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FengFZD

My ENB, EFFECTS, AV6, etc. settings

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Hey everyone,

 

I've been getting a lot of private messages lately regarding my FS9 settings. So I'll just post them here. 

 

In addition to the settings, some essential addons for FS9:

 

To see all this in action, you can see some of my FS9 videos here: http://www.youtube.com/fengdesigns

 

Ok, addons:

 

- Max everything within FS9 (except Mipmap to 5 to avoid shimmering)

- FSGenesis

- Active Sky (see my custom ini below)

- GE Pro

- HD Clouds v2 from Pablo (free here at Avsim)

- RealSky for sunsets, sunrise, etc.

- UT USA, Canada, Europe

- My treegen (free here at Avsim)

- Imagetool to convert huge textures down (you don't notice a difference but it greatly increases FPS). Use this batch file below to convert the textures:

 

Convert.bat (but in same folder as imagetool.exe, then move big BMP texture files, they are usually 4K in size, into the same folder and run the batch file)

 

 

@ECHO off
cls
ECHO Convert textures to DXT3 format for this aircraft
ECHO -------------------------------------------------
ECHO.
ECHO Note - DXT3 is a 'lossy' compression format - some quality is traded for a
ECHO more efficient texture file.
ECHO Most textures convert very well, but some can become a bit blotchy or grainy.
ECHO Colours and shades can often be slightly altered in DXT3.
ECHO Once converted, top quality can't be regained by converting back to 32-bit.
ECHO Mip maps are lower resolution copies of the original texture. Some grapics
ECHO cards don't work well with them and some don't work well without them!
ECHO.
ECHO 1. Quit without converting anything
ECHO 2. Convert all textures to DXT3 (Mip Maps)
ECHO 3. Convert all textures to DXT3 (No Mip Maps)
ECHO.
set choice=
set /p choice=Enter 1, 2 or 3 :
if not '%choice%'=='' set choice=%choice:~0,1%
if '%choice%'=='2' goto DXT3M
if '%choice%'=='3' goto DXT3NM
goto end
:DXT3NM
IMAGETOOL -r -brief -DXT3 -detail -nomip -nowarning -e bmp *.bmp
goto end
:DXT3M
IMAGETOOL -r -brief -DXT3 -detail -nowarning -e bmp *.bmp
goto end
rem Run 'IMAGETOOL -?' to get a full list of the parameter options available
goto end
:end

 

enbseries.ini

 

 

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
 
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
ForceNVidiaCard=false
ForceNVidiaCaps=false
CyclicConfigReading=false
 
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
EnableAmbientOcclusion=false
EnableSkyLighting=true
UseOriginalPostProcessing=false
 
[iNPUT]
KeyUseEffect=08
KeyBloom=66
KeyOcclusion=79
KeyReflection=82
KeyCombination=16
KeyShadow=83
KeyWater=87
KeyScreenshot=44
KeyShowFPS=106
KeyAmbientOcclusion=121
 
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=10
ReflectionSourceTFactor=0
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
 
[bLOOM]
BloomPowerDay=15
BloomFadeTime=500
BloomConstantDay=1
BloomQuality=3
BloomScreenLevelDay=35
BloomCurveDay=0
BloomPowerNight=3
BloomConstantNight=5
BloomCurveNight=1
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=40
BloomAdaptationMultiplier=99
BloomAllowOversaturation=1
BloomMaxLimit=100
BlueShiftAmount=1.0
Radius1=4.0
Radius2=4.0
Contrast=1.0
 
[sSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=18
BrighteningLevel=15
IlluminationLevel=5
AdditiveIlluminationLevel=20
UseAmbientOcclusion=0
UseIndirectLightning=0
FadeDistance=50
UseIndirectLighting=1
UseForAlphaTest=1
UseForAlphaBlend=1
 
[colorCORRECTION]
DarkeningAmountDay=21
ScreenLevelDay=30
ScreenLevelNight=15
DarkeningAmountNight=5
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=1
ColorSaturationNight=-2
UsePaletteTexture=0
 
