May 4, 201313 yr Hey everyone, I've been getting a lot of private messages lately regarding my FS9 settings. So I'll just post them here. In addition to the settings, some essential addons for FS9: To see all this in action, you can see some of my FS9 videos here: http://www.youtube.com/fengdesigns Ok, addons: - Max everything within FS9 (except Mipmap to 5 to avoid shimmering) - FSGenesis - Active Sky (see my custom ini below) - GE Pro - HD Clouds v2 from Pablo (free here at Avsim) - RealSky for sunsets, sunrise, etc. - UT USA, Canada, Europe - My treegen (free here at Avsim) - Imagetool to convert huge textures down (you don't notice a difference but it greatly increases FPS). Use this batch file below to convert the textures: Convert.bat (but in same folder as imagetool.exe, then move big BMP texture files, they are usually 4K in size, into the same folder and run the batch file) @ECHO off cls ECHO Convert textures to DXT3 format for this aircraft ECHO ------------------------------------------------- ECHO. ECHO Note - DXT3 is a 'lossy' compression format - some quality is traded for a ECHO more efficient texture file. ECHO Most textures convert very well, but some can become a bit blotchy or grainy. ECHO Colours and shades can often be slightly altered in DXT3. ECHO Once converted, top quality can't be regained by converting back to 32-bit. ECHO Mip maps are lower resolution copies of the original texture. Some grapics ECHO cards don't work well with them and some don't work well without them! ECHO. ECHO 1. Quit without converting anything ECHO 2. Convert all textures to DXT3 (Mip Maps) ECHO 3. Convert all textures to DXT3 (No Mip Maps) ECHO. set choice= set /p choice=Enter 1, 2 or 3 : if not '%choice%'=='' set choice=%choice:~0,1% if '%choice%'=='2' goto DXT3M if '%choice%'=='3' goto DXT3NM goto end :DXT3NM IMAGETOOL -r -brief -DXT3 -detail -nomip -nowarning -e bmp *.bmp goto end :DXT3M IMAGETOOL -r -brief -DXT3 -detail -nowarning -e bmp *.bmp goto end rem Run 'IMAGETOOL -?' to get a full list of the parameter options available goto end :end enbseries.ini [PROXY] EnableProxyLibrary=0 InitProxyFunctions=0 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=0 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini ForceNVidiaCard=false ForceNVidiaCaps=false CyclicConfigReading=false [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=0 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0 EnableDepthOfField=0 EnableAmbientOcclusion=false EnableSkyLighting=true UseOriginalPostProcessing=false [iNPUT] KeyUseEffect=08 KeyBloom=66 KeyOcclusion=79 KeyReflection=82 KeyCombination=16 KeyShadow=83 KeyWater=87 KeyScreenshot=44 KeyShowFPS=106 KeyAmbientOcclusion=121 [REFLECTION] ReflectionPower=0 ChromePower=0 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=10 ReflectionSourceTFactor=0 UseAdditiveReflection=1 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=0 [bLOOM] BloomPowerDay=15 BloomFadeTime=500 BloomConstantDay=1 BloomQuality=3 BloomScreenLevelDay=35 BloomCurveDay=0 BloomPowerNight=3 BloomConstantNight=5 BloomCurveNight=1 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=40 BloomAdaptationMultiplier=99 BloomAllowOversaturation=1 BloomMaxLimit=100 BlueShiftAmount=1.0 Radius1=4.0 Radius2=4.0 Contrast=1.0 [sSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=2 DarkeningLevel=18 BrighteningLevel=15 IlluminationLevel=5 AdditiveIlluminationLevel=20 UseAmbientOcclusion=0 UseIndirectLightning=0 FadeDistance=50 UseIndirectLighting=1 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=21 ScreenLevelDay=30 ScreenLevelNight=15 DarkeningAmountNight=5 GammaCurveDay=1 GammaCurveNight=1 ColorSaturationDay=1 ColorSaturationNight=-2 UsePaletteTexture=0 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=0 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=0 FilterQuality=1 ShadowBlurRange=30 CharacterShadowMultiplier=1.0 CarShadowMultiplier=1.0 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 ForceDisplaySize=false ForceAntialiasing=false AntialiasingQuality=2 AntialiasingUpScale=1.0 DisplayWidth=1024 