August 19, 201312 yr Is the wait going to be 3 years? When does 5-7 GHz become common without OC Clock speed hasn't changed appreciably for 4-5 years, in fact it's become worse at least in the Intel line secondary to what they did w/ Ivy Bridge & Haswell's thermal interface material leading to higher core temps and hampered overclockability. Your SB processor probably overclocks a little better than a new Haswell would. Apparently obtaining progressively higher clock speeds isn't as easy to accomplish as it once was. The real change I am waiting for is possible today, without needing to overcome the apparently inherent problems w/ increasing clock speed. And that is to design the simulator engine to be maximally multithreaded, utilizing as many cores & physical CPUs as one can put into the hardware. More use of large system and video ram amounts and modern graphical APIs like DX11 as well since these are available right now. FSX doesn't exploit all of the power already available in modern high end systems. I designed my current rig to run a better simulator very well, while running FSX 'good 'nuf'. XPlane 64 tries to solve some of this, and I'm hoping Prepar3D goes even farther. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 19, 201312 yr hopefully by then that will all be ironed out, or alternatively the great guys at ORBX will give us spectacular terrain, mesh etc that it will look like real life scenery and we will be still using FSX. Not as long as Austin thinks the current system "Rocks" as he stated in the AVSIM teamspeak conference. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
August 19, 201312 yr So long as FSX is a 32bit OOM factory it doesn't matter how much faster the chips get. We have hit a wall already.
August 19, 201312 yr Commercial Member Clock speed hasn't changed appreciably for 4-5 years, in fact it's become worse at least in the Intel line secondary to what they did w/ Ivy Bridge & Haswell's thermal interface material leading to higher core temps and hampered overclockability. Your SB processor probably overclocks a little better than a new Haswell would. Apparently obtaining progressively higher clock speeds isn't as easy to accomplish as it once was. The real change I am waiting for is possible today, without needing to overcome the apparently inherent problems w/ increasing clock speed. And that is to design the simulator engine to be maximally multithreaded, utilizing as many cores & physical CPUs as one can put into the hardware. More use of large system and video ram amounts and modern graphical APIs like DX11 as well since these are available right now. FSX doesn't exploit all of the power already available in modern high end systems. I designed my current rig to run a better simulator very well, while running FSX 'good 'nuf'. XPlane 64 tries to solve some of this, and I'm hoping Prepar3D goes even farther. Clock speed hasn't gone up appreciably because for most people, 3Ghz is "good enough". What they care about is power usage and battery life, and that's what you see in Haswell. Not much faster, but by all accounts a lot better in battery life. Fully utilizing multiple cores is a hard, hard problem. Cheers! Luke Luke Kolin I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.
August 19, 201312 yr Fully utilizing multiple cores is a hard, hard problem. Oh, yeah. I will always remember lashing two mainframe "cores" together, and they both provided less performance than one. Shared memory is a killer if the cores don't work and play well together. Use a primitive spin-lock and burn cycles waiting for the other processor to release the resource? Inadequate granularity for shared memory operations? Start lock convoys when everyone is waiting in line? And my personal favorite: CPU 1 is bored - I think I will steal the workload from CPU 0. Flashback... John Howell Prepar3D V5, Windows 10 Pro, I7-9700K @ 4.6Ghz, EVGA GTX1080, 32GB Corsair Dominator 3200GHz, SanDisk Ultimate Pro 480GB SSD (OS), 2x Samsung 1TB 970 EVO M.2 (P3D), Corsair H80i V2 AIO Cooler, Fulcrum One Yoke, Samsung 34" 3440x1440 curved monitor, Honeycomb Bravo throttle quadrant, Thrustmaster TPR rudder pedals, Thrustmaster T1600M stick
August 19, 201312 yr I am wondering how dramatic the impact of 5-7 GHz processors will be for FSX? Because right now even 4 GHz doesn't allow for the ultimate experience. At 5-7 GHz will this sim get a new lease on life? I cannot see how it wouldn't. Right now I have an i5 2500k with a 5850 and feel like I am just waiting for an amazing CPU, at which point I will get the next gen GPU to go with it. Is the wait going to be 3 years? When does 5-7 GHz become common without OC? When FSX was being developed, Intel was touting its Netburst architecture, engineered to eventually reach 10 GHz. The Pentium 4 topped out at 3.8 GHz in 2005. Unfortunately, the laws of physics got in the way and around 2006, Intel switched to the Core architecture and started focusing on lower power usage and multi-core efficiency. Since then, the focus has never been on clock speed. In fact, while some Sandy Bridge CPUs could reach 5 GHz, it has become *harder* rather than easier to achieve this with the newer Ivy Bridge and Haswell, that typically top out at 4.5 GHz or so. Traditional CPUs made of silicon wafers will probably never move beyond ~4.5 GHz. Even if a 7 GHz CPU would come out, the difference would not be dramatic. 7 GHz is 55% higher than 4.5 GHz. So if you get 15 FPS at a complex payware airport with a complex payware aircraft, the 7 GHz CPU would still give you only 23 FPS. The bottom line is that FSX is written for a type of architecture (single-core, high clock speed) that is no longer being actively pursued by the industry. To achieve significant improvements, the sim would have to be re-architected for modern CPUs and GPUs. This would result in huge gains even on current systems. This is the main reason why P3D 2.0 is so exciting. -
August 19, 201312 yr This is the main reason why P3D 2.0 is so exciting Are you saying this because we have some evidence this is their trajectory, or because we hope this is their trajectory? I hope it's the former! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 19, 201312 yr This is the main reason why P3D 2.0 is so exciting. But P3D will still be 32bit so... don't expect too much of it.