[PLUGIN]
WeatherMod=0
 
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
 
[sHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30
CharacterShadowMultiplier=1.0
CarShadowMultiplier=1.0
 
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
ForceDisplaySize=false
ForceAntialiasing=false
AntialiasingQuality=2
AntialiasingUpScale=1.0
DisplayWidth=1024
DisplayHeight=768
 
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=20
MotionBlurRotation=4
 
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
 
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5

 

effect.txt  (save the following into a file called effect.txt and put in root directly as enb)

 

 

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/*
THIS IS HLSL FILE FORMAT FOR EXECUTING ADDITIONAL
POST PROCESSING EFFECTS. MAKE THE COPY BEFORE CHANGING IT!
*/
 
//enable blurring, useless, disabled at all
//#define EBLURRING
 
//enable sharpening
#define ESHARPENING
 
//if defined, color sharpen, otherwise sharp by gray
#define ESHARPENINGCOLOR
 
//enable noise in dark areas
#define ENOISE
 
float SamplingRange=1.5; //sharpening or blurring range
float SharpeningAmount=2.0;
float ScanLineAmount=0.0;
float ScanLineRepeat=1.0; //0.5, 0.3333, 0.25, 0.125, so on
float NoiseAmount=0.0;
 
#define E_SHADER_3_0
 
//keyboard controled variables
float tempF1;
float tempF2;
float tempF3;
float tempF4;
float tempF5;
float tempF6;
float tempF7;
float tempF8;
float tempF9;
float tempF0;
 
//global variables, already set before executing this code
float ScreenSize; //width of the display resolution (1920 f.e.)
float ScreenScaleY; //screen proportions (1.333 for 1920/1080)
 
//textures
texture2D texColor;
texture2D texNoise;
 
sampler2D SamplerColor = sampler_state
{
Texture   = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;//NONE;
AddressU  = Clamp;
AddressV  = Clamp;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};
 
sampler2D SamplerNoise = sampler_state
{
Texture   = <texNoise>;
MinFilter = POINT;
MagFilter = POINT;
MipFilter = NONE;//NONE;
AddressU  = Wrap;
AddressV  = Wrap;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};
 
struct VS_OUTPUT_POST {
float4 vpos  : POSITION;
float2 txcoord : TEXCOORD0;
};
 
struct VS_INPUT_POST {
float3 pos  : POSITION;
float2 txcoord : TEXCOORD0;
};
 
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;
 
float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
 
OUT.vpos=pos;
OUT.txcoord.xy=IN.txcoord.xy;
 
return OUT;
}
 
float4 PS_PostProcess(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float4 res;
float4 coord=0.0;
 
coord.xy=IN.txcoord.xy;
float4 origcolor;
 
coord.w=0.0;
 
origcolor=tex2Dlod(SamplerColor, coord);
 
// coord.x=IN.txcoord.x-(1.5/ScreenSize);
// float4 lshift=tex2Dlod(SamplerColor, coord);
// coord.x=IN.txcoord.x+(1.5/ScreenSize);
// float4 rshift=tex2Dlod(SamplerColor, coord);
 
float2 offset[8]=
{
 float2(1.0, 1.0),
 float2(-1.0, -1.0),
 float2(-1.0, 1.0),
 float2(1.0, -1.0),
 
 float2(1.41, 0.0),
 float2(-1.41, 0.0),
 float2(0.0, 1.41),
 float2(0.0, -1.41)
};
int i=0;
 
float4 tcol=origcolor;
float invscreensize=1.0/ScreenSize;
//for (i=0; i<8; i++) //higher quality
for (i=0; i<4; i++)
{
 float2 tdir=offset.xy;
 coord.xy=IN.txcoord.xy+tdir.xy*invscreensize*SamplingRange;//*1.0;
 float4 ct=tex2Dlod(SamplerColor, coord);
 
 tcol+=ct;
}
tcol*=0.2; // 1.0/(4+1)
//tcol*=0.111; // 1.0/(8+1)  //higher quality
 