DisplayHeight=768 [MOTIONBLUR] MotionBlurQuality=0 MotionBlurVelocity=20 MotionBlurRotation=4 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=0 DOFNumberOfPasses=1 DOFFocusRange=50 DOFBlurinessRange=5 effect.txt (save the following into a file called effect.txt and put in root directly as enb) //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //http://enbdev.com //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /* THIS IS HLSL FILE FORMAT FOR EXECUTING ADDITIONAL POST PROCESSING EFFECTS. MAKE THE COPY BEFORE CHANGING IT! */ //enable blurring, useless, disabled at all //#define EBLURRING //enable sharpening #define ESHARPENING //if defined, color sharpen, otherwise sharp by gray #define ESHARPENINGCOLOR //enable noise in dark areas #define ENOISE float SamplingRange=1.5; //sharpening or blurring range float SharpeningAmount=2.0; float ScanLineAmount=0.0; float ScanLineRepeat=1.0; //0.5, 0.3333, 0.25, 0.125, so on float NoiseAmount=0.0; #define E_SHADER_3_0 //keyboard controled variables float tempF1; float tempF2; float tempF3; float tempF4; float tempF5; float tempF6; float tempF7; float tempF8; float tempF9; float tempF0; //global variables, already set before executing this code float ScreenSize; //width of the display resolution (1920 f.e.) float ScreenScaleY; //screen proportions (1.333 for 1920/1080) //textures texture2D texColor; texture2D texNoise; sampler2D SamplerColor = sampler_state { Texture = <texColor>; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE;//NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture=FALSE; MaxMipLevel=0; MipMapLodBias=0; }; sampler2D SamplerNoise = sampler_state { Texture = <texNoise>; MinFilter = POINT; MagFilter = POINT; MipFilter = NONE;//NONE; AddressU = Wrap; AddressV = Wrap; SRGBTexture=FALSE; MaxMipLevel=0; MipMapLodBias=0; }; struct VS_OUTPUT_POST { float4 vpos : POSITION; float2 txcoord : TEXCOORD0; }; struct VS_INPUT_POST { float3 pos : POSITION; float2 txcoord : TEXCOORD0; }; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN) { VS_OUTPUT_POST OUT; float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); OUT.vpos=pos; OUT.txcoord.xy=IN.txcoord.xy; return OUT; } float4 PS_PostProcess(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR { float4 res; float4 coord=0.0; coord.xy=IN.txcoord.xy; float4 origcolor; coord.w=0.0; origcolor=tex2Dlod(SamplerColor, coord); // coord.x=IN.txcoord.x-(1.5/ScreenSize); // float4 lshift=tex2Dlod(SamplerColor, coord); // coord.x=IN.txcoord.x+(1.5/ScreenSize); // float4 rshift=tex2Dlod(SamplerColor, coord); float2 offset[8]= { float2(1.0, 1.0), float2(-1.0, -1.0), float2(-1.0, 1.0), float2(1.0, -1.0), float2(1.41, 0.0), float2(-1.41, 0.0), float2(0.0, 1.41), float2(0.0, -1.41) }; int i=0; float4 tcol=origcolor; float invscreensize=1.0/ScreenSize; //for (i=0; i<8; i++) //higher quality for (i=0; i<4; i++) { float2 tdir=offset.xy; coord.xy=IN.txcoord.xy+tdir.xy*invscreensize*SamplingRange;//*1.0; float4 ct=tex2Dlod(SamplerColor, coord); tcol+=ct; } tcol*=0.2; // 1.0/(4+1) //tcol*=0.111; // 1.0/(8+1) //higher quality /* //not interesting #ifdef EBLURRING //blur res=tcol; #endif */ //sharp #ifdef ESHARPENING #ifdef ESHARPENINGCOLOR //color res=origcolor*(1.0+((origcolor-tcol)*SharpeningAmount)); #else //non color float difffact=dot((origcolor.xyz-tcol.xyz), 0.333); res=origcolor*(1.0+difffact*SharpeningAmount); #endif //less sharpening for bright pixels float rgray=origcolor.z; //blue fit well //float rgray=max(origcolor.x, max(origcolor.y, origcolor.z)); rgray=pow(rgray, 3.0); res=lerp(res, origcolor, saturate(rgray)); #endif //grain noise #ifdef ENOISE float origgray=max(res.x, res.y);//dot(res.xyz, 0.333); origgray=max(origgray, res.z); coord.xy=IN.txcoord.xy*16.0 + origgray; float4 cnoi=tex2Dlod(SamplerNoise, coord); res=lerp(res, (cnoi.x+0.5)*res, NoiseAmount*saturate(1.0-origgray*1.8)); #endif res.w=1.0; return res; } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ technique PostProcess { pass P0 { VertexShader = compile vs_3_0 VS_PostProcess(); PixelShader = compile ps_3_0 