Everything posted by Cellinsky
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P3D V3.1 - Dynamic Reflections - be careful with this setting.
Now that we all moved from flash to html5 they introduce flash based gauges!! Live is hard sometimes....Just kidding. Being abel to design vector based gauges is a big plus and much easier than through xml. Speaking from the visual standpoint only. Introduces a whole bunch of new tools one can put to good use. Adobes Illustrator as an example. Those reflections look nice but are a nogo for me because they are extremly hard on frames with my system. I will not give up the silky smooth expirience V3.1 gives me without it. But nice move and well done.
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Aerosoft Flight Sim User poll
From my memories, Matthis Kok of Aerosoft stated, that this poll was not so much about wich plattform is the most wide spread in terms of active users. Rather they tried to figure out where the people are heading wich buy and will further buy such quality-addons in the class of there Airbuses. To keep development-cost and time tight. In this context it looks good for P3D and XP.
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Lear 35A and ILS approach
I did a few flights over the weekend and noticed the same behavior. I was using RNAV only this time. The other thing I noticed: Nosewheel-steering and reverser work during the takeoff phase, but never right before and after the touchdown. Only when selecting "repair and refuel" on the runaway, I was able to arm the reversers again and steer to the parking. Im using P3DV3. Cheers, Marcel
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LJ35A - Correct Procedure for Reversers During Landing
Hi After the 1.6 Update I have the very same "issue" as the topic-starter. I also have a Saitek Throttle with reversers mapped to the back-detend. In 1.5, it worked well, without sound though. Now it seems "random" to me. After touchdown there is no reaction but on the taxiway it workes ..? And yes, the NWS can be activated but not deactivated. Cheers, Marcel
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Reverser
:smile: Thanks for clarify this and looking forward to the next service pack. Take youre time, its allready very good and there are no showstoppers anyway. Marcel
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Reverser
Hi Love this plane, very well done and a joy to (hand)fly. I have a question however: When arming the reversers and activating them, there seems to be no breaking effect nor do I hear any "reverser-sound". The Animations however are correct inside and outside. Am I missing something? Thanks for this gem and keep up the good work Marcel
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AMD's Radeon Fury X and P3Dv3
One half of my "simming-friends" use AMD cards, the other Nvidia. There is much debate about pros and cons (and pricing). But not in this forum... I bought me a brandnew R390 with 8GB just for V3. Since yesterday I can use it actually with V3. There was a shader-routine preventing AMD cards to run the sim at all. Wich says a lot about priorities BTW... With default settings I see well over 100 frames/sec @ 5790x1200. Its not exactly 4k, but close and not the same chip but it may give you a hint on what to expect with a Fury X. Im curious too because I saw one perfoming well with 4k at a local demo. Not running a sim though. That said, you probably better go with Nvidia just to be on the save side... Happy simmming , Marcel
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Prepear V3 freezes
AMD Users still cant use V3 at all....Just to mention here in Nvidia-World. A bit of a bummer for a lot of folks. And there is no acceptable workaround on the horizon. Its a shame, cause Im a big fan of P3D and LM and usually buy from day one...Its hard to read how good it looks and performes and not able to join the fun. Life is unfair sometimes (sniff)...Happy flying to you all. Marcel
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Good Bye 2.5...
Nice to hear all this good things about V3. Im eager to participate too. I was among those who purchased right after release. Sadly, Im a AMD User so I have to wait until there is a solution...http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=113579 @Rob: Dont you have an AMD owner in the Beta-Team to test Eyefinity, Crossfire and the like? No rant, just curious. Cheers, Marcel
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P3D v3 new structure
I agree 100%! Its a cool thing, but without providing a common guidline, I think the chaos is inevitable. Imagine every addon will setup its own folder-structure. Aerosoft Addons folders, Milviz Addons etc all over the place... However, does anybody with V2.5 still installed simply put a cfg-entry pointing at this root? Does this work and one has all Addons for 2.5 at hand inV3? Cheers, Marcel
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Prepar3D- Does anyone like V 3.0? Positive remarks?
I have a Saphire 290 with 4GB vram and run an eyefinity setup @ 5750x1200 (three monitors). Im on Win10 and the latest certified drivers. Im not a "sliders-to-the-right-guy" and a lot depends on addons, but i am very pleased with the way tesselation and shadows are rendered. With AA I have to make a compromise because the card lacks the fillrate of a 980ti. I have occasional stutters when things are loaded, but no microstutters. Smooth flight overall. Very good bang for the bucks IMHO. Hope this gets sorted with V3. Im really eager to try this version. Marcel
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Prepar3D- Does anyone like V 3.0? Positive remarks?
Hi AMD carts dont work at all with newest Driver 15.+. Quite a showstopper IMHO. The only solution so far seems to be rolling back to 14.0 wich I wont do, cause 2.5 runs extremely well with my current setting. I cant imagine how something like this could slip through the beta-phase. Its not just that a view papi-lights are missing. The whole sim crashes after a view seconds... As a loyal customer Im a bit dissapointed with LMs "solution" roll back or wait till AMD updates there drivers... Marcel
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Radeon R9 Fury X with a $649 price tag...
