November 6, 201312 yr Have just tried this new version, and it is spot on. fantastic performance, works great in DX10. Thanks to the dev, he really lifted his game. Well done. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
November 6, 201312 yr Just tried it myself as well. Looks to use ~2.2 GB of RAM--which is a huge improvement! Truth be told it's still a little harder on FPS than I'd like, but it's now a very solid rendition of an interesting destination. Thanks, and nicely done! James
November 7, 201312 yr Just tried it myself as well. Looks to use ~2.2 GB of RAM--which is a huge improvement! Truth be told it's still a little harder on FPS than I'd like, but it's now a very solid rendition of an interesting destination. Thanks, and nicely done! James A lite version is available too http://library.avsim.net/esearch.php?CatID=fsxscen&DLID=180765 System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
November 22, 201312 yr I downloaded PGUM v3 a couple weeks back and finally got around to installing it. A HUGE improvement in frames over v2. I tested out the trike followed up by a 777 and I'm very happy with the results. I now have another great airport to fly to in the Pacific. A big hats off to the developer!! Chris Sunseri
November 22, 201312 yr Are the crashes (with invisible objects perhaps) when starting a flight at a gate, going to be fixed?
July 1, 201411 yr Commercial Member Is anyone out there with v4 (and the fix) able to run this scenery smoothly? Even with the most-current version, I'm not able to get above 10-12 FPS. Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
July 1, 201411 yr I didn't know there was a v4 out, so I may have to give it a looky loo. I'm still using v3 and the frame rates are acceptable, but still lower than some payware airports. Prior to v3 it was one of those bloody slide shows :ph34r: Chris Sunseri
July 1, 201411 yr Commercial Member Yes, I've installed the fix and still get lousy performance. Likely will just delete it again. Has anyone tried to contact the developer? I get 20 FPS in a default Cessna (barely). Way lower than any payware airport I have. Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
July 1, 201411 yr v4 with fix iFly 737 VC view facing the terminal : 20-25 fps here. Goes up to 30-35 once I takeoff. There's a spot some where just west of the airport where it always drop to 10-15 fps. Bert dela Merced
July 1, 201411 yr Commercial Member v4 with fix iFly 737 VC view facing the terminal : 20-25 fps here. Goes up to 30-35 once I takeoff. There's a spot some where just west of the airport where it always drop to 10-15 fps. That sounds about right. Over the cost, approaching the 6's seems worse. Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
July 2, 201411 yr There was a fix for the FPS problem that came out in April, 2014. I'm not having any problems with it using PMDG aircraft. Billy Bluestar I Earned My Spurs in Vietnam
July 2, 201411 yr Commercial Member There was a fix for the FPS problem that came out in April, 2014. I'm not having any problems with it using PMDG aircraft. Billy Bluestar I have the referenced fix installed with no effect. Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
July 2, 201411 yr Commercial Member yes, but the difference is that dx9 mandates that whatever you have in video memory be mirrored in VAS, not such a big deal with a 1 gb card, but your monster 4 gb card could theoretically take out your entire VAS space if it's using all it's memory (which it might be if this scenery isn't optimized) dx10 doesn't mirror anything into VAS, so you have a lot more headroom to play with. somebody with a lesser video card might not be seeing this problem. I'll see if I can download and test it sometime tomorrow, this has me curious. This is a myth. (unfortunately originally perpetrated by me back when we were trying to figure out what was going on with the skeleton planes and stuff before HIGHMEMFIX=1 was discovered) It only shadows the in-use VRAM into VAS - 100% positive on that. I wouldn't even be able to load the sim with my new 6GB 780 if that were the case and I've had no issues at all with it. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
July 2, 201411 yr It's not even all of the VRAM in use that is shadowed into VAS (see Scott's post or this other thread where it's been discussed previously). Dead easy to test. Run no AA, then some insane amounts of AA VRAM usage sky-rockets, VAS remains pretty much the same I believe it's just vertex buffers that are mirrored in VAS. At any rate it amounts to just a few hundred MB
July 4, 201411 yr This is a myth. (unfortunately originally perpetrated by me back when we were trying to figure out what was going on with the skeleton planes and stuff before HIGHMEMFIX=1 was discovered) It only shadows the in-use VRAM into VAS - 100% positive on that. I wouldn't even be able to load the sim with my new 6GB 780 if that were the case and I've had no issues at all with it. It's not even all of the VRAM in use that is shadowed into VAS (see Scott's post or this other thread where it's been discussed previously). Dead easy to test. Run no AA, then some insane amounts of AA VRAM usage sky-rockets, VAS remains pretty much the same I believe it's just vertex buffers that are mirrored in VAS. At any rate it amounts to just a few hundred MB Glad I had not been smoking something when I called BS on the VAS and VRAM connection. C.
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