PS_PostProcess(); DitherEnable=FALSE; ZEnable=FALSE; CullMode=NONE; ALPHATESTENABLE=FALSE; SEPARATEALPHABLENDENABLE=FALSE; AlphaBlendEnable=FALSE; StencilEnable=FALSE; FogEnable=FALSE; SRGBWRITEENABLE=FALSE; } } ASv6.ini (after editing, write-protect file or ActiveSky will remove the custom edits. Also, make sure you have a powerful PC, these settings are very demanding on the GPU). [General] WindowPosX = USE YOUR CURRENT VALUES WindowPosY = USE YOUR CURRENT VALUES DefaultWeatherFolder = PASTE YOUR OWN PATH SuppressionCeiling = 10000 SurfaceWindLimit = 20 FS9Path = PASTE YOUR OWN PATH PersonalAppDataFolder = PASTE YOUR OWN PATH CloudLayerLimit = 20 LocalSuppressionRange = 100 MinimumVisibility = 0 MaximumVisibility = 29 LastPlanFolder = NONE AutoVasFrequency = 0 AutoVasStrength = 0 TurbulenceFrequency = 30 DefaultStartupLocation = 4s2 DefaultGraphicsFullTheme = DefaultGraphicsCirrusTheme = AutoSubmitGraphicsTheme = False IncreasedWake = False DisableWindsAloft = False ForcePrimaryServer = False ForceSecondaryServer = False GEProAutoSubmit = False SkyOverride = GEPRO FavorCumulus = False ForceRoutePressure = False ForceLowestCeiling = True UnpauseOnReadyStatus = False DisableWriteThrottle = False DisableProcessThrottle = False ForceTstormsWithCB = True AutoSetFSTime = True IgnoreFSLocationUntilReady = True AutoConvertPlanFiles = True AutoRefreshAI = True DisableVisGraduation = False ExtendedThrottling = False ForceRouteAloftTemp = False OfflinePlayback = False EnableVAS = False AutoGenVAS = False ForceDestinationWeatherZone = False PreventIcing = False OnlineUpdates = True ExtendedDestinationWindsForce = False DisableAllGroundUpdates = False GlobalWrites = False DepictFS9HazeLayer = False ExtendTstormLayers = True DisableDirectWindControl = False VoicePlayback = False LocalSuppression = True StartupSound = False DisableGroundUpdates = False UseProxyServer = False FogLayerGeneration = True UpdateSuppression = False OvercastEnhancement = True IgnoreFSReadyStatus = True FSUIPCWindSmoothing = True LimitSurfaceWinds = False LimitCloudLayers = False AutoGlobalWriteToggle = True RainWithTS = True DisableUpperLayerGeneration = False VisibilitySmoothing = True DisableMessages = True AutoTimeZoneDetection = True UpdateInterval = 15 VATSIMData = False ZuluConversion = 8 AloftPredictability = 100 WindDriftRate = 0 MaxCloudThickness = 70000 MinStratusSeparation = 100 TAFProcessing = False EnforceVisibilityLimits = True WakeTurb = False StartPaused = False UseSystemTime = True DisableCAVOKClouds = False ProxyAddress = NONE that's all -feng
May 4, 201313 yr Feng you need to try SweetFX... Thanks for posting this. I'm surprised you didn't mention Zinertech's water which it appears you have installed (maybe you have something else). REX is essential as well, don't know if have any of that thrown in there. I'd recommend people get Zinertech's Airport Environment to liven up those default buildings. REX's runway/taxiway textures are better though and I'd recommend putting those back after Zinertech's AE is installed. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
May 5, 201313 yr Feng, I've tried a lot of different ENB settings and haven't like any of them but yours comes closest (along with the AS6 settings) to actually looking like the real thing. Awesome work there, and thanks. Dillon, Have you tried Airport Environment Upgrade ( a free pkg here at AVSIM) ? I did purchase the Zinertech Airport Environment and as nice as it was, I still went back to AEU7.
May 5, 201313 yr ENB...new to me...do I need to download enb first or just copy/paste? Can you give me an ENB101 overview? I noticed your C90 video and the sweetfx.txt attachment...where do I put those entries? Appreciate some basics. Thanks Rich Perry
May 5, 201313 yr Thank you! Didn't know about the "sharpening" feature of ENB. I'm using now. Gabriel J. T. Rodrigues My mods in the library My photography (site updated!) English isn't my native language. Sometimes, I'm going to make mistakes or sound strange and for this I'm sorry. Please feel free to correct me at anytime. Thanks for your comprehension!
