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Øystein Johansen

3rd party aircraft for Prepar3D v2 ?

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Hello everyone :)

 

I'm planing to buy v2, but before I do, I would like to know if there is any Cessna's (preferably 172) or 737's planed for it? I found some screenshots in Word Not Allowed's blog showing a 737 in P3D v2. Anyone know anything about it?

 

 

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I think you should ask an individual developer if they are going to port their aircraft to Prepar3D. I think A2A is thinking to do that with their C172.

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You may find that is the IFly 737 and the default 172. For what I read, anything that currently works in P3D 1.4 will work in 2.0 which is great news.

 

Sent from my Mobile thing

 

 

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For what I read, anything that currently works in P3D 1.4 will work in 2.0 which is great news.

 

Can that be 100% varified because I have heard and seen differnt?

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I'm very interested in P3D and I have the same question. I only fly airliners and am wondering what company do I turn to for complex simulations...

 

I already know PMDG is out.

How about the QW BAe/Avro planes?

The FSL A320, whenever it comes out, I think I remember seeing it will be for P3D.

I think the Majestic Q400 too.

 

 

On a side note: I think all the WX programs will work...

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I've already seen shots of the A2A 172 in P3Dv2 and it works fine.

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I think you should ask an individual developer if they are going to port their aircraft to Prepar3D. I think A2A is thinking to do that with their C172.

The a2a C172 installer already comes with p3d option

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The a2a C172 installer already comes with p3d option

 

That is brilliant news!

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I am will to bet my 4.8Ghz i7 4770k that virtually ever FSX addon will work in P3d V2 id not now soon.

Except the one that developers have deliberately prevented from working in P3D.

Hint Hint!

 

I wonder how long they will be able to hold out after the land slide?

This is OVER, Period!

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I have no idea so I'm asking, Will aircraft textures made for DX9 work with DX11? Is Simconnect or any offsets been changed any with P3D V2?

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Except the one that developers have deliberately prevented from working in P3D.

Hint Hint!

 

 

Heard on the grapevine that it is possible. Time will tell I guess.

 

Sent from my GT-N7100 using Tapatalk

 

 

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I have no idea so I'm asking, Will aircraft textures made for DX9 work with DX11? Is Simconnect or any offsets been changed any with P3D V2?

they've been saying all along that they are working hard to maintain back compatibility so I doubt that they'd change too much.

 

Vic

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I'm very interested in P3D and I have the same question. I only fly airliners and am wondering what company do I turn to for complex simulations...

 

I already know PMDG is out.

How about the QW BAe/Avro planes?

The FSL A320, whenever it comes out, I think I remember seeing it will be for P3D.

I think the Majestic Q400 too.

 

 

On a side note: I think all the WX programs will work...

 

Hope this helps Cory,

 

As a commercial pilot, the more complex/realistic the better for me. I don't purchase junk. (At least not intentionally)

 

QW BAe146/Avro, one word, get it.

I'm not sure on the FSLab 320. Last I heard from the developer it would not be available for Prepar3D, at least not as a normally priced add-on. This may have changed since I last saw this emphatical stance by them. It would be a pleasant surprise but I'm not holding my breath. Some of them are a split from the PMDG family.

The Majestic Q400, simply outstanding. On par or even likely above PMDG in the turboprop department. It is supported in P3D v1.4 and understand it will be supported in v2.0. Like the QW146 the Q400 will not disappoint.

 

Lots to keep you busy simming with.

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I have no idea so I'm asking, Will aircraft textures made for DX9 work with DX11? Is Simconnect or any offsets been changed any with P3D V2?

 

What Lockheed Martin said was that Prepar3d V1.4/FSX  add-ons should work in V2.0 - not that all will work.

 

Obviously Lockheed Martin can't know the details of all add-ons nor how compliant they are with the SDKs so it's likely to be a matter of trial and error, just like the transition from FS9 to FSX

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Hope this helps Cory

Thanks Cpt Wheeler.

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Thanks for the responses but it still doesnt answere my questions. Mostly speculation.  It will be answered upon release when other test addons. Thanks

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Any developer who does not intentionally prevent their aircraft from working within P3Dv2 will of course make their aircraft compatible as soon as they possibly can, I'm sure. There would be no advantage in not doing so.

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Possibly some developers will feel entitled to make an additional charge for P3D versions, don't know if any do/plan to do?

I know some scenery tools with a separate version at extra cost.

 

As an FSEconomy user, I often need to use older aircraft and sceneries, sometimes FS9 originals or FSX portovers.

For example the PMDG Beech 1900, which works well in FSX, with some issues in DX10.

Most have some minor issues in DX10...

Presumably such issues would be exacerbated in P3D with DX11?

Any experiences?

Cheers

Keith

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Possibly some developers will feel entitled to make an additional charge for P3D versions, don't know if any do/plan to do?

I know some scenery tools with a separate version at extra cost.

 

As an FSEconomy user, I often need to use older aircraft and sceneries, sometimes FS9 originals or FSX portovers.

For example the PMDG Beech 1900, which works well in FSX, with some issues in DX10.

Most have some minor issues in DX10...

Presumably such issues would be exacerbated in P3D with DX11?

Any experiences?

Cheers

Keith

 

Some might.

 

I haven't seen any who are going to yet though. I know Orbx, Aerosoft (the things they develop), FSDT, and Flightbeam aren't going to be charging extra. 

 

For most add ons, it's just a matter of adding a new install path to the installer package. 

 

As for your second question, I wouldn't count on FS9 models working well and if they had issues in DX10, I'd guess they will in DX11. 

 

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I wouldn't count on FS9 models working well and if they had issues in DX10, I'd guess they will in DX11. 

Agreed, perhaps there is a way of starting in DX9 mode, just for when it is needed - any beta testers reading?

Cheers

Keith

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Agreed, perhaps there is a way of starting in DX9 mode, just for when it is needed - any beta testers reading?

Cheers

Keith

Pretty sure they've done away with the DX9 rendering pipeline completely.  Backwards compatibility with old aircraft formats can't be maintained forever...

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Actually FS9 models work quite well in P3D, sometimes even with less issues than in FSX. It was never about DX9 versus DX10 rendering pipeline, it was simply the buggy interpretation of FS9 models format in FSX.

 

P3D v2 will require DX11 compatible card and system. It won't work in DX9 or DX10.

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I'm very interested in P3D and I have the same question. I only fly airliners and am wondering what company do I turn to for complex simulations...

 

I already know PMDG is out.

How about the QW BAe/Avro planes?

The FSL A320, whenever it comes out, I think I remember seeing it will be for P3D.

I think the Majestic Q400 too.

 

 

On a side note: I think all the WX programs will work...

 

PMDG is out only for the 777.  I believe their other aircraft can be installed in P3D.

FSL ConcordeX does not work due to a compatability issue with different versions of Simconnect.

FSL A320 will likely not work.

Majestic - no idea.  Maybe someone else can elaborate on this.

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I haven't seen any who are going to yet though. I know Orbx, Aerosoft (the things they develop), FSDT, and Flightbeam aren't going to be charging extra.

 

JV from Orbx posted today that the updates to their airport add ons may (!) cost you a small fee, depending on what the developer wants (Orbx isn't (always) the developer but sells airports from other developers with its brand stamped on it). Depending on the amount of time it may take to make an add-on P3D-proof, it wouldn't be odd to ask some money for it.

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