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24JUN13 - PMDG 777 Virtual Cockpit Preview!

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Some add on packs for the 777 (200ER/300ER), built from scratch 747-400 (747v2) and then a fully simulated 8i/8f expansion for this. NGX update in the future, and hopefully maybe some BBJ/ER add-on packs for it. DC6 in development but only a 'lite' product. Who knows after that.

 

Oh and remember all the service pack and bug fixed that may be needed for all these aircraft.

 

Dont forget, possible x-plane aircraft =) If we all live that long

Kacper Nowotynski

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The dc-6 will be a lite model??

Come on i was expecting the best piston aircraft for fsx ever, that's disappointing

Great to see the 777 coming along this nice

Can't wait to see the 747 too

Simão dos Santos

rsrandazzo, on 27 Jun 2013 - 10:14 PM, said:

Gents-

 

Occasionally- a new forum member, or someone who is new to the PMDG forums will come here and ask the weather radar question out of genuine curiosity.

 

We should recognize that- and treat such questions with respect, because every single one of us was "new" at one point. (Remember?)

 

Now- then there are the antagonists... We all know who they are- and they are the ones who simply can't believe that we can't do something so bloody simple when we can, after all, produce complexity levels light years beyond what most thought was possible just a few years ago...

 

Those folks we can just feed into the paper shredder... (Toes first- it enhances the screaming...) :ph34r:

 

Or better yet- just point them in the direction of a thread where this question has already been answered- and move on with our own lives. Remember- Fanbois like to antagonize out of a growing and impacted sense of inferiority... and there is always the risk that they might learn something about real radar and realize they've been duped. :lol:

Hi Robert,

 

although I am new to this forum, I think I have quite a lot of experience with FSX because I am providing people in the VATSIM-Germany-Forum with support for FSX and with an FSX-Workshop via Teamviewer for a couple of years now. So I would say, I know quite a lot about FSX and its limitations.

 

But I am flying with the VRS F/A-18E for a few years now, I use the VRS TacPac and I have the PMDG737NGX, so I also know how far you can go beyond this limitations. :wink:

 

What I have learned in years of working with the FSX is: You can absolutely never prove that something is impossible. You can only prove that something is possible by simply doing it.

 

I really love this statement from VRS:

 

 

QuoteWe've taken all the things that "couldn't be done in MSFS" and done them.

A few years ago nobody could think of a working FLIR-System in FSX. Nobody could think of Missiles that can destroy other aircraft in a Multiplayer-Environment in FSX. Nobody could think of bombs that really create permanent effects to the ground in FSX. Nobody could think of Aircraft-Carrier-Decks that are pitching up and down in FSX - making a carrier-landing in FSX more difficult than ever before. But today all these features are reality in FSX and not only in a very simplified way but for example with all the different FLIR-Modes that can be found in the real aircraft and accesible in the same way like in the real aircraft directly in the virtual cockpit of the VRS F/A-18E. My opinion is that the PMDG737NGX is a really great aircraft but the VRS F/A-18E with the VRS TacPac is even more sophisticated (because the real F/A-18E has much more "special" features than the 737NG, and VRS don't say that something is impossible).

 

I would even go a step further and say: If the real F/A-18E had a weather-radar, VRS would have included a weather-radar in their F/A-18E or would work on this.

 

Now you might answer that a weather-radar is impossible in FSX.

 

I know that there is no simple method in FSX that can provide Add-On-Aircraft with the weather-data they need for a detailed weather-radar. There is nothing new about this. But nevertheless I would still say: A detailed, correct working weather-radar is possible in FSX.

 

You might wonder that I say that, even if I know about the limitations in FSX? Let me explain you a basic concept for a new weather-tool, that would make the implementation of a weather-radar very easy (but of course there may be other ways to achieve this as well - I am only giving one example which is possible):

 

1. First download the real weather like many other weather-tools already do. You can use the VATSIM-Weather for example or the NOAA-Server. Or you can let the user create his own weather like he does in FSX normally.

 

2. Then send wind and QNH to the default FSX-weather-interface (maybe with some little turbulence effects like some weathertools do) but do not send any cloud layers or rain-information to FSX. Just let the weather in FSX on CAVOK.

