March 10, 200818 yr I wasnt aware there was a v2.0. That's good news, id laso like to know where to download it. Im currently using version 1.11 i beleive. Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel.
March 10, 200818 yr Well, AISmooth 1.2 is here at Avsim (filename: aismooth_v120.zip), but V2, does it exist? If so, I'm not aware of it.I've recently started using AISmooth, and have run across some strange ATC vectoring of late. Not sure if AISmooth is causing this problem, but I'm being vectored very far away from the airprot before being told by ATC to turn and intercept the ILS. Some times 40miles out. Is AISmooth causing this? Or do I have one of those retired ATC controllers on duty? You know the one, the ATC who has you turn left, then right, then left and back again right to intercept the ILS.Lee
March 10, 200818 yr What makes you beleive there is a new version available?A Google search came up negative and the author's website is not active - at least at the moment.Please tell us.
March 10, 200818 yr Cant say that im having the same problem as you, in fact I find AIsmooth is running flawlessly on my end. Again im using v 1.11 but i see there is definetly a version 1.2 so i think im gonna upgrade. Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel.
March 10, 200818 yr AI Smooth is not causing that. It's what you get when you have more AI flying around than FS can handle. You get vectored way out. Sometimes your flightplan will even be cancelled because you're too far out. You can reduce AI, open up non-parallel runways, etc... But at the end of the day, FS was not designed to handle this much traffic. Although with the help of AI Smooth and properly designed Afcads, it does more than a good job.As for version 2 of AI Smooth. I mailed the author in the beginning of this year to ask about it, because his website stated that it was in development. He gave no direct answer as to the current state of the program. He did say he had some ideas about a program called "AI Commander". That was also on his site. He further said that he was waiting for time to start working on it.So I'm afraid v2 and AI Commander are nothing more than ideas at the moment. Mike...
March 10, 200818 yr Since upgrading from v1.11 to v1.2 I've noticed more final approach go arounds due to planes sitting on the runway, lined up for takeoff, etc. Does anyone else notice this? I never seemed to see that with when I used v1.11. Smooth Skies! -- Chuck B. MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5 MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander
March 10, 200818 yr It seems normal to me. I do suggest running with User Plane Response unchecked. One thing I have not tried is to increase the Global Approach Fix distancd up a bit from 10 nm. If you are at large airports with heavy traffic that might be a bit too close. I am seeing fifteen to twenty miles out.To get AI to exit the runway faster look for FS9Confiogurator here by Ken Salter. It has a working taxispeed utility. Increase it just a little bit though, along with separation of landing aircraft.
March 10, 200818 yr If you do use the configurator utility be very careful as increasing the landing speed value will adversly affect any AI ultra-lites or Helicopters you may have active - they will not make the final turn and land properly.There is another little utility you may wish to try - which extends the default "timeout" period before AI will dissappear.Here in the library it is called - aitp10.zipIt works very well for me.
March 11, 200818 yr I just increased taxi speed with FS9 Configurator so they taxi off the runway faster and clear the exit taxiways faster, not landing speed on approach. AISmooth actually has the opposite capability of enabling an option to slow landing speed. I have never tried it. I have seen postings where some have claimed AI land too fast and have an extended landing roll. Then again, you do not want to have them stall, either.Thanks for the heads up on the AI timeout utility.
March 11, 200818 yr They did mention that V2 was in the works, but that was a while backBill Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
March 11, 200818 yr My AI seemed to work just fine and I do NOT have this program. What does it do to the AI that I dont have without this program; what does this program do? jerrycwo4
March 11, 200818 yr >>There is another little utility you may wish to try - which>extends the default "timeout" period before AI will>dissappear.>>Here in the library it is called - aitp10.zip>>It works very well for me.>Can someone tell me if this can be used "in reverse"? ie, to make the time before deletion shorter - like 2.5 minutes...Geoff
March 11, 200818 yr Hi,If you have too many planes on approach at one time, it will send the extra planes to holding patterns. This minimizes missed approaches.Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
Create an account or sign in to comment