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2.3 - P3D Finally Ready for the Big Time

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In v2.3 It's better to set FXAA to on. This gives me much better AA. Don't use AA in NI, you don't need it.

 

Only set the NI Profile on Bioshock for the best AA results in v2.3.

 

I'd be surprised if this didn't blur everything, including gauges. It sure did in 2.2, but I'll give it a try tonight I guess.

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I'd be surprised if this didn't blur everything, including gauges. It sure did in 2.2, but I'll give it a try tonight I guess.

 

It indeed blurs everything. Specially if you also enable HDR.

I downloaded and installed the patch this morning.  I will say it's smoother than 2.2...still not as smooth as FSX for me but it's better.  At FlightBeam KPHX I get around 16 FPS...in FSX I get around 29 with the same aircraft.  Still, FSX wouldn't be that smooth at 16 so it's not that bad.  The AA is still pretty yucky pre-tinkering...jaggy city beyond a half mile.  

 

Gregg

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

I downloaded and installed the patch this morning.  I will say it's smoother than 2.2...still not as smooth as FSX for me but it's better.  At FlightBeam KPHX I get around 16 FPS...in FSX I get around 29 with the same aircraft.  Still, FSX wouldn't be that smooth at 16 so it's not that bad.  The AA is still pretty yucky pre-tinkering...jaggy city beyond a half mile.  

 

Gregg

 

I loaded up both FSX and P3D v2.3 at FSDT LAX last night and had the exact opposite results as you.

 

FSX: 10-14 FPS

P3D: 25-27 FPS

It indeed blurs everything. Specially if you also enable HDR.

 

Thanks. I figured that was the case. I'm not sure how people fly with it enabled. I'll stick with my NI AA settings.

What results FPS wise do you guys see with Volumetric Fog ticked ON? I had to switch mine OFF as it was halving the framerate with any bad weather loaded.

 

Also going to switch FXAA on tonight as well to try. Too many jagged edges at the moment.

Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System.

UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.

The only way you will solve jaggies is using the trusty NI with 4SGSS, at significant performance penalties, unfortionately. Particularly in OC conditions.

Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor

 

 


I loaded up both FSX and P3D v2.3 at FSDT LAX last night and had the exact opposite results as you.
 
FSX: 10-14 FPS
P3D: 25-27 FPS

 

I may tinker...not going to put as much effort into this one as I did in 2.2 though.  If my rig is handling FSX better, that's just the way it is.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Hell yeah! FSX handles the blurries better for me so I still stick with it for my low/slow flying.

Hmmm, it seems now the dust has settled all the usual issues are starting to come to the surface.

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Given that everything is running beautifully, my issue of not having anything to tweak is definitely coming to the surface... 

Hmmm, it seems now the dust has settled all the usual issues are starting to come to the surface.

 

It sounds like the shadow issue I was having may be solved by simply unchecking bathymetry. The blurries aren't that bad, but I do wish I could increase the LOD.

 

It is funny though how hyped people and state that P3D is ready for Prime Time, LOL! Not quite yet I'm afraid. ;-)

Wow if P3D v2.3 is considered by some not yet ready for prime time, what does that make FSX? Comparing the two it's easy to tell which one is the less buggy and better optimsed, and it ain't FSX!

;-)

Thank you for replies,just a side note on the Guru3D site there is Quadro drivers and people claim they have fixed the Tesselation problem,try at your own risk of course.......

 

 

http://www.nvidia.com/download/driverResults.aspx/77657/en-us

 

Haven't tried them, but it is a sign that a new R340 GeForce driver may be released soon since this  Quadro driver is 340.66.

Wow if P3D v2.3 is considered by some not yet ready for prime time, what does that make FSX? Comparing the two it's easy to tell which one is the less buggy and better optimsed, and it ain't FSX!

;-)

And since P3d has more add-ons and also looks better than XP10, I guess that there isn't a flight sim out there that is "ready for primetime" in some people's view. Oh, well, whoa is us. We'll just have to wait for Dovetail or Outerra. :He He: 

It sounds like the shadow issue I was having may be solved by simply unchecking bathymetry.

 

Hmm interesting, I must have missed that. Where is the source of that info?

Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor

A fresh install will cause bathymetry to be active by default. It does take some computing power if it is not disabled. Unless one is piloting a submarine or a submersible in P3d, there is no reason to keep the bathymetry scenery file active.

 

Hey Rob! maybe you could point this out to LM that they should have bathymetry disabled by default.

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