August 19, 201312 yr Are you saying this because we have some evidence this is their trajectory, or because we hope this is their trajectory? I hope it's the former! Eveidence. From Wesley Bard, Lockheed Martin: "We are now updating our rendering system to support DirectX11 and development is progressing nicely. With DirectX11 support, Prepar3D can leverage features such as hardware instancing, shaders, GPU-based particle systems, tessellation and multi-threaded rendering." But P3D will still be 32bit so... don't expect too much of it. The move to 64-bit will come with LM feels the sim and surrounding eco-system is ready. For now, they are concentrating on removing legacy code and modernizing the engine. This will make the transition to 64-bit easier. The optimizations should also reduce VAS usage, which will be an adequate short-term solution. -
August 19, 201312 yr Fully utilizing multiple cores is a hard, hard problem. Luke, I've heard this same comment re fully utilizing multiple cores especially in something like a simulator engine. Even so, isn't this where to put the focus if you were building a new simulator engine, as difficult as it would be? I still think the very fact there are whole companies and vendors dedicated to supporting 7 y/o FSX is a tacit indication that there is certainly a market. I guess 'fully' might be the real challenge, but 'much more' leveraging of multicore could be meaningful. Apparently FSX uses some extra cores for various tasks and so this can be exploited more and maybe P3D will go there. I've heard XPlane uses add'l core by dedicating air traffic to other available cores. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 19, 201312 yr The move to 64-bit will come with LM feels the sim and surrounding eco-system is ready. For now, they are concentrating on removing legacy code and modernizing the engine. This will make the transition to 64-bit easier. The optimizations should also reduce VAS usage, which will be an adequate short-term solution. Did someone from LM say this or is this a personal guess? From what I've always understood going to 64 bit requires a total rewrite. Looking at how long they are working on version 2.0 (DX11) you would think going to 64 bit will take even longer...
August 19, 201312 yr One cannot use clockspeed in itself as a measure of performance. The only time you can use clockspeed to compare performance between two cpus is when the cpus are of the same architecture. You could have a CPU that runs at 1ghz that would outperform a CPU running at 2.5ghz. https://en.wikipedia.org/wiki/Megahertz_myth vatsim s3
August 19, 201312 yr Can get 30 (locked at 30) FPS at KSEA with everything maxed out now that I have FTXG. I can also get 50-55 fps at FSDT's KLAX (FPS unlocked) with the MS CRJ700 but if I drop in the NGX or Aerosoft A320X it drops to the mid 20's. ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
August 19, 201312 yr Did someone from LM say this or is this a personal guess? From what I've always understood going to 64 bit requires a total rewrite. Looking at how long they are working on version 2.0 (DX11) you would think going to 64 bit will take even longer... They've made the statement, that they would like to go to 64bit, but because FSX still has some legacy assembler code dating back many versions they have to take this slow. They either have to rewrite the assembler code to C/C++ routines is possible, or convert the assembler code from 32bit to 64bit. That's not an easy process, and will take time to do it right. So I don't think we're going to see a 64bit version anytime soon. If the efficiencies of DX11, is what is claimed, and LM takes full advantage of them in 2.0, going 64bit, may not even be necessary, at least for a while. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
August 19, 201312 yr Time it comes out, so will Win 9 or 10 which will be so FSX unfriendly, nobody will be using it. Microsoft....greedy merchants. How do you figure, FSX on Win8-64 seems to be better than my Win7 and certainly better than on my XP machine. FSX+ 3DS Max, CS5.5 4790K @ 4.8K Asrock Xt3 - 16GB 1866 CL-9 - NV 1070 GTX - 240GB Intel SSD - 2TB Barracuda - Win10-64 Near Silent Noctua D-14 3-Fans - Two - NFA-15cm and - One NFA-14cm All @ 700 rpm - Bitfenix Shinobi Case - (Non Delided CPU)
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