmer mode too
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MSFS2024 Blackbird Simulations SR-71A Scripting
Thank you for this, I just copy/pasted this into Scripts Editor and works like a charm, that was almost too easy. 70116 (>L:SR71_EVENT, Number) the following is a litte more complex and have trouble understanding how it works. It relates to Throttle 1 inlet aft bypass lever, and gets a bit of use in the climb mach acceleration phase and a bit fiddly to use as via a mouse action. probably the best way to implement it would be via a press release down and press release up switch/button hardware. thus this Mousrect: (M:Event) 'WheelUp' scmi 0 == if{ 0x11183 (>L:SR71_EVENT,enum) } els{ (M:Event) 'WheelDown' scmi 0 == if{ 0x11184 (>L:SR71_EVENT,enum) } els{ (M:Event) 'LeftSingle' scmi 0 == if{ (M:RelativeX) (>O:_MouseDownRelativePosX) (E:SIMULATION TIME, seconds) 0.4 + (>O:XMLVAR_FirstUpdateTime) (O:_MouseDownRelativePosX) 0 > if{ 0x11183 (>L:SR71_EVENT,enum) } els{ (O:_MouseDownRelativePosX) 0 < if{ 0x11184 (>L:SR71_EVENT,enum) } } } els{ (M:Event) 'LeftRelease' scmi 0 == if{ 0 (>O:_MouseDownRelativePosX) } } } }
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MSFS2024 Blackbird Simulations SR-71A Scripting
I think in this case, it would be a press and release action, or a toggle button press, e.g The Landing Gear warning silence button on a Thustmaster Warthog Throttle perhaps. Although happy to learn, I'm not proficient at converting hexadecimal to decimal numbers yet. so could probably script just using it's default state for now. I've found most of the switches are a simple on/off two way switch though. Except for the odd lever that has a 0,1,2,3,4 state. I'll try and find an example one of those. I too, did find a list of Lvars in the documents in .xls with a bit of a guide on how they are implemented, although it was a bit above my paygrade understanding it.
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MSFS2024 Blackbird Simulations SR-71A Scripting
Yeah, I thought the same thing. It is a WIP so who really knows what their end game is at this stage.
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MSFS2024 Blackbird Simulations SR-71A Scripting
Hi all, I preface this by saying that I'm not great at scripting, although I am a bit of a hack at getting things to work on various releases and asking lots of questions. I have been trying to program a few switches on the SR-71 with no success, I am aware that it's an early access addon. However, I am persistant. I am trying at this stage, to get at least a few switches programmed to aid in flying this technological marvel, and make it a little more user freindly. I tried using the MSFS IEs without success, as it no inputs are recognised I've also Had a look at behaviors section of the SDK but have'nt been able to figure the scripting aspects of this yet. For example: The Inter panel call button. In the Mouserect section all I have is this: 0x111E4 (>L:SR71_EVENT,enum) and in the Animations/Events Section this: (L:SRFN0C0,bool) 100 * I hoping I might get some guidance moving forward on how to program some these switches to make them operable via hardware peripherals. Kind Regards. T.
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