/*
//not interesting
#ifdef EBLURRING
//blur
res=tcol;
#endif
*/
 
//sharp
#ifdef ESHARPENING
 
#ifdef ESHARPENINGCOLOR
//color
res=origcolor*(1.0+((origcolor-tcol)*SharpeningAmount));
#else
 //non color
float difffact=dot((origcolor.xyz-tcol.xyz), 0.333);
res=origcolor*(1.0+difffact*SharpeningAmount);
#endif
 
//less sharpening for bright pixels
float rgray=origcolor.z; //blue fit well
//float rgray=max(origcolor.x, max(origcolor.y, origcolor.z));
rgray=pow(rgray, 3.0);
res=lerp(res, origcolor, saturate(rgray));
 
#endif
 
//grain noise
#ifdef ENOISE
float origgray=max(res.x, res.y);//dot(res.xyz, 0.333);
origgray=max(origgray, res.z);
coord.xy=IN.txcoord.xy*16.0 + origgray;
float4 cnoi=tex2Dlod(SamplerNoise, coord);
res=lerp(res, (cnoi.x+0.5)*res, NoiseAmount*saturate(1.0-origgray*1.8));
#endif
 
res.w=1.0;
return res;
}
 
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
technique PostProcess
{
   pass P0
   {
 
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader  = compile ps_3_0 PS_PostProcess();
 
DitherEnable=FALSE;
ZEnable=FALSE;
CullMode=NONE;
ALPHATESTENABLE=FALSE;
SEPARATEALPHABLENDENABLE=FALSE;
AlphaBlendEnable=FALSE;
StencilEnable=FALSE;
FogEnable=FALSE;
SRGBWRITEENABLE=FALSE;
}
}

 

ASv6.ini (after editing, write-protect file or ActiveSky will remove the custom edits. Also, make sure you have a powerful PC, these settings are very demanding on the GPU).

 

 

[General]
WindowPosX = USE YOUR CURRENT VALUES
WindowPosY = USE YOUR CURRENT VALUES
DefaultWeatherFolder = PASTE YOUR OWN PATH
SuppressionCeiling = 10000
SurfaceWindLimit = 20
FS9Path = PASTE YOUR OWN PATH

PersonalAppDataFolder = PASTE YOUR OWN PATH

CloudLayerLimit = 20

LocalSuppressionRange = 100
MinimumVisibility = 0
MaximumVisibility = 29
LastPlanFolder = NONE
AutoVasFrequency = 0
AutoVasStrength = 0
TurbulenceFrequency = 30
DefaultStartupLocation = 4s2
DefaultGraphicsFullTheme = 
DefaultGraphicsCirrusTheme = 
AutoSubmitGraphicsTheme = False
IncreasedWake = False
DisableWindsAloft = False
ForcePrimaryServer = False
ForceSecondaryServer = False
GEProAutoSubmit = False
SkyOverride = GEPRO
FavorCumulus = False
ForceRoutePressure = False
ForceLowestCeiling = True
UnpauseOnReadyStatus = False
DisableWriteThrottle = False
DisableProcessThrottle = False
ForceTstormsWithCB = True
AutoSetFSTime = True
IgnoreFSLocationUntilReady = True
AutoConvertPlanFiles = True
AutoRefreshAI = True
DisableVisGraduation = False
ExtendedThrottling = False
ForceRouteAloftTemp = False
OfflinePlayback = False
EnableVAS = False
AutoGenVAS = False
ForceDestinationWeatherZone = False
PreventIcing = False
OnlineUpdates = True
ExtendedDestinationWindsForce = False
DisableAllGroundUpdates = False
GlobalWrites = False
DepictFS9HazeLayer = False
ExtendTstormLayers = True
DisableDirectWindControl = False
VoicePlayback = False
LocalSuppression = True
StartupSound = False
DisableGroundUpdates = False
UseProxyServer = False
FogLayerGeneration = True
UpdateSuppression = False
OvercastEnhancement = True
IgnoreFSReadyStatus = True
FSUIPCWindSmoothing = True
LimitSurfaceWinds = False
LimitCloudLayers = False
AutoGlobalWriteToggle = True
RainWithTS = True
DisableUpperLayerGeneration = False
VisibilitySmoothing = True
DisableMessages = True
AutoTimeZoneDetection = True
UpdateInterval = 15
VATSIMData = False
ZuluConversion =  8
AloftPredictability = 100
WindDriftRate = 0
MaxCloudThickness = 70000
MinStratusSeparation = 100
TAFProcessing = False
EnforceVisibilityLimits = True
WakeTurb = False
StartPaused = False
UseSystemTime = True
DisableCAVOKClouds = False
ProxyAddress = NONE