...Dont know...I run a 290 since a year now with no problems @ 5780x1200. Not fully to the right with the sliders for shure, but it looks cool enough to me. And its silky smooth. As for Drivers: yeah, slow pace but one hears equal funny things about nvidia drivers too. All my other games run flawlessly as well. If prices turn out to be what is announced, I like to give that 8GB card a chance...No ###### here, but its not as bad with AMD cards as some think it is...
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tesselation?
While on the subject: Im a AMD R290 user and see no fps icrease/decrease when shifting the slider. But I see also no big difference with the terrain either. There is a a checkbox in the CC under tesselation wich reads "AMD optimized". That I have ticket on. So my question is, does it do anything at all, or is it just plazebo? I noticed having no shadows when turned off. So there must be something going on. Why is it, that you with much more powerfull nvidia cards see such differences in frames?
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Popcorn clouds continue in 2.5.12944
Exactly my find: With opus I get this popcorns, not so with FSGRW. This engine does what autogiro states. And yes, it looks less spectacular, but more real IMHO and on top of that there is a nice performance boost. At least on my rig... Happy Flying, Marcel
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Popcorn clouds continue in 2.5.12944
I cured my "popcorn-clouds" with the above mentioned tweak: In cloud.fx I changed from: (GetScreenQuadPositions( quad, width*0.5, height*0.5 ) to (GetScreenQuadPositions( quad, width*0.68, height*0.68 ) This will increase the the cloudpuffs to a more realistically looking size IMHO. I get nice volumetric clouds this way. The only downside is, that in certain conditions, they will reach the surface. Give it a try, You cant do any harm when making a backup first. Marcel
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What Would be Your Next Old School Aircraft for P3Dv2?
Now that we have "real" waves: A decent B314 would be my dream... Marcel
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Timeframe for P3d version of VRS TacPack confirmed
Now that The F14X is out....Any further news from the insiders? I own TP for FSX, but just cannot fire this one up anymore.... Cheers, Marcel BTW, Amazing addon, even without TP
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Poll - Happy with 2.4? 1 for YES, 0 for NO
1+ ^_^
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Prepar3D V2.4 patch will be released Monday 9/29/14
Just finished a short flight with the A2A P40 around Oahu (FTX Global, Vector) Butter-smooth.Every thing seems to work.Im very pleased. The install went straight forward,thanks to Robs Guide. Very much appreciated. FSGRW does not work as excpected, OpusFsx runs just fine as usual.
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Clouds kill FPS in 2.3
If looking for a free alternative, you may try my cloud-set for P3D. 512x512 DXT5. I made them with performance in mind and also for a more volumetric approach. I think they blend well with the recently added volumetric-particles. There are other cloud-types as well, even sky-textures. Just pick the cumulus01.bmp. https://dl.dropboxusercontent.com/u/10220226/cloudsandskys_P3D.zip Very much a matter of taste, but it cant hurt to have a choise more... ^_^ Cheers, Marcel
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v2.3 looks almost picture perfect
No problem..Here we go: https://dl.dropboxusercontent.com/u/10220226/widesky_v1_0.zip I do not use JSGME with P3d but with DCS. I think the folder-structure of the zip should be fine.... Better xcheck. Have fun, Marcel
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v2.3 looks almost picture perfect
Thats actually the purpose of this mod...And thats why I did installers: This way I can easily mix my stuff with some from REX or FEX or whatever. Sometimes Im in the mood for plain stock, the other day I try new themes with REX and the next I use a mix of all. :smile: Everything is just a view clicks away and easily restored. Its Nice to have a so much choise... That was for a long time my favorite theme back in good old FSX days :wink: Thanks for trying my mod Marcel
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v2.3 looks almost picture perfect
I love P3Ds environment, but always found it a bit to dark and harsh in contrast.So I decided to do my own sky. What started as a little tweak, became a full environment replacement over time: Sky, sun and a full range of clouds. If you like, feel free to use my mod.Theres an installer and in case you dont like it, theres an unistaller as well. But be aware, this is very different from default... https://dl.dropboxusercontent.com/u/10220226/widesky_v1.0.exe https://dl.dropboxusercontent.com/u/10220226/unistall_widesky_v1.0.exe Have fun, Marcel And some screens:
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Oculus Rift (mini review)...
I had the chance to try one out with WarThunder at the Gamescom lately...For DCS, BOS and the like I think its allready brilliant. Situational awaresness is like the real thing. The fuul dome but no "wonder-women-view". I also realised, I flew much more disciplined or "the real way". Dont no how to explain, but too long inverted and I was almost feeling the blood rushing in my ears. Just placebo, I know, but nevertheless the effect was there. And landings were a blast, because I could for the first time judge exactly when to start the flare. For the "coffe mug problem": *3D_Cockpits witch allow mouse-control combined with a hotas-system Is a way to go. For programming a FMS, I think the resolution is not (yet) high enough anyway. I will for sure buy one, because I want to have the best of both worlds. Its not hurting having this device besides a good screen. Much like my trusty TIR5, wich Im not using where needed. Cant wait....