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Howiefly13

Realistic Zoom Setting?

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I am using three 19 inch monitors and have been at a 30% zoom in the virtual cockpit.  I think that is too far out and am looking for suggestions as to just what is a realistic zoom setting?

 

Thanks a lot,

Howard

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This question has come up a few times, and based on the answers I'm going to guess that there IS no realistic zoom setting for everyone.  Part of the problem is that the zoom is different if you have widescreen on or off.  Part of it is that if you zoom in too far, something like TrackIR becomes mandatory.

 

For me, I use FSX with a wide screen and I usually have the zoom set to 1.5.  This makes the instruments look about life size on my screen, and makes the outside scenery look a lot more impressive.  One thing I noticed on a recent flight in real 172 was how big the runway looked on approach compared to what I was used to in the sim... at the time I used a lower zoom.  In order to get the runway to look right, you'll need a zoom that's probably higher than most people will put up with.

 

My advice is to try zooming in with successive flights until you're obviously too far in, then back it off a notch.  Once you get used to a higher zoom level, you probably won't want to go back to a lower one.  If you don't have TrackIR, your zoom level won't be as high as if you do.

 

Good luck.

 

Hook

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Definitely a hard one to answer as everyones interpretation of "realistic" will vary due to various reasons..  I never liked .70 and set my global VC zoom at .60.   For me that is the perfect  balance between being up close enough to read the the gauges but far away enough to account for peripheral vision (as best as you can actually account for it in a video game).

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This question has come up a few times, and based on the answers I'm going to guess that there IS no realistic zoom setting for everyone.  Part of the problem is that the zoom is different if you have widescreen on or off.  Part of it is that if you zoom in too far, something like TrackIR becomes mandatory.

 

For me, I use FSX with a wide screen and I usually have the zoom set to 1.5.  This makes the instruments look about life size on my screen, and makes the outside scenery look a lot more impressive.  One thing I noticed on a recent flight in real 172 was how big the runway looked on approach compared to what I was used to in the sim... at the time I used a lower zoom.  In order to get the runway to look right, you'll need a zoom that's probably higher than most people will put up with.

 

My advice is to try zooming in with successive flights until you're obviously too far in, then back it off a notch.  Once you get used to a higher zoom level, you probably won't want to go back to a lower one.  If you don't have TrackIR, your zoom level won't be as high as if you do.

 

Good luck.

 

Hook

 

i agree

 

i have flown for years with a zoom setting of 30-40% with 3 x 19 inch via matrox triple head and trackIR and only recently discovered that it has been wrong all the time.

 

by setting wide aspect = true and using zoom 1.5 the experience is so much better looking outside and inside the cockpit

 

i also think it is better for your framerates because less needs to be shown in the total picture

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I'm flying zoom=0.3 all the time, and only zoom into 0.5 when landing. I always use TrackIR and wide screen. I agree that zooming in more feels more realistic, but zoom=1.5 is unthinkable to me. nonetheless I'll give it a try tonight...

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Ugh.. I had brain fart.. Didn't see OP was talking about surround.. Yes, I agree with DarkstarF16.. 1.00 is perfect for me when I fly in surround.  .60 is what I use for single monitor.. 

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zoom=1.5 is unthinkable to me. nonetheless I'll give it a try tonight...

 

Don't expect to immediately like it.  There's a balance between being able to see instruments clearly, being able to have some peripheral vision to help you land, and being able to see enough instruments so you don't have to scroll your view around too much, even with TrackIR.

 

Try 1.0 first.  You might even try 1.25, which you can get with control/+ to zoom in slowly.  Or is it shift/+?  Try 'em both.

 

Hook

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I only use one widescreen large screen, but my zoom is set to 100%. I have also moved myself back into the seat back to give me slightly wider perspective and constantly use my POV to scan the cockpit instruments. But in reply to your question check out these two videos specifically related to FSX (and P3D) for an answer to your question. These are the definitive answer to your question and I know that because my wife is a commercial photographer and she agrees :lol:  :lol:     :-

 

 http://www.youtube.com/watch?v=qjbCFNSofpk#t=3

 

http://www.youtube.com/watch?v=ikwToOzX_UA

 

These videos, I believe, should be compulsory viewing for anybody that wants to post a screen shot and get rid of that fisheye and distorted effect that comes with a low zoom factor :wacko:   

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I only use one widescreen large screen, but my zoom is set to 100%. I have also moved myself back into the seat back to give me slightly wider perspective and constantly use my POV to scan the cockpit instruments. But in reply to your question check out these two videos specifically related to FSX (and P3D) for an answer to your question. These are the definitive answer to your question and I know that because my wife is a commercial photographer and she agrees :lol:  :lol:     :-

 

 http://www.youtube.com/watch?v=qjbCFNSofpk#t=3

 

http://www.youtube.com/watch?v=ikwToOzX_UA

 

These videos, I believe, should be compulsory viewing for anybody that wants to post a screen shot and get rid of that fisheye and distorted effect that comes with a low zoom factor :wacko:   

 

 

That's a lot of math...  For those that fractions and scary numbers frighten them.. Is there a "explain it to me like I'm a 5 year old" way of figuring this out? I switch between single and surround a lot so I'd like to have correct zooms for both.

 

Edit: Nevermind... I finished it. All that just to say "set it for wideview at 1.0, all that math you don't need"

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When I use wide aspect = true, with a 1.0 zoom the outside view looks fine, but now I feel like I'm leaning forward, with my face practically against the windshield. 