 

 

that's all :) 

 

-feng

 

 

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Feng you need to try SweetFX... Thanks for posting this.

 

I'm surprised you didn't mention Zinertech's water which it appears you have installed (maybe you have something else). REX is essential as well, don't know if have any of that thrown in there.

 

I'd recommend people get Zinertech's Airport Environment to liven up those default buildings. REX's runway/taxiway textures are better though and I'd recommend putting those back after Zinertech's AE is installed.

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Feng,

 

I've tried a lot of different ENB settings and haven't like any of them but yours comes closest (along with the AS6 settings) to actually looking like the real thing. Awesome work there, and thanks.

 

Dillon,

 

Have you tried Airport Environment Upgrade ( a free pkg here at AVSIM) ? I did purchase the Zinertech Airport Environment and as nice as it was, I still went back to AEU7.

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ENB...new to me...do I need to download enb first or just copy/paste? Can you give me an ENB101 overview? I noticed your C90 video and the sweetfx.txt attachment...where do I put those entries?

 

Appreciate some basics.

 

Thanks

Rich Perry

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Feng,

 

I've tried a lot of different ENB settings and haven't like any of them but yours comes closest (along with the AS6 settings) to actually looking like the real thing. Awesome work there, and thanks.

 

Dillon,

 

Have you tried Airport Environment Upgrade ( a free pkg here at AVSIM) ? I did purchase the Zinertech Airport Environment and as nice as it was, I still went back to AEU7.

 

 

I actually have the free package located here on Avsim installed but thought the Zinertech package would be easier for people to get into.  As far as ENB settings Feng helped allot of us out as it is hard to find that sweet spot.  I opted to have no effect at night as it took away too much from what's already there.  Here's my settings for you to try:

 

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=0

ProxyLibrary=

 

[GLOBAL]

UseEffect=1

AlternativeDepth=1

AllowAntialias=0

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

UseMRTRendering=0

AdditionalConfigFile=enbseries2.ini

 

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=0

EnableMotionblur=0

EnableWater=0

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

 

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=45

KeyShadow=119

KeyWater=118

KeyShowFPS=106

 

[REFLECTION]

ReflectionPower=0

ChromePower=0

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=0

ReflectionSourceTFactor=0

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=0

EnvBumpOffset=0

ReflectionFlip=0

 

[bLOOM]

BloomPowerDay=20

BloomFadeTime=900

BloomConstantDay=1

BloomQuality=0

BloomScreenLevelDay=35

BloomCurveDay=0

BloomPowerNight=3

BloomConstantNight=5

BloomCurveNight=1

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=10

BloomAllowOversaturation=0

BloomMaxLimit=100

 

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=0

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLightning=1

FadeDistance=50

UseIndirectLighting=1

UseForAlphaTest=1

UseForAlphaBlend=1

 

[colorCORRECTION]

DarkeningAmountDay=21

ScreenLevelDay=30

ScreenLevelNight=0

DarkeningAmountNight=0

GammaCurveDay=1

GammaCurveNight=0.5

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

 

[PLUGIN]

WeatherMod=0

 

[WATER]

UseWaterDeep=0

WaterDeepness=20

WaterQuality=0

 

[sHADOW]

ShadowFadeStart=0

ShadowFadeEnd=0

ShadowAmountDay=0

ShadowAmountNight=0

ShadowScreenLevelDay=0

ShadowScreenLevelNight=0

ShadowQuality=0

UseShadowFilter=0

FilterQuality=0

ShadowBlurRange=0

 

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=4

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

 

[MOTIonblur]

MotionblurQuality=0

MotionblurVelocity=0

MotionblurRotation=0

 

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

 

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=1

DOFFocusRange=50

DOFBlurinessRange=10

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Those ENB settings look pretty good on my rig, Dillon.  I haven't used it much in the past, as I thought the effect was too strong, but those settings strike a nice balance.  And thanks to Feng for posting your settings as well.  Old FS9 can still look amazing with the right addons and tweaks.  

