April 24, 201115 yr Sorry I don't think you'll be able to integrate the POSKY VC into the CS model. The POSKY model is not built to FSX SDK standards, meaning a separate interior VC model. As such you can't treat the POSKY model as an interior VC in a FSX native model like the CS777.Me and a few others played around seeing when we could find. The B737_800 VC work as does the default B747 that is setup for the 777 as of now. What I learned is similar to what you said.The B737 and B747 have separate mdl for exterior and interior. CS's 777 is just using the interior mdl. So the problem I encountered is that the POSKY mdl for ext. and int. are in one file. From what you said I see that that is because they were developed for FS9.I'll probably just go back to the B747 for now. I don't think the wait for the interior will be that bad. Derek RogersPC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB
April 24, 201115 yr Sorry I don't think you'll be able to integrate the POSKY VC into the CS model. The POSKY model is not built to FSX SDK standards, meaning a separate interior VC model. As such you can't treat the POSKY model as an interior VC in a FSX native model like the CS777.Thats correct Tom the posky 777 was made for 9 Hiroshi the modeller did make a version that was for fsx but it was only the model itself and not the virtual cockpit. Cesar Martinez AMD 7800X3D RTX5080 NZXT N7 B650E | G.Skill 32GB DDR5 Samsung 980 Pro 2TB | Crucial MX500 (2×) | Crucial P3 Plus Monitor: Philips Evnia 34M2C6500 QD-OLED
April 24, 201115 yr Well, going off Tom's recommendation I changed my mind and decided that I'd spring for the CS 777 exterior model to see what all the fuss is about (it's 8.99 in Her Majesty's British Sterlingness by the way, so not exactly a massive outlay), that and the fact people are saying how lovely it is (they're right incidentally, it is a nice exterior model), but I decided to stick the AeroSim 777 VC into it as I simply couldn't put up with a B747 cockpit on a Cripple Seven. This works just fine; you have to shift the viewpoint upon loading the flight (or tweak the config file viewpoint) and there a few files that need to be copied about, but it definitely works, so now my CS 777 has a proper 777 virtual cockpit.This means my FSX 777 has now cost me about as much as a real one given that I've bought the AeroSim one, the CS one, the TSS sound set for it (recommend that by the way, it's cool), the ISG gauges to put in it, the CS weather radar to put in it and the DBS terrain radar to put in it. But on the plus side, that does mean I have a really cool Triple Seven now. Two in fact if you include the AeroSim one LOLLooking forward to seeing how CS manage to do the Cripple Seven's systems. I know they can do good stuff when they want to, so this could be quite cool although I'm certainly not going to hold my breath whilst awaiting it, so I'm glad I've got all that ISG stuff, which does include a Smiths FMC and the correct PFDs for a 777.Al Alan Bradbury Check out my youtube flight sim videos: Here
April 24, 201115 yr Alan, there will be some guys around which care for the details of your merge.I'm more up to the complete model from CS to get out, but I think that more than a few people would appreciate some tutorial from you on how to merge all the things mentioned.
April 24, 201115 yr Simple enough to do, although you do have to have the AeroSim Triple Seven of course. Basically you copy the model and textures for the cockpit of the AeroSim 777 and stick em in the CS 777 folder, then alter the config text file in the CS model folder so that FSX knows to use your replacement interior file. It is actually possible to simply point to the files rather than copying them, but frankly it's a bit easier to follow if you physically copy and paste stuff.To do that... Copy the 'panel' folder that you will find the 'AS_B777200_FSX' main folder, and paste that into the 'CS_B777-200' folder. Next, copy the 'AS_B777200_FSX_interior' model file from the 'model' folder in the 'AS_B777200_FSX' folder and paste that into model folder in the 'CS_B777-200' folder. Next, open up the panel config text file in the 'model' folder for the AeroSim 777 (use notepad or some other text editor), then highlight and copy the text line that says 'interior=AS_B777200_FSX_interior', close that file and then open up the corresponding config file in the CS 777's model folder and paste that bit of text you just copied over the corresponding line so that FSX knows to use the Aerosim interior model instead of the default 747 interior which it currently uses. Next, copy the necessary texture files for the Aerosim virtual cockpit which are in the 'Texture' folder inside the main Aerosim 777 folder, then paste those into the 'texture' folder in the main CS 777 folder. Be sure to only copy and paste the cockpit textures, you don't need the undercarriage ones, and Viola! as they say in the orchestra, you are done.As ever with this kind of malarkey, make back up duplicates of folders you are going to mess about with so that you can revert things if it all goes wrong. Once you've done this kind of thing a few times, it becomes apparent that it isn't anywhere near as complex or frightening as it seems to play about with these files and change things.Al Alan Bradbury Check out my youtube flight sim videos: Here
April 24, 201115 yr Simple enough to do, although you do have to have the AeroSim Triple Seven of course. Basically you copy the model and textures for the cockpit of the AeroSim 777 and stick em in the CS 777 folder, then alter the config text file in the CS model folder so that FSX knows to use your replacement interior file. It is actually possible to simply point to the files rather than copying them, but frankly it's a bit easier to follow if you physically copy and paste stuff.To do that... ................AlHi Al,I tried aliasing the CS internal mdl to the FSX B738 (still not realistic, but it's a twin), and found that it didn't work (no VC). Note that I didn't actually copy files like you show. I also tried copying other sound sets (and renaming, where necessary, to \Sound), and found no sound. Reading the CS forums, there are references to a CS "protection" mechanism that stops things working if files are changed, at least that's the way it read. Did you have any of these issues?Thanks, Bruce. ASEL, Instrument. KBJC, Colorado.
