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P3D and GPU, Help needed please

Featured Replies

Hi all.

 

I have a dilemma, I have ordered a GTX 770 4GB to run P3D (Currently have GTX 560Ti).

 

However, I have been reading around and it looks i may be better getting the 2GB version, due to OOMs (especially on FSX)

 

Now, I do not intend to SLI therefore will only be using one monitor.

 

Should I cancel and order the 2GB or stick with the 4GB version?

 

Kind regards

  Adam

  • Commercial Member

Do you plan to use the card only for FSX / P3D or for gaming as well? You may be better off with the 4GB of vRAM if you're also going to be playing FPS games.

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TFDi Design

  • Author

I only plan to play FSX / P3D to be honest, not bothered about other games.

 

Cheers

  Adam

Hi Adam,

 

Ive answered your question on the p3d forum but to keep it short on here, due to the way dx11 works and handles texture loading get the 4gb version as p3dv2.2 can use more than 2gig of vram

-Paul-

I've been running GTX770 4GB without OOM problems. mainly FSX.

BUT, I don't fly heavies.

  • Moderator

I too would recommending sticking with the 4GB GTX770. I run both FSX/A and P3Dv2 and have regularly had more than 2GB of the VRAM in use, typically between 2.5 and 3.2 GB to be more exact.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
  • Author

Ok ill stick with the 4gb. So with the new gpu and ssd i hope this fixes my stutters for good :) thanks for the help.

  Adam

  • Commercial Member

I just wanted to add that I have a 4gb and am glad I chose it over the 2gb version.

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REX AccuSeason Developer

REX Simulations

I just today installed an EVGA 770 Classified, Factory Oc'd 4 gb....in my new build.

Did a lot of researching and "me thinks" for now and the future, can't go wrong with the 4 gb.

 

 

Tom

Tom Higginbotham

Intel 4820K - OC'd 4.8 ghz / ASUS x79 Deluxe Premium MB, 16 gig Corsair Dominator ram, CorsairRM1000 PSU, Corsair H-105 Liquid, EVGA 770 Classified, 37" Samsung TV/Monitor, Samsung 840 EVO SSD 1TB, WD VRaptor, 1TB

 

I have 6gb and there are no issues w/ OOMs, but rarely do I see more than 2Gb in use since P3D2.2 arrived.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Ok ill stick with the 4gb. So with the new gpu and ssd i hope this fixes my stutters for good :) thanks for the help.

Good luck I have 770 4gb and the stutters drove me back to FSX DX10.

Good luck I have 770 4gb and the stutters drove me back to FSX DX10.

It's remarkable how variable people's experiences are.  Without a doubt P3D approaches perfect smoothness more often than FSX ever did for me, and all this with a much improved scenery complexity to performance ratio, in most situations.  True to the absolute differences in the two rendering engines, there are situations in FSX that way outperform P3D, for example in top-down view.  But when you look at image complexity, P3D V2.2 has much greater image complexity from more dense autogen and vegetation, and all at comparable or better frame rate than FSX.  Now add in HDR/bloom.   It's done beautifully, not too much, not too little, in 2.2.   Performance hit is negligible.  When the sim gets locked at the V-SYNC rate of 60, you have 100% ultimate smoothness.  You can rock your wings left and right and it's just floating, buttery smooth.   As frame rate drops, you lose some of this 100% smoothness.  By the time you get below 25 or so, you've got a perceptible hit in performance, but it's still ultimately much better than FSX was in similarly stressed situations.  I say 'stressed' because if you're less than the 60 V-SYNC lock, you're either CPU or GPU or buss limited, or some combination of them all, or so that is my understanding.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author

Good luck I have 770 4gb and the stutters drove me back to FSX DX10.

I would say you need to tweak perhaps as my 560Ti is only giving me very slight stuttering now after a couple of tweaks. I only have the 1gb version at the moment so the 770 at 4g will without doubt give me better performance.

  Adam

If you run FSX in DX10 mode (with the Fixer program) OOMs caused by the GPU's 4GB RAM will not be a problem. It might tend to make an OOM more likely in DX9 however.

 

P3D benefits greatly from a GPU with a large amount of VRAM - the more the better - so going with the 4GB 770 is your best bet. It is the card I use. My previous GPU was also a 560Ti, and the performance improvement was notable in both FSX and P3D.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

I would say you need to tweak perhaps as my 560Ti is only giving me very slight stuttering now after a couple of tweaks. I only have the 1gb version at the moment so the 770 at 4g will without doubt give me better performance.

 

I've done all the tweaks located thru the forums. I run no Virtual Cockpit, strictly scenery, my FPS is 70+. For my situation there is a slightly noticeable stutter every 3 seconds. I might play around a little more, but seems like most are content with the pause. I hope the next patch fixes it. If I find a solution I'll let you know.

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