 

Also I found that using Wide View Aspect gave me graphic tears (I have vert. sync locked, with triple buffering), so I unchecked it again, and switched to 0.50 zoom (for my single 1920 x 1080 monitor), technically this should be set to 0.56.

In either case, I have to move my eyepoint back quit a bit and tilt my view down a little to see my instruments correctly.

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now I feel like I'm leaning forward, with my face practically against the windshield.

 

Yeah, this is why I say that not everyone will like the effect of a high zoom.  There's really no one correct answer, and the Math involved is just a way to get to the wrong answers with confidence and accuracy. 

 

In the end, the correct zoom is the one you like the best, and it may not be the same for all aircraft.

 

Hook

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Been playing with this.. Zoom 1.00 works well if the aircraft is forgiving enough with the eyepoint movement.. Carenado 182T is pretty liberal and I can move it back without clipping anything so I don't feel like I'm having gauges for breakfast. Others though, aren't so forgiving and you're easily colliding with walls and seats when moving the eyepoint to adjust to 1.00 properly..

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Yeah, this is why I say that not everyone will like the effect of a high zoom.  There's really no one correct answer, and the Math involved is just a way to get to the wrong answers with confidence and accuracy. 

 

In the end, the correct zoom is the one you like the best, and it may not be the same for all aircraft.

 

Hook

 

Like I wrote before, I like the outside view appearance when the mathematically "correct" zoom is used, and it does seem like a more realistic representation of real life vision.  But the virtual cockpits don't seem to be made correctly to use this zoom setting. Why is that, if this is the most accurate zoom setting?

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But the virtual cockpits don't seem to be made correctly to use this zoom setting. Why is that, if this is the most accurate zoom setting?

 

Think of it as looking through a window the size of your computer monitor.  That's all you're going to see.  I wore out the trig buttons on my calculator trying to figure out the correct zoom.  For me, a zoom of 1.5 makes the instruments and seat (for example) look life size on the monitor.  Heidi's head in the A2A Cub is too big, but that's because she's actually closer than my screen is.

 

When I was flying the Stearman in Microsoft Flight, I had to use a lower zoom because the panel appeared way too close.  All other aircraft used a higher zoom and looked fine to me.

 

Oddly enough, a 1.5 zoom doesn't seem to be enough in the C172 compared to the real thing, but I'm not willing to go any higher.

 

Keep in mind that in the real aircraft the seats are adjustable.  If you can't see enough of the panel, move back a bit.

 

Basically, don't worry about "correct."  Just use what looks best to you, and works best.

 

Hook

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The biggest problem with 1.00, and I think why default is pulled back to .70 and the VC's designed the way they are is because at 1.00+ you greatly notice distant terrain textures not loaded yet because of the LOD. So you see more blurry terrain and it almost wants to force your hand to increase LOD to 5.5/6.5 to compensate for it. Pulled back to .7 or .6 it's zoomed back enough to fall into the category of "fooling your eye" into believing it's "sharp" out in the distance even though it isn't.

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The biggest problem with 1.00, and I think why default is pulled back to .70 and the VC's designed the way they are is because at 1.00+ you greatly notice distant terrain textures not loaded yet because of the LOD.

 

I don't think I've ever seen this effect at 1.5 zoom.  I do occasionally see the mesh go to higher resolution.  I'm not doing anything special with my settings. 

 

Some people may notice this more than others.

 

Hook

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The farther the zoom the more of a feeling of speed us IFR/Bush flyers get.
Terrain zooms past you faster.

Far zoom+accufeel= 300s high speed immersion

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When I use wide aspect = true, with a 1.0 zoom the outside view looks fine, but now I feel like I'm leaning forward, with my face practically against the windshield. 

 

This is how it actually is in real life though - you don't see the entire cockpit *and* the outside view the way a lot of simmers set it up. You have to move your head and eyes and develop a scan pattern to keep track of both the instruments and what's going on outside.

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I'm sticking with Hooks complicated philosophy on this matter.. ^_^  Skip all the hub-bub and just use what is comfortable for you..  :lol:

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With tripple-screen (eyefinity 2920x1050) its 0.8-1.0 for me. With 0.6 I miss the runaway almost every time :( . With 1.0 never :rolleyes: . And with helos I tend not to overcorrect. As mentioned above, it depends very much on the type of cockpit. The carenado skymaster is a good example that works fine with 1.0 IMHO. I also use TIR and on occasion I use a set of default gauges on my ipad as an additional help. Just my two cents.....

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This is with Wide Aspect View at Zoom 1.0:

 

http://arwenevecom.ipage.com/Flight/Images/Prepar3d/WideAspectZoom1-Bonanza.jpg

I don't think think this is how it actually looks in real life.

 

This is what I get after moving my eyepoint back where I think it should be, and looking down a bit:

http://arwenevecom.ipage.com/Flight/Images/Prepar3d/WideAspectZ1-Bonanza_MoveBack.jpg

Your first image is more reflective of the real world. Because...

 

Please try this simple experiment. Get an old cardboard toilet roll and cut two 2cm long pieces off. Now place them in front of your eyes. This will remove your peripheral vision. I know it's not accurate, but it makes the point. It also simulates what you see at around zoom 1.00 in your first image.

 

Because we have swivelling eye sockets and a swivelling head, (stating the obvious) that is simulated by your second image. I don't think either of your images are right or wrong.

 

On a three monitor setup, horizontal vision is greater, the image has to be stretched and offset with a higher zoom. In the meantime, we need more monitors, an IMAX type set up or a fully functional Oculus Rift. Now wouldn't that be cool? (Yes, the list could go on...)

 

Hope all my ramblings make sense. :)

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