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New March screen shots.......!

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  • Commercial Member
I'll call it a 'design bug' instead, still looks bad either way. Like you say Microsoft never got around to implementing LOD for autogen and looks like they aren't fixing it for Flight either.Remember Flight is just an update to FSX. Microsoft is trying to cut as many corners as possible so they can rush out Flight and get back into 'Gaming'. They are not going to spend their dev budget on fixing things like this autogen 'bug'. Rather they will spend their budget on Live integration and the Flight 'Marketplace'.That XP10 screenshot looks great! Notice how the houses are properly scaled, just compare them to the road traffic.edit: And have a look at Flights 'webisode #2' to see lots of autogen. I see no properly scaled single store houses at all, though I do see lots of double storey 'warehouse' sized houses.
Bill is right. It's not a bug. It's a deign choice. The X-Plane developers made the same choice...to optimize the autogen for a certain altitude.By the way, that screenshot of X-Plane looks really bad. The ground textures are a complete blur, the water has no waves in it, and the scenery way out in the distance is jagged and blurry. Yeah, X-Plane is awesome.

Brandon Filer

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Alain: for a guy who is so into buying addons, I'm surprised you even want to sever your ties with your current retailer? What happened, bad experience? Also your no piracy won't work because there is no requirement for an Internet connection, that applies to addons as well.

Bill is right. It's not a bug. It's a deign choice. The X-Plane developers made the same choice...to optimize the autogen for a certain altitude.By the way, that screenshot of X-Plane looks really bad. The ground textures are a complete blur, the water has no waves in it, and the scenery way out in the distance is jagged and blurry. Yeah, X-Plane is awesome.
It's a design bug/flaw. Everything should be correctly scaled, houses, aircraft, water craft, cars/trucks etc. Making houses look enormous for the sake of 'adding volume' is a very bad decision, and frankly it looks ridiculous. The screenshot shows how XP10 has autogen scaling correct, unlike FSX and Flight.edit: re the jaggies/bluries he's obviously got AA/AF turned off.

Matthew S

So you expect things just to work perfectly at 0 feet 3000 feet and 30,000 feet using the same source data? Have you considered MS might have done that to avoid aliasing issues?

So you expect things just to work perfectly at 0 feet 3000 feet and 30,000 feet using the same source data? Have you considered MS might have done that to avoid aliasing issues?
Turn on AA and you have no AA issues.Scale autogen correctly and use LOD to consume less resources at higher altitudes. Don't make houses look enormous to simply 'add volume'. If you want to see what's possible with a modern graphics engine then check out Outerra.http://outerra.blogspot.com/If Microsoft were serious about making a new sim then they would license Outerra for the graphics engine and re-build Flight around that.But of course Microsoft are not serious about a new sim. They are reusing the existing FSX code base, giving it a new lick of paint, adding Live/Marketplace support and rebadging it as "Flight".

Matthew S

So basically what you are saying is they should have slowed down the entire rendering process just to make the autogen look right?

Alain: for a guy who is so into buying addons, I'm surprised you even want to sever your ties with your current retailer? What happened, bad experience? Also your no piracy won't work because there is no requirement for an Internet connection, that applies to addons as well.
No bad experience at all with the addons I have, I don't want to sever my ties with anybody?There is no requirement for an internet connection to use Flight as stated by MS in their news letter but where did you see that this will also apply to addons, you don't attract flies with vinegar right.....so let say you have Flight and you like it offline but the only way to get addons for it is to buy them from the market store and be online to use them.....you shop in the market store you see Miami airport from a dev. you like so you enter your customer number including your Flight serial number and all other info needed (CC, or paypal account) you buy it and it's downloaded directly to your flight online, you go to Miami airport and it's there......I know nothing is bullet proof but will it be harder to hack something like that?
So basically what you are saying is they should have slowed down the entire rendering process just to make the autogen look right?
They should have properly scaled houses and if that means less autogen 'volume' then so be it.Autogen house placement is 'annotated' onto scenery textures, so there would not be any more houses but they would be more accurately scaled (ie not look oversized).

Matthew S

  • Commercial Member
Turn on AA and you have no AA issues.Scale autogen correctly and use LOD to consume less resources at higher altitudes. Don't make houses look enormous to simply 'add volume'. If you want to see what's possible with a modern graphics engine then check out Outerra.http://outerra.blogspot.com/If Microsoft were serious about making a new sim then they would license Outerra for the graphics engine and re-build Flight around that.But of course Microsoft are not serious about a new sim. They are reusing the existing FSX code base, giving it a new lick of paint, adding Live/Marketplace support and rebadging it as "Flight".
Then switch to X-Plane if you think Flight will be so bad and stop bothering us!

