October 20, 201312 yr Author Just getting dead links at the moment. Will try again later. IAN http://mohsenfff.dl.rapidpars.com/4780/2494506/2vak0fnrw3v/NEW%20LIGHT(2).rar
October 21, 201312 yr One notable flaw is that your lights do not seem to be affected in any way by FSX visibility settings. Set FSX weather for a 1/4 mile to try your hand at some fogged in night landing and the lights still show clearly for miles. Hmmmmm..... [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 21, 201312 yr Author One notable flaw is that your lights do not seem to be affected in any way by FSX visibility settings. Set FSX weather for a 1/4 mile to try your hand at some fogged in night landing and the lights still show clearly for miles. Hmmmmm..... Hi, can you provide me with some more information with a screenshot? Because I've checked it and didn't notice any problem with visibility. Also this : lights.jpg What's wrong in this picture? Because it is captured during daytime, and since it is not a daytime product, my final result can be worse than this So you cannot use it in daytimes. Furthermore, my friend, the final Bgl would be of much lesser size, what you are seeing is TIFF 24 BIT full color, I want to reduce the quality to the JPEG 8bit. ----------------- Thank both you guys for noticing.
October 21, 201312 yr Hi,can you provide me with some more information with a screenshot? Because I've checked it and didn't notice any problem with visibility. Sorry - I've removed the scenery from my machine so I can't make a screen shot. But simply, set your FSX - Weather - Visibility to 1/4 mile. This should put a impenetrable haze over everything, including lights. But the lights are visible. They shouldn't be. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 21, 201312 yr Author Sorry - I've removed the scenery from my machine so I can't make a screen shot. But simply, set your FSX - Weather - Visibility to 1/4 mile. This should put a impenetrable haze over everything, including lights. But the lights are visible. They shouldn't be. You mean roads's yellow lights?like this: or city's lightning?like this If you meant the road's lightning, yes you are right, by the way, did you checked FTX night? Does the same is true about FTX' night?
October 21, 201312 yr If you meant the road's lightning, yes you are right, by the way, did you checked FTX night? Does the same is true about FTX' night? Yes road lights. FTX GlowBall also does it also - they'd admitted it's not right but won't fix it. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 21, 201312 yr Author Yes road lights. FTX GlowBall also does it also - they'd admitted it's not right but won't fix it. Thank odourboy for your noticing. Ok I'll fix it later , It won't be a problem. Furthermore, I need to make it compatible with DX10 mode. Did you observe anything else? ,do you have any suggestion to make it more realistic?, overall, How do you rate the scenery? Do you think is it ready for the next step which is whole UK? Thank you.
October 21, 201312 yr Well I'd be most impressed if you could fix that reduced visibility problem.I run DX10 and did not notice any serious issues with your scenery with the DX10 Scenery FIxer (which fixes the Orbx FTXG lights 'square black boxes' problem.)Here for your reference is a photo I took about two weeks ago out the window of a 767 during take-off from Toronto CYYZ. We're over the intersection of Hwy 407 and Dufferin st. I'd say this was about 4000 ft. Looking SE. The line where the lights end is Lake Ontario.Not the best picture but it I think decent enough to establish a reference for realism (man there are a lot of lights in the city!):For grins, here's approximately the same shot from FSX with FTX GlowBall. Despite being about the best show in town, it falls woefully short of reality: [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 21, 201312 yr Commercial Member Where can one download all the files needed to try out this Bristol night scenery? Most of the links I tried above do not work? thx Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
October 22, 201312 yr My guess is the FTXG lights are vector autogen, instead of XML placed objects as in the Bristol scenery. The autogen fades out in the distance as everyone knows, which makes sense for 3D buildings, but for lights it seems you can have way more objects (I counted around 43000 objects in the Bristol scenery), I suppose because there are so few vertices and also FSX can batch the drawcalls. What might be cool is a simconnect module that tracks the plane and turns/off the XML lights out to the visibility limit. Barry Friedman
October 22, 201312 yr Author Well I'd be most impressed if you could fix that reduced visibility problem. I run DX10 and did not notice any serious issues with your scenery with the DX10 Scenery FIxer (which fixes the Orbx FTXG lights 'square black boxes' problem.) Here for your reference is a photo I took about two weeks ago out the window of a 767 during take-off from Toronto CYYZ. We're over the intersection of Hwy 407 and Dufferin st. I'd say this was about 4000 ft. Looking SE. The line where the lights end is Lake Ontario.Not the best picture but it I think decent enough to establish a reference for realism (man there are a lot of lights in the city!): For grins, here's approximately the same shot from FSX with FTX GlowBall. Despite being about the best show in town, it falls woefully short of reality: The problem is the light itself, if you have notice, it just happens with the yellow light not orange or white. Anyway as I said before I'll figure that out. If you think it happened with another light rather than yellow,Please let me know. When I look at your first picture, I think I can achieve the same result .not hundred percent but very close to it. At least much better than FTX.i think it is a good idea to make another night texture before moving to the bigger project like whole UK. If I make the Toronto night, do you have the time to check it carefully and compare it with reality? Where can one download all the files needed to try out this Bristol night scenery? Most of the links I tried above do not work? thx There is a problem with my server , i'm trying to solve the problem. My guess is the FTXG lights are vector autogen, instead of XML placed objects as in the Bristol scenery. The autogen fades out in the distance as everyone knows, which makes sense for 3D buildings, but for lights it seems you can have way more objects (I counted around 43000 objects in the Bristol scenery), I suppose because there are so few vertices and also FSX can batch the drawcalls. What might be cool is a simconnect module that tracks the plane and turns/off the XML lights out to the visibility limit. interesting. FTX also has the same problem with lights. --------------------------------------------
October 22, 201312 yr If I make the Toronto night, do you have the time to check it carefully and compare it with reality? Sure! I did not realize it was only the yellow lights that penetrated the visibility barrier. Interesting! I've never looked at the way these light objects are defined, but given your observation, there must be a difference between those and the white and orange that you can exploit to fix the problem. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 29, 201312 yr Author Hi, I made the night texture for Toronto.Here is the file, please check it and tell me your opinion about that, and especially when you compare it with your real observation, how it looks?http://mohsenfff.dl1.rapidpars.com/4780/2551646/1cq63u49u1h/toronto_night.rarand please test it with DX9. It may not be compatible with DX10.
October 29, 201312 yr Author and here are a few screenshot and video from the scene: sorry .couldn't upload on YouTube:
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