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And same from here too :), can I just copy/paste the enb.ini text from the topic starter?. I doubt. As I take a look my own enb text, it´s a lot shorter and it´s missing a lot of some entries. Or maybe I just change the same entries we both have.... ?

 

So, some basic advice would be nice for us not-so-guru people :rolleyes:

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To use ENB:

 

- Download the d3d9.dll from the author's website (sorry, can't remember the link, just google it). There are many versions depending on the game. I'm still using a super old one from GTA. The date of this dll is 4/13/2009. You can try others. Almost all of them will work, but some might crash your game or produce weird artifacts.

- Copy my text and save the file as "enbseries.ini"

- Copy the effect.txt and save as "effect.txt" This is a sharpen feature. It's optional and some of the newer injectors has this built in. But since I'm on an old DLL, I need this file

- Put all 3 files (d3d9.dll, enbseries.ini and effect.txt, into the root folder of FS9 - basically, where your FS9.EXE is located)

- Then start the sim and see if you like the result.

 

- Depending on your PC, ENB will effect your FPS. If you have a powerful GPU (probably anything above a GTX 280 or similar, then you won't notice any fps drop)

- Graphics also vary depends on your PC setup and screen resolution. I'm running FS9 at 2560x1600 res, so I get to "see more" of the environment. This has a huge increase in quality imo.

 

Hope that helps.

 

ps. ENB works on almost all 3D games using DirectX 9 (won't work on DX11). I'm using the same settings for my ARMA 2, Fallout 3, Oblivion, XCOM, etc.

 

-feng

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Do you remember at least the name of the zip file? Or will the installer included in Pablo Díaz' HDE clouds be enough?

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Created the .ini and .txt files and put them in FS9 root directory. When I try to run FS9 I get an error box that says my "current directx is incompatible with directx9...please run FS9 startup or download from microsoft"

 

I checked dxdiag and I have directx11. When I try and install directx9.0c I get ..."a newer version of directx has been detected...installation not required..."

 

So, how do I run ENB with directx11? or, how do I rollback to 9?

 

THanks

Rich

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Rich, if you delete your d3d9.dll from your FS9 root folder, everything goes back to normal? If so, try another DLL.

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Luis thanks...I did and it went back to normal...what other dll do you suggest that would work with Feng's settings?

 

Rich

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Luis thanks...I did and it went back to normal...what other dll do you suggest that would work with Feng's settings?

 

Rich

 

Well, I tried using the one Pablo Díaz ships with his HDE clouds, but I haven't tested yet FengFZD's ini. I'm not sure if this works or not. I see some differences between Pablo and Feng's [ENGINE] sections.

 

Do you remember at least the name of the zip file? Or will the installer included in Pablo Díaz' HDE clouds be enough?

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Thank you so much!! This really works!. My sim looks sharper and more real now!. And it was easy to do after some advice from the gurus :).

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A little test ...

Without EBN

noCSZlF.jpg

 

With Dillon INI

jZmEeH8.jpg

 

The only effect I notice is that the sim is going darker (contrast also) .....

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A little test ...

 

The only effect I notice is that the sim is going darker (contrast also) .....

With my ENB you want to use the brightest sky texture you can find during the day time or the sky will look too dark. With a bright sky texture the high's and lows are very pronounced leaving a great shadowing effect in the sim.

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Wow!  Very nice settings.  The sharpening feature is new to me and looks great.  The dusk/night times look amazing with these settings and UT night lights enabled.  Thanks for sharing.

 

Dillon's ENB setting is great too.  I've been using it off and on since Dec.  I like to rotate between ENB, SweetFX and FXAA.

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