 

3. Then use the basic weather-data provided from different sources or set by the user to create exact positions of clouds in a similar way FSX uses to set clouds. I would suggest doing this calculations for the real weather on a server and send the positions of the clouds to the users, so everybody gets the same information (that would be useful for online group-flights where the users might compare their weather data). Do this calculations for rain, fog or other effects you can think of.

 

4. Then set the clouds to FSX as single 3D-Objects using the installed textures (default, REX, ActiveSky or whatever). Set rain, fog etc. using effects (*.fx-Files). That would have some nice side-effects: You can create cloud-shadows (!) and you can create rain, fog etc. in a certain distance (!) to the aircraft and not only have rain, fog etc. at the current position of the aircraft. In reality you can see rain even if it is far away so it would be nice to have this option in FSX.

 

5. Send the data where to find clouds, rain or whatever a weather-radar would need to an interface that can be used by aircraft add-ons for their weather-radar.

 

That's it.

 

To prove that this way is really possible, let me give you some examples of software that already exists:

 

To No. 1: Downloading the real weather data from a server is a basic functionality of nearly every weather-tool (FSrealWX, ActiveSky, FSGRW etc.) - there is nothing special about this.

 

To No. 2: Setting wind and QNH (maybe with some nice turbulence effects) is a basic function of nearly every weather-tool. Setting CAVOK is nothing special as well.

 

To No. 3: This is the basic concept of FSGRW - a new weather tool, that does first create a detailed weather model based on real world data on a server and then sends the information to the clients. It may need some server-capacity but it is possible.

 

To No. 4: This is the basic concept of CumulusX - a weather tool designed for glider pilots that creates cumulus clouds as single 3D-Objects in FSX bypassing the default weather-interface. The clouds do not look great because they use a really bad texture quality but exchanging the textures and using REX-Textures or ActiveSky-Textures would be possible. CumulusX also creates cloud shadows (!) in FSX. The shadows look a bit strange because they are based on very-low-resolution-polygons but enhancing the graphics quality is something that is definitely possible if you spend a lot of time working on this. Setting effects in FSX far away from the own aircraft is also possible as the VRS TacPac proves with the explosions of the missiles and bombs far away from the own aircraft.

 

To No. 5: If the data is already determined in step 3, then this step is very simple.

 

You see, every single step of this way is possible. It just needs much (maybe extremly much) work to do, but "lasting long to create" is not the same as "impossible".

 

The steps itself are already done in several different weather-tools. What is needed is just a combination of the already existing weather-tools and textures.

 

But I would say, even using the default-FSX-weather-interface implementing a weather-radar is possible (but even more complicated). I do not know, how this could be achieved (maybe an interface to ask the graphics card, where clouds etc. are positioned? - very strange idea though), but I would still not say that this is impossible.

rsrandazzo, on 27 Jun 2013 - 10:14 PM, said:

Those folks we can just feed into the paper shredder... (Toes first- it enhances the screaming...) :ph34r:

I think about this in a completely different way.

 

We could still live in a cave because it is impossible to create buildings that are more comfortable than caves.

We could still eat only fruits and berries we can pick up from plants because it is impossible to kill an animal that is much larger than a couple of men and it is impossible to light up a fire that allows us the baking of bread.

We could still travel by walking around because it is impossible to travel faster than the fastest man can run.

 

The people who say "No, it is not impossible" are exactly the ones, we need in our society. People who say "It is impossible, no need to try it" are the ones for the shredder :wink: (although I think using this idiom is very close to a violation of the forum-rules).

 

I don't want to offend you, but in my life I have made the experience that the people who argue like you do with your example of the shredder are often the ones, whose statements are just plain wrong. So next time when you think about your shredder please think twice about the impression such an idiom can leave behind.

 

If you had said "Creating a weather-radar in FSX is much too elaborate, so PMDG is not even thinking about this.", I would completely accept that, because it is PMDGs decision what to implement - although it might be smart to have the requests of the users in mind when making these decisions. But if you say "It is impossible" or "It can not be done" I step in because this is simply not true.

