May 7, 201412 yr Looks like Captain Sim now have their L-1011 compatble with P3D. Has anybody tried it? I have their FSX version and really love it. Regards,Stan
May 7, 201412 yr And they're reselling the product just because it runs on a... 'different' environment. How predictable. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
May 7, 201412 yr Do CS offer an educational licence, a professional licence, a developer's licence or a training licence of their L-1011? Sorry, couldn't resist. What happened to AVSIM
May 7, 201412 yr Do CS offer an educational licence, a professional licence, a developer's licence or a training licence of their L-1011? Sorry, couldn't resist. I'm just glad we have another developer officially supporting P3D... :ph34r: FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
May 8, 201412 yr Author I'm just glad we have another developer officially supporting P3D... :ph34r: Yes me too! Regards,Stan
May 8, 201412 yr And they're reselling the product just because it runs on a... 'different' environment. How predictable. I assume that you will be criticising PMDG in the same way when they get around to releasing products for P3D? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 8, 201412 yr Commercial Member The past two or three days have been good for P3D 3PD news. Not only is the Captain Sim L-1011 available, but Orbx Northern Rocky Mountain, Central Rocky Mountain, and Pacific Fjords regions are as well. REX AccuSeason Developer REX Simulations
May 8, 201412 yr I assume that you will be criticising PMDG in the same way when they get around to releasing products for P3D? If PMDG just do a simple portover then yes, they too will be open to critisism. However i would trust that they will take advantage of P3D's features such as the different DX11 texture compression formats leading to better FPS performance. I very much doubt that Captain Sim have done any reworking at all, just pointed the installer at the Prepar3Dv2 folder.
May 8, 201412 yr Fair point, but I kinda think that the price point of PMDG products in the P3D market will be based on the fact that different licenses are required, rather than because they are being updated with any new features. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 8, 201412 yr This is great news! I am very happy that Captain Sim is now supporting P3DV2. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
May 8, 201412 yr I assume that you will be criticising PMDG in the same way when they get around to releasing products for P3D? Obviously. And selling extra downloads as well which is... I'm not even gonna start. I backup my stuff, but... wow. I'm just glad we have another developer officially supporting P3D... :ph34r: This part is good, what's bad is HOW they support it. Reselling: If i had it for FSX, now i have to buy again for like 1 day's work maybe. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
May 9, 201412 yr I purchased the CS L1011 p3d version. Price is good, 39.99 Euros. The install was quick and painless straight into the P3D folder. When she fired up no issues. Frame rate a little slow but for right now I still do not have the sweet spot dialed in for my P3D as of yet, still trying new settings. But, I had no stutters and they did a very good job on the panels. No 2D panel for those that like it. It come with the INS built in and CS gives you the info on how to install a better 3rd party so that you can have a dual system. They did put a lot of effort into the panel details, right up to the point that its a pain when you want to change altitude on the panel you have to reach way across to the CP side to make that adjustment for the autopilot. Not sure if they have the engine thrust performance dialed in corrrectly, seems that when I did my first flight I was GWT and she was climbing like a raped ape. Once I get some RW performance charts I will be able bounce the data against what the sim is doing. Overall, very happy with my purchase! As long as CS keeps supporting us, I will support them!
May 9, 201412 yr Moderator This part is good, what's bad is HOW they support it. Reselling: If i had it for FSX, now i have to buy again for like 1 day's work maybe. Assumptions are not always a good idea. Believe me when I say that getting any product into P3Dv2 is far more than just "1 day's work..." ...especially given that a lot of 'legacy' commands and token variables have been deprecated and often massive changes to code are required, as well as changes made to the Material parameters and the model compiler. If you were around during the transition from FS9 to FSX, then surely you remember that while FS9 aircraft would "sort of work" in FSX, in order to fully exploit the new FSX features, developers had to rebuild and recode their entire product. While the differences between FSX/A and Prepar3D v1.x were pretty much non-existent, Prepar3D v2.x is a radically different kettle of fish altogether. As a result, FSX/A products only "sort of work" now, and require some radical changes... :Nerd: Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
May 9, 201412 yr As a result, FSX/A products only "sort of work" now, and require some radical changes... :Nerd: I'm not a developer, but your last sentence got me wondering... Are you saying that a plane designed for FSX might appear to be running perfectly fine in P3D, but still have issues going on behind the scenes? Are you talking about frame rates or flight model or other things? I have absolutely no problem paying developers for their time and effort! It would make the extra outlay of money easier if I understood the differences between a plane designed for FSX, and the same one from the same developer that was designed specifically for P3D. Gavin
May 9, 201412 yr Moderator Honestly, some of everything you mentioned, Gavin. Some of the more "non-SDK advanced techniques" that have worked well in FSX can no longer be used in P3Dv2, at least not without some creative thinking and redesign. L-M has also tightened up the XML parsing engine to the point where minor syntax errors that FSX would allow (auto-fixed), P3Dv2 will not allow to pass unremarked, and of course those errors will not be "auto-fixed..." For "gauges" this isn't too much of a problem as they can be fixed by the developer using simple tools. However, this is not true of the embedded XML scripts that are compiled into the actual model (.mdl) files. Obviously, FSX models with such errors embedded will not function correctly in P3Dv2 without having those syntax errors fixed, and the models recompiled. This is the primary reason why simply installing an FSX release into P3Dv2 may -or may not- work correctly... P3Dv2 also now support improved DXT texture compression algorithims* that are specifically for DX11. This means that the developer has to rework all of their product's artwork to take advantage of these new formats. This is not an automatic process, but needs to be done for every bitmap used by the product. There is even more that is different, but the above should suffice to make the point clear. It is not a trivial process! *For an interesting and illustrated treatise on BCn texture compression, see this terrific article: http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/ Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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