April 17, 201412 yr Hi guys, my experience about cloud shaders : I setup cloud shaders like as many of yours and had micro stutter especially when flying at low altitude and high speed So I disable cloud and terrain shadows and no micro stutter at all Then I tried this attempt : I start my flight without cloud and terrain shadows; when the flight started on ground I entered in P3D setup and now set cloud and terrain shadow to on and 20000m distance ; then I started my flight flying over ORBX Alaska scenery with 3/8-4/8 covering clouds and I had not any micro stutter any more Hope to be useful My system : i7-3770k OC 4,5 , GTX680 4gb dram Bye
April 19, 201412 yr Author I haven't gone beyond 30,000m ... guess I could test higher tonight. Did you make any tests? my experience about cloud shaders : With cloud shaders do you mean cloud shadows? Your experience sounds really weird. Can you reproduce it every time?
April 19, 201412 yr Oh yeah, sorry ! I mean cloud shadows I tried it 3 times in different flights and worked every time I'll try other times Why is weird for you ??
April 19, 201412 yr Author Why is weird for you ?? Because you're microstuttering at a similar situation but on a different order of events.
April 20, 201412 yr If i active cloud shadows after star the flight I don't have micro stutter Thank you for sharing your experience--I will give it a try. In some sense I think it is compatible w/ something I have experienced: I can go out one time w/ note very dense clouds, sunrise, and get some micro stutter going or worse yet drastic reduction in frame rate, yet return to the same place w/ very similar clouds on a different session and voila, smooth as butter. Today I flew from P40 (California) to O89 (California) and went thru some lovely fairly dense cloud clusters at about FL090--smooth as butter. Yesterday on approach to KRNO RWY 16R, came into some clouds and frames went from the low thirties suddenly down to 12-13! It was a rocky horror picture show! Anyway, I guess maybe that is the so-called sunrise/sunset performance drop issue. Yes, I will give your method a try and let you know. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 20, 201412 yr drastic reduction in frame rate, yet return to the same place w/ very similar clouds on a different session and voila, smooth as butter. Noel, I've reported this to LM with specific .fxml and .wx ... it's perfectly setup to replicate the issue ... too bad I can't attach the two files so you could see. Don't need to move or doing anything with my flight, just watch the fps ... in my case around 50-60fps, as a cloud moves in front of the sun (not moving my viewpoint at all) the FPS start to drastically drop 20-30 fps ... as soon as the cloud passes by the sun, back up to 50-60 fps. Wish I could attach the two files so you can see the issue ... load direct from the fxml don't do ANYTHING with your view, just watch fps count and the clouds move. Cheers, Rob.
April 20, 201412 yr Yes I know you've commented about this. I had it happen again a little while back. Took off from CYPW about 40min before sunset, solid performance w/ pretty aggressive cloud shadow distance and all was well until I got outside of Nanaimo and into some fairly light clouds actually, at least not as dense as what I was seeing in my nor cal trip earlier. Same same took off w/ total loveliness at around 42 frames or so, then as I was approaching the smallish town w/ some autogen load to deal w/ and bam, down to 14 or so, quite quickly. Can you predict when this happens then? I sure can't it seems so random. I tried turning off cloud shadowing, then on in sim, I don't think it did anything significant but I can say despite the crash of FPS I had very smooth performance for sure. I know one thing man this sim just gets better and better it's remarkable. The single Titan is really quite decent but I'd like to do a 2nd--just have to find one. Apparently they have collector value, or so the market prices would indicate :rolleyes: In fact tonight I decide to do the deed, and did a few minutes ago: wiped everything FSX! It was a very long run and provided years and years of enjoyment. So glad to be out of it though--P3D is really looking great. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 20, 201412 yr In fact tonight I decide to do the deed, and did a few minutes ago: wiped everything FSX! Notice any difference in pr3 since
April 20, 201412 yr Currently doing my first full flight in the AXE. I am impressed with the visuals, with performance not so much. In terms of fps, everything is great (pegged at 30fps), however I do get horrible stuttering all the time. I have never seen this in fsx, where I did get some micro stuttering, but this is really bad. Have been playing with graphic settings, but even at very low settings the stuttering continues to occur. Vsync on or off does not make any difference, as does setting foes to unlimited. I feel like I have tried everything... Best regards, Alexander Rietveld
April 20, 201412 yr In fact tonight I decide to do the deed, and did a few minutes ago: wiped everything FSX! Notice any difference in pr3 since Everything seems fine in P3D w/ one full test flight after uninstalling FSX and all of its add ons. I also uninstalled and reinstalled Estonia Migration Tool and all seems well. Nice to pick up a huge chunk of SATA III SSD space ;o) Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 20, 201412 yr I was planning on doing the same, but have had issues with my radio and switchpanel, have tried patches and upgrade to no avail , then imported exe.eml from fsx in control panel of pre3d and both started working as long as i use basic planes in pre3d. So will keep install for now, don't know what else I might need
April 20, 201412 yr Yes I know you've commented about this. I had it happen again a little while back. Took off from CYPW about 40min before sunset, solid performance w/ pretty aggressive cloud shadow distance and all was well until I got outside of Nanaimo and into some fairly light clouds actually, at least not as dense as what I was seeing in my nor cal trip earlier. Another test you can do to duplicate issue is get some nasty weather from ASN with rain, set time to 7am ... notice very low frame rates. Do nothing else other than change the time of day to Noon and frame rates will almost double. The position of the sun (and current view angle) appear to be the triggers. If I turn Cloud Shadows OFF, I don't experience any significant change in FPS regardless of time of day, so I think it's "safe" to suggest cloud shadows are inducing the performance load. Also, whenever testing graphic settings difference, I always follow this process: 1. Make one and only one change to the graphics settings 2. Exit P3D 3. Delete my shaders 4. Load up flight from desktop (double click the fxml file) What I've noticed is that too many simultaneous changes to my graphics settings can result in odd behavior (i.e. Trees not appearing at all), cloud shadows not happening, etc. So I've adopted the 4 step process above whenever I'm changing/testing settings. Cheers, Rob.