 

If you think, the idea I mentioned above is worth a trial, I would be very satisfied. If another FSX-developer thinks, it is worth a trial, it would be very nice as well (I would like to create a weather-tool based on this concept on my own (maybe as an addition to the new VATSIM-Pilot-Client we are developing at the moment), but I have too many other projects at the time). If you think, the idea is not worth a trial because it is too elaborate, I would completely accept that. But please stop telling people that something is impossible.

 

Best regards

 

André Koloschin

André Koloschin

 

Fly online at VATSIM!

With all respect to Monsieur Koloschin:

 

As to this whole weather thing: look out the window!

 

The iPhone has destroyed us as a species, clearly......

With all respect to Monsieur Koloschin: As to this whole weather thing: look out the window! The iPhone has destroyed us as a species, clearly......

 

Haha, I have good reasons, why I do not own a smartphone. :lol:

André Koloschin

 

Fly online at VATSIM!

An accurate and realistic weather radar in FSX is impossible - FSX's weather engine does not support or provide the correct data needed for it. Why on earth does this keep getting brought up?!

Karl Brooker

An accurate and realistic weather radar in FSX is impossible - FSX's weather engine does not support or provide the correct data needed for it. Why on earth does this keep getting brought up?!

 

It seems that you either did not read or did not understand my post. So please read it again carefully (In my post I suggest bypassing the FSX-weather-engine).

André Koloschin

 

Fly online at VATSIM!

The dc-6 will be a lite model??

Come on i was expecting the best piston aircraft for fsx ever, that's disappointing

Great to see the 777 coming along this nice

Can't wait to see the 747 too

 

I put the work 'lite' in quotes hoping that people would realise this will be 'lite' by PMDG standards. You should still expect an excellent and immersive aircraft.

 

 

 

It seems that you either did not read or did not understand my post. So please read it again carefully (In my post I suggest bypassing the FSX-weather-engine).

 

My post was based on your comment about the  the FSX engine only, I simply forgot to quote the original sentence:

 

 

 

But I would say, even using the default-FSX-weather-interface implementing a weather-radar is possible (but even more complicated).

 

But I still think even the combination of technologies that you mentioned would not give us an entirely realistic radar. The underlying in-game engine needs to support a correct weather model, rather than being based on just 'layers' of weather.

Karl Brooker

My post was based on your comment about the the FSX engine only, I simply forgot to quote the original sentence

 

 

I know that there is no direct interface that could pass the needed weather-data to an add-on-weather-radar. But for me that does not seem that this is impossible - one could create an interface directly to the core of FSX or something like that (of course a crazy idea because it much, much work to do, but even if I do not know any possibility how to achieve, I could still imagine that anyone who spends some years of work could find a way).

 

But I still think even the combination of technologies that you mentioned would not give us an entirely realistic radar. The underlying in-game engine needs to support a correct weather model, rather than being based on just 'layers' of weather.

 

I suggest to completely bypass "The underlying in-game engine". If the clouds are set as single 3D-Objects there are no "layers" or other stuff like that. Of course it is possible then to create a realistic and accurate radar because the developer of the weathertool can chose the resolution of the clouds (theoretically you could chose a resolution of 1cm or even less for the information where the clouds, rain etc. are - because of the graphics-engine-load not a good idea though). It is much work to do, but it is possible. Just take a look at Cumulus X to see how the FSX-engine gets bypassed.

André Koloschin

 

Fly online at VATSIM!

 

 


Why on earth does this keep getting brought up?!

 

'Cause we're killing time until the T7 release... :-P

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No good news yet? :( Weekend is here. 

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

No good news yet? :( Weekend is here. 

Suprised? Im not.. Lol

Kacper Nowotynski

question regarding release in the past when did pmdg release the material was on weekends

 

weekdays early morning hours etc. what was the clue that they would release .

 

 

Michael r carangelo

B) 

question regarding release in the past when did pmdg release the material was on weekends

 

weekdays early morning hours etc. what was the clue that they would release .

 

 

Michael r carangelo

I think Rob will announce the date, he said no surprises this time round. If my memory is correct, they released the NGX on August 6th 2011? (correct me if I'm wrong). 

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