May 5, 201313 yr Feng, I've tried a lot of different ENB settings and haven't like any of them but yours comes closest (along with the AS6 settings) to actually looking like the real thing. Awesome work there, and thanks. Dillon, Have you tried Airport Environment Upgrade ( a free pkg here at AVSIM) ? I did purchase the Zinertech Airport Environment and as nice as it was, I still went back to AEU7. I actually have the free package located here on Avsim installed but thought the Zinertech package would be easier for people to get into. As far as ENB settings Feng helped allot of us out as it is hard to find that sweet spot. I opted to have no effect at night as it took away too much from what's already there. Here's my settings for you to try: [PROXY]EnableProxyLibrary=0 InitProxyFunctions=0 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=0 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 UseMRTRendering=0 AdditionalConfigFile=enbseries2.ini [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=0 EnableMotionblur=0 EnableWater=0 EnableShadow=0 DepthBias=0 EnableDepthOfField=0 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=45 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=0 ChromePower=0 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=0 ReflectionSourceTFactor=0 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=0 UseEnvBump=0 EnvBumpAmount=0 EnvBumpOffset=0 ReflectionFlip=0 [bLOOM] BloomPowerDay=20 BloomFadeTime=900 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=35 BloomCurveDay=0 BloomPowerNight=3 BloomConstantNight=5 BloomCurveNight=1 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=10 BloomAllowOversaturation=0 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=0 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLightning=1 FadeDistance=50 UseIndirectLighting=1 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=21 ScreenLevelDay=30 ScreenLevelNight=0 DarkeningAmountNight=0 GammaCurveDay=1 GammaCurveNight=0.5 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=0 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=0 ShadowFadeEnd=0 ShadowAmountDay=0 ShadowAmountNight=0 ShadowScreenLevelDay=0 ShadowScreenLevelNight=0 ShadowQuality=0 UseShadowFilter=0 FilterQuality=0 ShadowBlurRange=0 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=4 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIonblur] MotionblurQuality=0 MotionblurVelocity=0 MotionblurRotation=0 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=50 DOFBlurinessRange=10 FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
May 5, 201313 yr Those ENB settings look pretty good on my rig, Dillon. I haven't used it much in the past, as I thought the effect was too strong, but those settings strike a nice balance. And thanks to Feng for posting your settings as well. Old FS9 can still look amazing with the right addons and tweaks. John G.
May 5, 201313 yr And same from here too , can I just copy/paste the enb.ini text from the topic starter?. I doubt. As I take a look my own enb text, it´s a lot shorter and it´s missing a lot of some entries. Or maybe I just change the same entries we both have.... ? So, some basic advice would be nice for us not-so-guru people :rolleyes: Tapani Österberg
May 5, 201313 yr Author To use ENB: - Download the d3d9.dll from the author's website (sorry, can't remember the link, just google it). There are many versions depending on the game. I'm still using a super old one from GTA. The date of this dll is 4/13/2009. You can try others. Almost all of them will work, but some might crash your game or produce weird artifacts. - Copy my text and save the file as "enbseries.ini" - Copy the effect.txt and save as "effect.txt" This is a sharpen feature. It's optional and some of the newer injectors has this built in. But since I'm on an old DLL, I need this file - Put all 3 files (d3d9.dll, enbseries.ini and effect.txt, into the root folder of FS9 - basically, where your FS9.EXE is located) - Then start the sim and see if you like the result. - Depending on your PC, ENB will effect your FPS. If you have a powerful GPU (probably anything above a GTX 280 or similar, then you won't notice any fps drop) - Graphics also vary depends on your PC setup and screen resolution. I'm running FS9 at 2560x1600 res, so I get to "see more" of the environment. This has a huge increase in quality imo. Hope that helps. ps. ENB works on almost all 3D games using DirectX 9 (won't work on DX11). I'm using the same settings for my ARMA 2, Fallout 3, Oblivion, XCOM, etc. -feng
May 5, 201313 yr Do you remember at least the name of the zip file? Or will the installer included in Pablo Díaz' HDE clouds be enough? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
May 5, 201313 yr Created the .ini and .txt files and put them in FS9 root directory. When I try to run FS9 I get an error box that says my "current directx is incompatible with directx9...please run FS9 startup or download from microsoft" I checked dxdiag and I have directx11. When I try and install directx9.0c I get ..."a newer version of directx has been detected...installation not required..." So, how do I run ENB with directx11? or, how do I rollback to 9? THanks Rich
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