December 3, 201312 yr For me it is most definitely the terrain rendering/tessellation. Even the same source mesh we used in default FSX looks amazing with high tessellation levels. Love it. Can you please make a comparison screen shot to show how tessellation makes a difference? Or point me to somewhere that I could find one. The thing is that I tested tessellation from low to Ultra, I can't seem to see any difference, either in performance or terrain quality. Am I missing sth? I'm sure in the Graphics use tessellation is ticked... 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
December 3, 201312 yr I will try once I get all set up again :wink: In all honesty though there probably isn't much difference from low to ultra. Any setting vs off is a different story. EDIT: Just to add, with high res mesh, and up close it should be easy to see the tess setting have an effect, if it is working as it does in other DX11 applications. I think the much bigger benefit though is having terrain generation/lighting on GPU. Tess will make lower res source look better than it otherwise would, though not any more accurate, of course. Regards,Brian Doney
December 3, 201312 yr Good to know that. I may try to turn tess off to see the differences. Totally out of curiosity.... 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
December 3, 201312 yr Make sure you temporarily disable terrain shadows when you are comparing too, as those may make it even more difficult to discern any differences. Disabling the global setting should revert to FSX style terrain rendering, putting it back on the CPU and just simply loading the mesh straight from bgl. Regards,Brian Doney
December 3, 201312 yr I too am an unhappy Nvidia user having mediocre performance with a very high end card...GTX 690. I suspect the 690 with its dual processor is emulating SLI mode on just one slot and since SLI is not supported yet, that may be the reason for the poor performance in my system. Maurice. I may be wrong (or may have been a little drunk), but I am sure I saw a thread in the LM P3D2 forum where one of the developers stated that a couple of them were using the GTX690. Maybe, just maybe you can go there and figure out what is working for him and not you.
December 3, 201312 yr Maurice. I may be wrong (or may have been a little drunk), but I am sure I saw a thread in the LM P3D2 forum where one of the developers stated that a couple of them were using the GTX690. Maybe, just maybe you can go there and figure out what is working for him and not you. Interesting indeed. I'll take a look and see if I can find that post. Thanks
December 3, 201312 yr Your flying. Suddenly, a wisp of cloud, ever so slightly obstructs your view. It makes you take a step back, then you realise what it was, its then that you smile. As you do a 360 turn and the shadows pass over the cockpit you suddenly notice that as your cockpit lights up so does the outside world. This may be an illusion but its a brilliant one. Passing through a cloud feels real. If you turn on shadows, passing through one is so lifelike and you feel you need to blink. It's all these little touches that suddenly give you the illusion that your actually flying. When you get immersed, it makes you feel vulnerable. Isn't that what a simulator should be like?
December 4, 201312 yr Guys, what's all about with clouds improvement? I don't see any difference vs FSX, maby just better looking default textures. Frank
December 4, 201312 yr Commercial Member Guys, what's all about with clouds improvement? I don't see any difference vs FSX, maby just better looking default textures. They are not simply billboards anymore that rotate as you fly past them. They actually have a much more realistic sense of depth. Have a go with this video. You will see what I mean. http://www.youtube.com/watch?v=_SVaSTdL0u4&feature=youtu.be REX AccuSeason Developer REX Simulations
December 4, 201312 yr Commercial Member Actually they're still billboards, and they do rotate... just not what we're used to. In a good way of course! Also they're the same default textures as FS9, FSX and P3D v1.4. HOWEVER, the guru's at LM have smartly coded to overcome most of the inherent issues of the previous system. It is indeed much more immersive than FSX, and actually feels like your flying through a volumetric entity rather than simply passing through a 'texture' sheet. Amazing stuff to come! Tim FuchsManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
December 4, 201312 yr They are much better because of the above. I can also use much higher draw-distance than in FSX, wich is very nice. Though I found they do not yet blend very well with distant haze. I can clearly see them whereas the mountains are allready hidden in the haze. that looks like they are cut out with a very sharp mask. They also blend not well with volumetric fog. With the default weather themes its somewhat minor, but with opus and the like its a bit of a immersion-killer for me. Hope this will be adressed within future updates... But all in all its a huge leap forward and the actual flying feels and looks very, very nice... PS: Using a mix between REX / Default, FSXGlobal, Opus and Eyfinitiy 2950x1050
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