April 20, 201412 yr Hi all, I've been reading all your tips whilst I've been installing add-ons and testing extensively. First of all my system specs Motherboard Asus p9x79 pro Cpu I7-3820 (3.6ghz) qaud core. Overclocked to 4.4ghz Memory 16gb ddr3 Gpu evga gtx 570 2560mb (no overclocking) I'm using a 1680x1050 single monitor for my tests. Add-ons:- rex4 texture direct Red essential plus overdrive(for weather only) Orbx global, vector and England plus all freeware airports. Pilots fs global ultimate Fsuipc Airbus x extended I have more but they aren't important to this. So I setup a flight from egss (stanstead) to lipz (Venice) Using my Airbus x extended (very demanding aircraft) Using real world weather Global central set to Europe and vector lights off. I've also only allowed vector traffic on highways. My settings were as follows:- no nvidia inspector profile Graphics Fxaa _ off Msaa _ 2 samples Anisotropic _ 4x Texture resolution _ medium 1024 Vsync on Triple bufferring on Frame rate 33 Wide view _ unchecked(else I can't read my cockpit) Mipmap checked Scenery: Everything to the right except Mesh at 5m Autogen veg and building normal Water medium (with default reflection) Land detail checked Lighting is all at default Weather 80mi Unchecked volumetric fog (conflicts with red if using real visibility) Detailed clouds Coverage maximum Rate of change none Traffic Airline 16% Ga 16% Airport minimum Land and sea traffic all at 5% Trust me I've played with these settings until I've gone mad! So I found these settings work best for my system in terms of frame rates, stuttering(which is still present but minimally) and appearance which I will also jump on the bandwagon and thank LM for the most immersive flight sim I've used. But what I really wanted to share was the next two things. I found setting the cloud shadows above and I need to test exactly when but let's say above 15000ft there was no change in my frame rates even when landing. Setting this to 10000m or 30000m made no difference. It also did not increase vas. The other thing which I found most surprising was that when selecting from the menu bar during/near the end of my 10 test flights, world / map and scrolling around and checking for the airport ils frequency then returning to flight my vas would increase by 300mb. This may not sound like much but I found that this pushes my vas high enough to give an oom. When I start my flight at egss. My vas is 3gb When I end the flight at lipz my vas is 3.6gb So you see using the built in map causes me to go to 3.9gb which is basically why I was getting crashes. I also belive the more I checked the map the more my vas increased... I know your probably all wondering why my vas is so high to start with but I believe it's due to the add-ons as when I start with the default flight my vas is 2.4gb I would love to know If anyone else has noticed this? Also I flip between virtual cockpit and outside locked spot views. I did notice that when turning on cloud shadows only the virtual cockpit view has a drop in frame rates and it drops a lot from 30 to 13 but outside view nothing. At lower flight levels my gpu load increase to 90% but is stable at high altitude at 50-60% Please note in all cases England was overcast with showers and thunderstorms in Venice. My frame rate starts off at around 20fps Steadys to 30_33fps at high altitude and stays that way. Two major things which I have forgot to mention have helped achieve this was the following config changes infinity mask at 15 (my hyperthreading is off) Fibre time fraction at 0.15 Without these I was getting blurring like you wouldnt believe. I'm no expert and don't claim to be but I hope this helps. Please also note everyone's system is different. I'd like to thank Word Not Allowed and Rob as I've been reading there posts and taking tips from then which have been a great help. My setup is not the best but I have finally reached settings that work well with my add-ons and can finally fly the Airbus in heavy weather with photorealistic scenery. It's not perfect but it is a beautiful sight to see. Not sure if I've wasted some money here but I just bought another identical gpu in the anticipation of sli support in 2.3. Anyway try the map and cloud shadows thing and let me know your findings. Good luck.
April 20, 201412 yr I thought adding Affinity Mask to 2.2 making use all four CPU cores, was helping my terrain loading, but doing some testing has shown me just how much... Cured my blurries completely! Thx.. And that's only the AF entry... Mss Edited April 21, 201412 yr by n4gix Please do NOT quote the entire message! Thanks! Martin Jensen
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