April 24, 201115 yr Nope, had no problems at all, and I can't imagine CS would sell an exterior model and block efforts to add an interior to it. I just did what I wrote in the earlier post and it worked fine. Notice that there are two model folders in the CS 777 (one named 'model' and the other named 'model.200'), and so I put the AeroSim VC model in both of those folders and made sure the config file was pointing to the AeroSim interior in both those folders.Al Alan Bradbury Check out my youtube flight sim videos: Here
April 24, 201115 yr Nope, had no problems at all, and I can't imagine CS would sell an exterior model and block efforts to add an interior to it. I just did what I wrote in the earlier post and it worked fine. Notice that there are two model folders in the CS 777 (one named 'model' and the other named 'model.200'), and so I put the AeroSim VC model in both of those folders and made sure the config file was pointing to the AeroSim interior in both those folders.AlThanks Al. ASEL, Instrument. KBJC, Colorado.
April 25, 201115 yr Actually, when I restarted FSX I did then have a problem which didn't occur with a reset of the flight, and that was the elevator stopped working. Not sure why that is the case. Gonna work on that but obviously not having an elevator is a bit of a show stopper LOLAl Alan Bradbury Check out my youtube flight sim videos: Here
April 25, 201115 yr Hi Al,I tried aliasing the CS internal mdl to the FSX B738 (still not realistic, but it's a twin), and found that it didn't work (no VC). Note that I didn't actually copy files like you show. I also tried copying other sound sets (and renaming, where necessary, to \Sound), and found no sound. Reading the CS forums, there are references to a CS "protection" mechanism that stops things working if files are changed, at least that's the way it read. Did you have any of these issues?Thanks, Bruce.Hi Bruce,Have you had any success yet?There is a thread about aliasing the B738 VC to the 777. http://www.captainsim.org/yabb2/YaBB.pl?num=1303455263From what I had learned, you don&t need to copy anything to the CS777 aircraft folder. The simplest way seems to just be redirecting the sim to B737_800 and not the B747_400 VC.That link will have some clues as to what you would have to do.Nope, had no problems at all, and I can't imagine CS would sell an exterior model and block efforts to add an interior to it. I just did what I wrote in the earlier post and it worked fine. Notice that there are two model folders in the CS 777 (one named 'model' and the other named 'model.200'), and so I put the AeroSim VC model in both of those folders and made sure the config file was pointing to the AeroSim interior in both those folders.AlHi Al,This is correct. The repaints are looking at the 'model.200' folder and in there you need to either copy, like you did, or change the path for the 'interior' mdl from the B747's to the B737_800's interior mdl.Are you having any issues with the VC sitting to far back from the front of the aircraft? One CS forum user was reporting this issue.Thanks, Derek. Derek RogersPC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB
April 25, 201115 yr Yup, upon loading of a flight with the AeroSim 777 VC added, you start out several metres behind the VC and a couple of metres above it, but a quick 'seat adjustment' sorts that out. What is a more pressing problem however is that I now can't seem to get the elevators working if I add that VC, everything else is fine, but no elevators. I'm working on trying to figure out why that might be although I do know it's something to do with a texture or gauge clash.Al Alan Bradbury Check out my youtube flight sim videos: Here
April 25, 201115 yr Yup, upon loading of a flight with the AeroSim 777 VC added, you start out several metres behind the VC and a couple of metres above it, but a quick 'seat adjustment' sorts that out. What is a more pressing problem however is that I now can't seem to get the elevators working if I add that VC, everything else is fine, but no elevators. I'm working on trying to figure out why that might be although I do know it's something to do with a texture or gauge clash.AlWith CS models, you have to make sure you include their ICON and animation gauges into the merge. Else the control surfaces will not function. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
April 25, 201115 yr Yup, tried that, but still no dice on the elevators.Al Alan Bradbury Check out my youtube flight sim videos: Here
April 26, 201115 yr Personally, I think it's about time that someone announced a Lockheed TriStar for FSX. Classic airliners have so much more character and style about them than the modern Boeings and Airbus planes, and the TriStar is about as classy a large airliner as you can get! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 26, 201115 yr Yeah, a decent L-1011 is sorely lacking from the FS world. Very pretty aeroplane, in fact I'm surprised some company hasn't had a decent crack at it yet considering the amount of people who evidently want one judging by forum comments over the years. Best one we currently have is the old Aerosim job.Al Alan Bradbury Check out my youtube flight sim videos: Here
Create an account or sign in to comment