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INTERVIEW: LIGHTING AND TERRAIN

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Well since Flight and FSX use the same engine it should be feasible to make a patch to incorporate some of the performance optimizations and bug fixes from Flight into the FSX code. I think Flight could be great but as one person has said it needs some time to mature and I can't see it realizing it's full potential if MS don't open the floor to other developers. So far I've yet to see one aircraft they've released that I would pay for. An aircraft without a cockpit of any kind?? No thanks. Too bad because Alaska looks pretty cool. I simply refuse to play it like an arcade game and fly from spot view all the time.

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So far I've yet to see one aircraft they've released that I would pay for. An aircraft without a cockpit of any kind??

The Maule, RV6, Stearman and Icon all have very good cockpits, although functionality on some of them isn't fully modelled. Personally I think the quality is very good.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Ok, make it three, going back to the previous post...

 

Nobody expects the Spanish Inquisition!!! :lol:

 

Just because the PAK files are similar/same doesn't mean that the program reading them isn't completely different.

 

Interesting read but I always get lost when they start talking about 3D graphics terminology. All I know is that it works and it works well so I hope they keep it up.

This might be the only interview of a member of Flight. Delafina is leaving the team to move forward and work as a project manager for an RPG Company.

 

Here's what she said on the beta forums:

 

 

 

Hi everyone!

 

Tomorrow will be my last day with the Flight team -- I'm headed off to a project manager position with my favorite RPG company; I don't know if there's any overlap in player bases, but maybe I'll see some of you around. :-)

I want to thank all of you for your patience, support, and invaluable assistance in finding and reporting issues, testing, and being the heart and soul of the Flight community. The depth of knowledge, experience, intelligence and passion I've seen here is humbling, and with people like you supporting it, I'm sure the aviation sim community will continue to thrive.

I'll be here today and tomorrow, but starting Monday, please contact Loki_msflight or the [email protected] alias for support issues and questions.

 

Best wishes,

 

Jessica

I think the interview is the final gift she is giving us before she moves forward. No one knows whether or not Loki will continue on with them. Best wishes of luck to her!

Alex Leung

 

Aerospace Engineering Undergraduate

Glider & Private Pilot via Royal Canadian Air Cadets

  • Commercial Member

What makes it all a bit funnier is if the people joking about FSX being "old technology" open up those cleverly disguised .PAK files in their Flight folder, they'll see the vast majority of Flight is FSX.

 

You could not be more wrong. Similar file structure, sure, but thats about all.

 

The Maule, RV6, Stearman and Icon all have very good cockpits, although functionality on some of them isn't fully modelled. Personally I think the quality is very good.

 

The Flight Maule cockpit has more functionality (minus the radio) then the FSX Maule. Thats a fact.

Kevin Miller

 

3D Artist and developer

Well since Flight and FSX use the same engine

is not the same engine......

Image removed as image is no longer available.

The Flight Maule cockpit has more functionality (minus the radio) then the FSX Maule. Thats a fact.

And the autopilot.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Getting back on topic.....

 

The interview with "Mr. Smith" mentions non-flats runways, as if they are scattered about Flight. The only one I found in Hawai'i was Mauna Kea-Honoli'i (HI31), just north of Hilo. Did I miss any more around the islands? I'm pretty sure I checked them all.

 

Any that have been discovered in Alaska?

For me the interview was a final push towards believing in the future of MS FLIGHT. As you konow I've been a great supporter of the sim less when I get angry at some of the detail cuts in it, such as limited weather features, or problems with some more technical aspects of the simulation, but that interview showed me that there is indeed a team working hard behind MS FLIGHT.

 

I'm convinced that if they released it with a lot more of features, such as AI, ATC, etc... we wouldn't be so happy with the smoothness. Instead they decided to give as a version that performs smoothly on the average / low spec pc of this time, and great on better machines.

 

I look forward for some more functionality in future DLCs, but I can wait if I know these are at least a possibility. I understand the limited info the team is providing, but I think there should be more interviewws like this in the future ...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

And the autopilot.

 

And the EGT gauge.

 

I flew the FSX Maule for a half hour today to check out the differences. I can't imagine why I enjoyed flying it before.

 

The only one I found in Hawai'i was Mauna Kea-Honoli'i (HI31),

 

I found quite a few small airstrips that weren't flat, but I think you could find similar airstrips in FSX. So far I haven't seen any in Alaska that weren't flat.

 

Well since Flight and FSX use the same engine

 

Someone didn't read the interview? I thought the interview made it quite clear that it wasn't the same engine. Yes, some of the data structures are the same, but that doesn't mean the same code reads them.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

There should be more interviews forthcoming. There were several questions submitted regarding various aspects of Flight, and this hardly covers all of them. I believe/hope we will be hearing from other team members about other aspects.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Once again that was a good read . I was waiting for those interviews to come out since Delafina did her best to collect some info from us in the beta forum . I will continue to support flight , i know the future hold some good changes and speaking of future just today i was making some changes on my yoke assignments and i saw a option that says payload: drop cargo ????? Now im wondering what other AC are on the way and what missions will be the ones where we have to drop some cargo ???

Image removed as image is no longer available.

  • Commercial Member

Once again that was a good read . I was waiting for those interviews to come out since Delafina did her best to collect some info from us in the beta forum . I will continue to support flight , i know the future hold some good changes and speaking of future just today i was making some changes on my yoke assignments and i saw a option that says payload: drop cargo ????? Now im wondering what other AC are on the way and what missions will be the ones where we have to drop some cargo ???

Isn't there similar option in FSX too? Maybe they just left it there when they built Flight from parts of FSX.

 

 

For me the interview was a final push towards believing in the future of MS FLIGHT. As you konow I've been a great supporter of the sim less when I get angry at some of the detail cuts in it, such as limited weather features, or problems with some more technical aspects of the simulation, but that interview showed me that there is indeed a team working hard behind MS FLIGHT.
ATC wouldn't eat much performance at all, and they could just add slider just like in FSX to limit AI performance hit on lower end machines.

 

Truly if they had wanted they could surely have easily implemented FSX ATC on Flight, but obviously that isn't what they think most of Flights audience wants. Like said AI and moving vehicles could have been added to Flight without too much rewriting, those who have lower end computers could then just disable or scale them down.

 

FSX isn't really heavy because of its features, but because its horribly unoptimized software that can't take full advantage from todays machines and has a lot of old code.

Isn't there similar option in FSX too? Maybe they just left it there when they built Flight from parts of FSX.

that may be the case but im pretty sure we will be using that assignment in the future...

Image removed as image is no longer available.

Of course it's the same engine. It is ESP with a whole bunch of modifications and optimizations so I guess you could say it's an evolved version of the FSX engine but they would have started from the same code base. Or do you mean to tell me they ditched all their FSX code and built it up from scratch? If I'm wrong I'm wrong but I would say that is very unlikely especially coming from MS. Building a completely new engine is a massive and expensive undertaking.

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