Brandon Filer

  • Commercial Member
Secondly, it is NOT A BUG! It was a deliberate choice made for expediency.
I agree;) I'd call it artistic license - but not a bug.Reduce the scale by 0.5 and it would take 4x the auto gen to fill the space. FPS<<I’m looking forward to having the PC horsepower to have 100% scale auto gen look great.Also wheels in the pavement, which get's mentioned occasionally, is not a bug. :( It's an artistic choice...to simulate the low tier pressure in GA wheels.It's entirely adjustable if you’d prefer an unrealistic 60PSI look;)

Whah, who gives a 'you know what'! You seem awfully worried about those houses, do you plan on buying one and living in it?Flight sim is a relatively small market. It's not like some of the other gaming genres that every kid on the block is going to buy. I don't know anyone that's in to FS besides myself at work. Yet Microsoft continues to improve it's product. Right now I'm flying over a nicely rendered Alaska in a beautiful freeware Constellation with a great VC and everything looks good, the mountains, clouds, waterways, ships. If Microsoft can improve on this, which I'm sure they will, count me in.If X-Plane 10 looks and works well, I'll get that also. Quit crying over who's better by the size of the houses based on a few screenshots. Getting this emotional over a product that hasn't been released yet shows some kind of emotional instability.

They should have properly scaled houses and if that means less autogen 'volume' then so be it.Autogen house placement is 'annotated' onto scenery textures, so there would not be any more houses but they would be more accurately scaled (ie not look oversized).
Turn on AA and you have no AA issues.Scale autogen correctly and use LOD to consume less resources at higher altitudes. Don't make houses look enormous to simply 'add volume'. If you want to see what's possible with a modern graphics engine then check out Outerra.http://outerra.blogspot.com/If Microsoft were serious about making a new sim then they would license Outerra for the graphics engine and re-build Flight around that.But of course Microsoft are not serious about a new sim. They are reusing the existing FSX code base, giving it a new lick of paint, adding Live/Marketplace support and rebadging it as "Flight".
+10

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

It's a design bug/flaw. Everything should be correctly scaled, houses, aircraft, water craft, cars/trucks etc. Making houses look enormous for the sake of 'adding volume' is a very bad decision, and frankly it looks ridiculous. The screenshot shows how XP10 has autogen scaling correct, unlike FSX and Flight.edit: re the jaggies/bluries he's obviously got AA/AF turned off.
Can you give me a link to a pic of autogen in XP10 at above 1000 ft altitude?
Roger;) I'd call it artistic license - not a bug.Reduce the scale by 0.5 and it will take 4x the auto gen to fill the space.I’m looking forward to having the PC horsepower to have 100% scale auto gen look great.Also wheels in the pavement, which get's mentioned occasionally, is not an FSX bug.It's an artistic choice...to simulate the low tier pressure in GA wheels.It's entirely adjustable if you’d prefer an unrealistic 60PSI look;)
Thank you! You described it with numbers and thus did it better than I did. Somehow Mathew thinks MS designers have no sense of dimension and/or are trying to deliberately not fix a bug from version to version. He calls it cutting corners as if making smaller autogen is too much work! :(
They should have properly scaled houses and if that means less autogen 'volume' then so be it.
For me, once you gain altitude you lose the sense of the size and scale of autogen but not sense of depth and volume. So please don't decide for me and rest of the people about what needs to be sacrificed . If you like looking at autogen on ground level and or very low altitude then get a Train Sim or something. By the way OUTERA does not have a flight, ATC, AI and weather engine on it, so we don't know what it can achieve in a flight simulator. Obviously people in Outera are talented enough to have a scenery in which even wave motions are calculated. All of this brings up a question; why with all the talent, have they not created a flight simulator? Perhaps they don't have the overhead for having the scenery as is and have a fully functioning flight simulator? Have you thought that outera is not meant to run on a typical average home PC? (Microsoft goal for Flight is to make it work on broader range of current PCs)
Somehow Mathew thinks MS designers have no sense of dimension and/or are trying to deliberately not fix a bug from version to version. He calls it cutting corners as if making smaller autogen is too much work!
Oversized autogen looks wrong. All objects in the game should be scaled correctly and overscaling houses to make them add more volume and make the world look more populated is a bad design decision.If Microsoft is not fixing this design flaw in Flight then yes they are cutting corners.

Matthew S

For me, once you gain altitude you lose the sense of the size and scale of autogen but not sense of depth and volume. So please don't decide for me and rest of the people about what needs to be sacrificed . If you like looking at autogen on ground level and or very low altitude then get a Train Sim or something.
Objects should be properly scaled to reflect relative proportions in the real world. This is a sim after all.
By the way OUTERA does not have a flight and weather engine on it, so they can afford putting extra autogen. When Mr. Mathis of Aerosoft approached them, they couldn't promise to deliver a sim with acceptable performance and current outera scenery density.
Naturally Flight would add flight modelling and use Outerra as the graphics/scenery renderer. See the Outerra blog, this is already happening with a custom flight sim at a Czech Uni.Aerosoft seem to have canned the whole AFS2012 concept. Even if Outerra used a lower 'autogen' density to maintain high FPS it would still outdo FSX/Flight by a long margin.You guys have to just accept that Flight is based on a very outdated FSX engine. As such Flight will continue to suffer from many of the same issues that FSX does.

Matthew S

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